1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MODEL |
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17 | |
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18 | #include "model.h" |
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19 | |
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20 | #include "glincl.h" |
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21 | |
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22 | using namespace std; |
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23 | |
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24 | /** |
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25 | * standard constructor |
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26 | * @todo this constructor is not jet implemented - do it |
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27 | */ |
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28 | Model::Model() |
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29 | { |
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30 | // this->setClassID(CL_PROTO_ID, "ProtoClass"); |
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31 | this->pModelInfo.numVertices = 0; |
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32 | this->pModelInfo.numTriangles = 0; |
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33 | this->pModelInfo.numTexCoor = 0; |
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34 | |
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35 | this->pModelInfo.pVertices = NULL; |
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36 | this->pModelInfo.pTriangles = NULL; |
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37 | this->pModelInfo.pNormals = NULL; |
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38 | this->pModelInfo.pTexCoor = NULL; |
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39 | } |
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40 | |
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41 | |
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42 | /** |
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43 | * standard deconstructor |
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44 | */ |
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45 | Model::~Model() |
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46 | { |
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47 | // delete what has to be deleted here |
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48 | } |
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49 | |
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50 | |
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51 | |
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52 | void Model::draw() const |
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53 | { |
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54 | const GLfloat* pVertices = NULL; |
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55 | const GLfloat* pNorm = NULL; |
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56 | |
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57 | glBegin(GL_TRIANGLES); |
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58 | for( int i = 0; i < this->pModelInfo.numTriangles; ++i) |
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59 | { |
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60 | //printf("int i = %i\n", i); |
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61 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[0]]; |
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62 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[0]]; |
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63 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); |
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64 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); |
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65 | |
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66 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[1]]; |
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67 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[1]]; |
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68 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); |
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69 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); |
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70 | |
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71 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[2]]; |
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72 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[2]]; |
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73 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); |
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74 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); |
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75 | |
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76 | } |
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77 | glEnd(); |
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78 | } |
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