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source: orxonox.OLD/branches/spaceshipcontrol/src/lib/network/network_stream.h @ 6482

Last change on this file since 6482 was 6341, checked in by bensch, 19 years ago

orxonox/trunk: merged the network branche back to the trunk, so we do not get away from each other to fast

File size: 2.0 KB
Line 
1/*!
2 * @file network_stream.h
3 *  implementation of a network pipe
4 */
5
6#ifndef _NETWORK_STREAM
7#define _NETWORK_STREAM
8
9#include <vector>
10#include <list>
11
12#include "data_stream.h"
13#include "network_protocol.h"
14#include "server_socket.h"
15#include "handshake.h"
16
17#define MAX_CONNECTIONS 1000
18
19class Synchronizeable;
20class NetworkSocket;
21class ServerSocket;
22class ConnectionMonitor;
23class NetworkProtocol;
24class NetworkGameManager;
25
26typedef std::list<Synchronizeable*>  SynchronizeableList;
27typedef std::vector<NetworkSocket*>  NetworkSocketVector;
28typedef std::vector<Handshake*>      HandshakeVector;
29
30
31class NetworkStream : public DataStream
32{
33
34  public:
35    NetworkStream();
36    NetworkStream(IPaddress& address);
37    NetworkStream(unsigned int port);
38
39    ~NetworkStream();
40    void init();
41
42    void connectSynchronizeable(Synchronizeable& sync);
43    void disconnectSynchronizeable(Synchronizeable& sync);
44
45    inline bool isServer() const { return (this->type == NET_SERVER)? true:false; }
46    inline bool isActive() const { return this->bActive; }
47
48    inline int getMaxConnections(){ return maxConnections; }
49    void setMaxConnections( int n );
50
51    virtual void processData();
52
53    inline SynchronizeableList::const_iterator getSyncBegin(){ return synchronizeables.begin(); }
54    inline SynchronizeableList::const_iterator getSyncEnd(){ return synchronizeables.end(); }
55    inline int getSyncCount(){ return synchronizeables.size(); }
56
57  private:
58    NetworkProtocol*       networkProtocol;
59    ConnectionMonitor*     connectionMonitor;
60    SynchronizeableList    synchronizeables;
61    NetworkSocketVector    networkSockets;
62    HandshakeVector        handshakes;
63    ServerSocket*          serverSocket;
64    int                    type;
65    Header                 packetHeader;
66    bool                   bActive;
67    std::list<int>         freeSocketSlots;
68
69    int                    myHostId;
70    int                    maxConnections;
71
72    NetworkGameManager*   networkGameManager;
73
74    void updateConnectionList();
75};
76#endif /* _NETWORK_STREAM */
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