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source: orxonox.OLD/branches/spaceshipcontrol/src/lib/graphics/spatial_separation/quadtree_node.h @ 6014

Last change on this file since 6014 was 5819, checked in by bensch, 19 years ago

orxonox/trunk: merged branches world_entities to trunk again
merged with command
svn merge -r5795:HEAD branches/world_entities/ trunk/
no conflicts (what a wonder)

File size: 4.1 KB
Line 
1/*!
2 * @file proto_class.h
3 *  Definition of a QuadtreeNode which represents a quad in a Quadtree
4
5  This struct is used to partition big land scapes into smaller ones for different reasons:
6    - for collision detection: only a subset of all triangles need to be tested vs a given body
7    - for object culling purposes: the quadtrees that are not in the field of view can be ommitted in the draw process
8    - for LOD (level of Detail). The models can be drawn using different LODs depending on the distance
9
10  This struct includes all the triangles, vertices, normal informations needed to make something usefull with
11  a terrain partition.
12 */
13
14#ifndef _QUADTREE_NODE_H
15#define _QUADTREE_NODE_H
16
17#include "base_object.h"
18
19#include "abstract_model.h"
20
21// FORWARD DECLARATION
22class Quadtree;
23
24
25//! A class for a Quadtree Node representation
26class QuadtreeNode : public BaseObject {
27
28  public:
29    QuadtreeNode(sTriangleExt** triangles, int numTriangles,
30                 const float* pVertices, int numVertices,
31                 Quadtree* quadtree, QuadtreeNode* parent,
32                 Rectangle* rect, int treeDepth, const int maxDepth, int index
33                );
34    QuadtreeNode(const modelInfo* pModelInfo, Quadtree* quadtree, const int maxDepth);
35    virtual ~QuadtreeNode();
36
37    void buildHashTable(QuadtreeNode** nodeList, int* index);
38    inline Rectangle* getDimension() { return this->pDimension; }
39
40    bool includesPoint(const Vector& v) const;
41    sTriangleExt* getTriangle(const Vector& position) const;
42    float getHeight(const Vector& position) const;
43
44
45    void drawTree() const;
46    void draw() const;
47
48
49  private:
50    void init();
51
52    void separateNode(float minLength);
53    void separateNode();
54    Rectangle* getDimFromModel();
55
56    bool sameSide(const Vector& p1, const Vector&p2, const Vector& a, const Vector& b) const;
57    bool pointInTriangle(const Vector&p, const Vector& a, const Vector& b, const Vector& c) const;
58
59  protected:
60    QuadtreeNode*                   parent;             //!< reference to the paren QuadtreeNode (NULL if rootnode)
61    QuadtreeNode*                   nodeA;              //!< reference to the node A
62    QuadtreeNode*                   nodeB;              //!< reference to the node B
63    QuadtreeNode*                   nodeC;              //!< reference to the node C
64    QuadtreeNode*                   nodeD;              //!< reference to the node D
65    QuadtreeNode**                  nodes;              //!< reference to the quadtree nodes (nodeA, nodeB, nodeC, nodeD=[0..3])
66
67
68  private:
69    Quadtree*                       quadtree;           //!< reference to the quadtree
70    Vector                          center;             //!< center coordinate of the quadtree node - relative coordinates in model space(!)
71    float                           axisLength;         //!< axis length of the quadtree
72    float                           maxHeigth;          //!< max height of the model in the quadtree
73    float                           offset;             //!< offset of the actual quadtree rectangle
74
75    int                             treeDepth;          //!< the depth of the tree
76    int                             maxDepth;           //!< the maximal depth of the tree
77    int                             indexNode;          //!< the index number of the node
78    int                             nodeIter;           //!< temp helping variable for the hashing algorithm
79
80    sTriangleExt**                  pTriangles;         //!< reference to the triangles of the node
81    const float*                    pVertices;          //!< reference to vertices data
82    unsigned int                    numTriangles;       //!< number of triangles of the Node
83    unsigned int                    numVertices;        //!< number of vertices of the node
84    const modelInfo*                pModelInfo;         //!< reference to the modelInfo of the object
85    Rectangle*                      pDimension;         //!< pointer to the local rectangle properties
86
87    bool                            bDraw;              //!< shall it be drawn? DEBUG only
88};
89
90#endif /* _QUADTREE_NODE_H */
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