1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | |
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15 | code has been taken from http://www.devmaster.net/articles.php?catID=6 |
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16 | The code has been applied to our needs, and many things have been changed. |
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17 | */ |
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18 | |
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19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
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20 | |
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21 | #include "sound_engine.h" |
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22 | |
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23 | #include "class_list.h" |
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24 | |
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25 | #include "p_node.h" |
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26 | #include "list.h" |
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27 | #include "resource_manager.h" |
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28 | #include "debug.h" |
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29 | #include "ini_parser.h" |
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30 | #include "globals.h" |
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31 | |
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32 | using namespace std; |
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33 | |
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34 | |
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35 | ////////////////// |
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36 | /* SOUND-ENGINE */ |
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37 | ////////////////// |
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38 | /** |
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39 | * standard constructor |
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40 | */ |
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41 | SoundEngine::SoundEngine () |
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42 | { |
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43 | this->setClassID(CL_SOUND_ENGINE, "SoundEngine"); |
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44 | this->setName("SoundEngine"); |
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45 | |
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46 | this->listener = NULL; |
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47 | this->bufferList = NULL; |
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48 | this->sourceList = NULL; |
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49 | } |
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50 | |
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51 | /** |
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52 | * the singleton reference to this class |
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53 | */ |
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54 | SoundEngine* SoundEngine::singletonRef = NULL; |
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55 | |
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56 | /** |
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57 | * standard deconstructor |
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58 | */ |
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59 | SoundEngine::~SoundEngine () |
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60 | { |
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61 | // deleting all the SoundSources |
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62 | if(this->sourceList != NULL) |
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63 | { |
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64 | while (this->sourceList->size() > 0) |
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65 | delete dynamic_cast<SoundSource*>(this->sourceList->front()); |
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66 | } |
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67 | |
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68 | // deleting all the SoundBuffers |
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69 | if (this->bufferList != NULL) |
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70 | { |
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71 | while(this->bufferList->size() > 0) |
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72 | ResourceManager::getInstance()->unload(dynamic_cast<SoundBuffer*>(this->bufferList->front())); |
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73 | } |
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74 | |
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75 | // removing openAL from AudioResource |
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76 | //! @todo this should be terminated through alc |
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77 | //alutExit(); |
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78 | |
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79 | SoundEngine::singletonRef = NULL; |
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80 | } |
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81 | |
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82 | /** |
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83 | * loads the settings of the SoundEngine from an ini-file |
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84 | * @param iniParser the IniParser of the inifile |
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85 | */ |
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86 | void SoundEngine::loadSettings(IniParser* iniParser) |
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87 | { |
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88 | const char* musicVolume = iniParser->getVar(CONFIG_NAME_MUSIC_VOLUME, CONFIG_SECTION_AUDIO, "80"); |
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89 | this->musicVolume = atof(musicVolume)/100.0; |
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90 | |
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91 | const char* effectsVolume = iniParser->getVar(CONFIG_NAME_EFFECTS_VOLUME, CONFIG_SECTION_AUDIO, "80"); |
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92 | this->effectsVolume = atof(effectsVolume)/100.0; |
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93 | } |
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94 | |
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95 | /** |
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96 | * creates a new SoundSource. |
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97 | * @param fileName The Name to load the SoundBuffer from |
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98 | * @param sourceNode The sourceNode to bind this SoundSource to. |
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99 | * @returns The newly created SoundSource |
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100 | |
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101 | acctualy this is nothing more than a wrapper around the ResourceManager. |
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102 | */ |
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103 | SoundSource* SoundEngine::createSource(const char* fileName, PNode* sourceNode) |
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104 | { |
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105 | return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL)); |
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106 | } |
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107 | |
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108 | /** |
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109 | * Sets the doppler values of openAL |
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110 | * @param dopplerFactor the extent of the doppler-effect |
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111 | * @param dopplerVelocity the Speed the sound travels |
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112 | */ |
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113 | void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity) |
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114 | { |
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115 | alDopplerFactor(dopplerFactor); |
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116 | alDopplerVelocity(dopplerVelocity); |
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117 | } |
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118 | |
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119 | |
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120 | /** |
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121 | * adds a SoundBuffer to the bufferList of the SoundEngine |
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122 | * @param buffer The buffer to add to the bufferList |
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123 | */ |
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124 | void SoundEngine::addBuffer(SoundBuffer* buffer) |
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125 | { |
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126 | if (unlikely(this->bufferList == NULL)) |
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127 | this->bufferList = ClassList::getList(CL_SOUND_BUFFER); |
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128 | } |
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129 | |
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130 | /** |
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131 | * removes a SoundBuffer from the bufferList of the SoundEngine |
