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source: orxonox.OLD/branches/spaceshipcontrol/src/lib/network/network_manager.cc @ 5904

Last change on this file since 5904 was 5822, checked in by bensch, 19 years ago

orxonox/trunk: merged branches/network to the trunk
merged with command:
svn merge -r 5505:HEAD branches/network trunk

conflicts resolved in favor of the trunk (as always :))
also fixed a typo in the #include "SDL_tread.h"

File size: 4.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22
23#include "network_stream.h"
24#include "class_list.h"
25
26#include "debug.h"
27
28
29/* include your own header */
30#include "network_manager.h"
31
32
33/* using namespace std is default, this needs to be here */
34using namespace std;
35
36
37/************************************
38  What you will see here are the function definitions from the header file (network_manager.h) with doxygen documentation. Here is an example:
39
40
41 In file network_manager.h
42
43 class NetworkManager
44 {
45   int doSomeStuff(float argument, float* pointer);
46 }
47
48 will be implemented in the source file as follows:
49
50 In file network_manager.cc
51
52 / **
53  *  this is the short description for this function: it just does some stuff
54  * @param argument: this is the first argument, stuff...
55  * @param pointer:  this is the pointer to nowhereland
56  * return: whatever the function returns: for example an index, number, etc.
57  * /
58 int NetworkManager::doSomeStuff(float argument, float* pointer)
59 {
60   // whaterver you want to do
61 }
62
63
64 if you want to make automake compile your files: you will want to add the file names to the local Makefile.am
65
66 ************************************/
67
68
69
70/**
71 *  standard constructor
72 */
73NetworkManager::NetworkManager()
74{
75  /* set the class id for the base object */
76  this->setClassID(CL_NETWORK_MANAGER, "NetworkManager");
77
78  /* initialize the references */
79  this->netStreamList = NULL;
80  this->syncList = NULL;
81
82  PRINTF(0)("NetworkManager created\n");
83}
84
85
86/**
87 *  standard deconstructor
88 */
89NetworkManager::~NetworkManager()
90{}
91
92
93/**
94 *  initializes the network manager
95 */
96void NetworkManager::initialize()
97{
98  /* get the synchronizeable list from the class list */
99  this->netStreamList = ClassList::getList(CL_SYNCHRONIZEABLE);
100  PRINTF(0)("NetworkManager initzalized\n");
101}
102
103
104/**
105 *  shutsdown the network manager
106 */
107void NetworkManager::shutdown()
108{
109
110}
111
112
113/**
114 *  creates a connection from one object to a host
115 * @param hostName: the name of the destination host
116 * @param synchronizeable: reference to the sync object
117 */
118NetworkStream& establishConnection(const char& hostName, const Synchronizeable& sync)
119{}
120
121
122/**
123 *  creates a connection from one object to a host
124 * @param address: the address of the destination host
125 * @param synchronizeable: reference to the sync object
126 */
127NetworkStream& NetworkManager::establishConnection(IPaddress& address, Synchronizeable& sync)
128{
129  printf("Establish connection to server %s, on port %u\n", SDLNet_ResolveIP(&address), address.port);
130  /* creating a new network stream, it will register itself automaticaly to the class list */
131  NetworkStream* netStream = new NetworkStream(address, sync, NET_CLIENT);
132}
133
134/**
135 *  creates a new NetworkStream of server type
136 * @param sync: the listener
137 */
138NetworkStream& NetworkManager::createServer(Synchronizeable& sync, unsigned int port)
139{
140  PRINTF(0)("Create a new server socket\n");
141  /* creating a new network stream, it will register itself automaticaly to the class list */
142  NetworkStream* netStream = new NetworkStream(port, sync, NET_SERVER);
143}
144
145
146/**
147 *  teardown a connection
148 */
149void NetworkManager::shutdownConnection()
150{
151  PRINTF(0)("Shutdown connection\n");
152}
153
154
155
156/**
157 *  sync the network
158 */
159void NetworkManager::synchronize()
160{
161  if (this->netStreamList != NULL || (this->netStreamList = ClassList::getList(CL_NETWORK_STREAM)) != NULL)
162  {
163    std::list<BaseObject*>::iterator stream;
164    for (stream = this->netStreamList->begin(); stream != this->netStreamList->end(); ++stream)
165      static_cast<NetworkStream*>(*stream)->processData();
166  }
167
168}
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