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132 | * @param buffer The buffer to delete from the SoundEngine |
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133 | */ |
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134 | void SoundEngine::removeBuffer(SoundBuffer* buffer) |
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135 | { |
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136 | // look if there are any sources that have the buffer still loaded |
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137 | if (this->sourceList != NULL) |
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138 | { |
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139 | list<BaseObject*>::iterator source; |
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140 | for (source = this->sourceList->begin(); source != this->sourceList->end(); source++) |
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141 | { |
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142 | if (buffer == static_cast<SoundSource*>(*source)->getBuffer()) |
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143 | delete (*source); |
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144 | } |
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145 | } |
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146 | } |
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147 | |
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148 | /** |
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149 | * adds a SoundSource to the sourceList of the SoundEngine |
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150 | * @param source The source to add to the sourceList |
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151 | */ |
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152 | void SoundEngine::addSource(SoundSource* source) |
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153 | { |
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154 | this->sourceList = ClassList::getList(CL_SOUND_SOURCE); |
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155 | } |
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156 | |
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157 | /** |
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158 | * updates all The positions, Directions and Velocities of all Sounds |
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159 | */ |
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160 | void SoundEngine::update() |
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161 | { |
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162 | |
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163 | // updating the Listeners Position |
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164 | if (likely(this->listener != NULL)) |
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165 | { |
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166 | alListener3f(AL_POSITION, |
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167 | this->listener->getAbsCoor().x, |
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168 | this->listener->getAbsCoor().y, |
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169 | this->listener->getAbsCoor().z); |
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170 | alListener3f(AL_VELOCITY, |
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171 | this->listener->getVelocity().x, |
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172 | this->listener->getVelocity().y, |
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173 | this->listener->getVelocity().z); |
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174 | Vector absDirV = this->listener->getAbsDirV(); |
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175 | ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z}; |
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176 | alListenerfv(AL_ORIENTATION, orientation); |
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177 | } |
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178 | else |
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179 | PRINTF(2)("no listener defined\n"); |
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180 | |
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181 | // updating all the Sources positions |
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182 | if (likely(this->sourceList != NULL)) |
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183 | { |
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184 | list<BaseObject*>::iterator sourceIT; |
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185 | SoundSource* source; |
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186 | for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++) |
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187 | { |
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188 | source = static_cast<SoundSource*>(*sourceIT); |
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189 | if (likely(source->getNode() != NULL)) |
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190 | { |
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191 | alSource3f(source->getID(), AL_POSITION, |
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192 | source->getNode()->getAbsCoor().x, |
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193 | source->getNode()->getAbsCoor().y, |
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194 | source->getNode()->getAbsCoor().z); |
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195 | alSource3f(source->getID(), AL_VELOCITY, |
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196 | source->getNode()->getVelocity().x, |
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197 | source->getNode()->getVelocity().y, |
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198 | source->getNode()->getVelocity().z); |
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199 | } |
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200 | } |
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201 | } |
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202 | } |
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203 | |
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204 | /** |
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205 | * Removes all the Buffers that are not anymore needed by any Sources |
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206 | */ |
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207 | void SoundEngine::flushUnusedBuffers() |
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208 | { |
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209 | /// FIXME |
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210 | /* if(this->sourceList && this->bufferList) |
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211 | { |
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212 | tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator(); |
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213 | SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement(); |
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214 | while (enumBuffer) |
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215 | { |
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216 | tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator(); |
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217 | SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement(); |
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218 | while (enumSource) |
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219 | { |
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220 | if (enumBuffer == enumSource->getBuffer()) |
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221 | break; |
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222 | enumSource = (SoundSource*)sourceIterator->nextElement(); |
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223 | } |
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224 | delete sourceIterator; |
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225 | if (enumSource == NULL) |
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226 | ResourceManager::getInstance()->unload(enumBuffer); |
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227 | enumBuffer = (SoundBuffer*)bufferIterator->nextElement(); |
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228 | } |
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229 | delete bufferIterator; |
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230 | }*/ /// FIXME |
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231 | } |
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232 | |
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233 | /** |
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234 | * flushes all the Buffers |
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235 | * deletes them from the BufferList, and also removes them via the ResourceManager. |
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236 | */ |
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237 | void SoundEngine::flushAllBuffers() |
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238 | { |
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239 | if (this->bufferList) |
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240 | { |
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241 | while (this->bufferList->size() > 0) |
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242 | ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()), RP_LEVEL); |
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243 | } |
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244 | } |
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245 | |
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246 | /** |
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247 | * deletes all the Sources. |
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248 | */ |
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249 | void SoundEngine::flushAllSources() |
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250 | { |
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251 | if (this->sourceList) |
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252 | { |
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253 | while(this->sourceList->size() > 0) |
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254 | delete this->sourceList->front(); |
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255 | } |
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256 | } |
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257 | |
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258 | /** |
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259 | * initializes Audio in general |
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260 | */ |
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261 | bool SoundEngine::initAudio() |
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262 | { |
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263 | ALenum result; |
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264 | PRINTF(3)("Initialisazing openAL sound engine\n"); |
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265 | const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER); |
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266 | const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER); |
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267 | const char* devWalk = deviceList; |
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268 | // if (alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE) |
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269 | { // try out enumeration extension |
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270 | PRINTF(3)("Enumeration-extension found\n"); |
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271 | |
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272 | PRINTF(3)("Default device: %s\n", defaultDevice); |
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273 | do |
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274 | { |
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275 | PRINTF(3)("%s\n", devWalk); |
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276 | devWalk += strlen(devWalk)+1; |
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277 | } while (devWalk[0] != '\0'); |
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278 | |
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279 | |
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280 | } |
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281 | |
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282 | // INITIALIZING THE DEVICE: |
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283 | ALubyte deviceName[] = |
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284 | #ifdef __WIN32__ |
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285 | "native"; |
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286 | #else |
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287 | "'( ( devices '( native arts null ) ) )"; |
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288 | #endif |
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289 | // |
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290 | this->device = alcOpenDevice(deviceName); |
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291 | |
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292 | this->context = alcCreateContext(this->device, NULL); |
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293 | |
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294 | alcMakeContextCurrent(this->context); |
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295 | |
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296 | |
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297 | if ((result = alGetError()) != AL_NO_ERROR) |
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298 | SoundEngine::PrintALErrorString(result); |
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299 | |
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300 | this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY); |
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301 | } |
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302 | |
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303 | /** |
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304 | * Transforms AL-errors into something readable |
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305 | * @param err The error found |
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306 | */ |
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307 | void SoundEngine::PrintALErrorString(ALenum err) |
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308 | { |
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309 | switch(err) |
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310 | { |
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311 | case AL_NO_ERROR: |
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312 | PRINTF(4)("AL_NO_ERROR\n"); |
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313 | break; |
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314 | |
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315 | case AL_INVALID_NAME: |
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316 | PRINTF(2)("AL_INVALID_NAME\n"); |
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317 | break; |
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318 | |
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319 | case AL_INVALID_ENUM: |
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320 | PRINTF(2)("AL_INVALID_ENUM\n"); |
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321 | break; |
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322 | |
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323 | case AL_INVALID_VALUE: |
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324 | PRINTF(2)("AL_INVALID_VALUE\n"); |
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325 | break; |
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326 | |
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327 | case AL_INVALID_OPERATION: |
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328 | PRINTF(2)("AL_INVALID_OPERATION\n"); |
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329 | break; |
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330 | |
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331 | case AL_OUT_OF_MEMORY: |
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332 | PRINTF(2)("AL_OUT_OF_MEMORY\n"); |
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333 | break; |
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334 | }; |
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335 | } |
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336 | |
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337 | void SoundEngine::listDevices() |
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338 | { |
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339 | |
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340 | printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER)); |
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341 | } |
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342 | |
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343 | /* |
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344 | void SoundEngine::PrintALCErrorString(ALenum err) |
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345 | { |
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346 | switch(err) |
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347 | { |
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348 | case ALC_NO_ERROR: |
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349 | PRINTF(4)("AL_NO_ERROR\n"); |
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350 | break; |
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351 | |
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352 | case ALC_INVALID_DEVICE: |
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353 | PRINTF(2)("ALC_INVALID_DEVICE\n"); |
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354 | break; |
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355 | |
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356 | case ALC_INVALID_CONTEXT: |
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357 | PRINTF(2)("ALC_INVALID_CONTEXT\n"); |
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358 | break; |
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359 | |
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360 | case ALC_INVALID_ENUM: |
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361 | PRINTF(2)("ALC_INVALID_ENUM\n"); |
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362 | break; |
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363 | |
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364 | case ALC_INVALID_VALUE: |
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365 | PRINTF(2)("ALC_INVALID_VALUE\n"); |
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366 | break; |
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367 | |
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368 | case ALC_OUT_OF_MEMORY: |
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369 | PRINTF(2)("ALC_OUT_OF_MEMORY\n"); |
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370 | break; |
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371 | }; |
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372 | } |
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373 | */ |
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