1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | |
---|
15 | code has been taken from http://www.devmaster.net/articles.php?catID=6 |
---|
16 | The code has been applied to our needs, and many things have been changed. |
---|
17 | */ |
---|
18 | |
---|
19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
---|
20 | |
---|
21 | #include "sound_engine.h" |
---|
22 | |
---|
23 | #include "class_list.h" |
---|
24 | |
---|
25 | #include "p_node.h" |
---|
26 | #include "list.h" |
---|
27 | #include "resource_manager.h" |
---|
28 | #include "debug.h" |
---|
29 | #include "ini_parser.h" |
---|
30 | #include "globals.h" |
---|
31 | |
---|
32 | using namespace std; |
---|
33 | |
---|
34 | |
---|
35 | ////////////////// |
---|
36 | /* SOUND-ENGINE */ |
---|
37 | ////////////////// |
---|
38 | /** |
---|
39 | * standard constructor |
---|
40 | */ |
---|
41 | SoundEngine::SoundEngine () |
---|
42 | { |
---|
43 | this->setClassID(CL_SOUND_ENGINE, "SoundEngine"); |
---|
44 | this->setName("SoundEngine"); |
---|
45 | |
---|
46 | this->listener = NULL; |
---|
47 | this->bufferList = NULL; |
---|
48 | this->sourceList = NULL; |
---|
49 | } |
---|
50 | |
---|
51 | /** |
---|
52 | * the singleton reference to this class |
---|
53 | */ |
---|
54 | SoundEngine* SoundEngine::singletonRef = NULL; |
---|
55 | |
---|
56 | /** |
---|
57 | * standard deconstructor |
---|
58 | */ |
---|
59 | SoundEngine::~SoundEngine () |
---|
60 | { |
---|
61 | // deleting all the SoundSources |
---|
62 | if(this->sourceList != NULL) |
---|
63 | { |
---|
64 | while (this->sourceList->size() > 0) |
---|
65 | delete dynamic_cast<SoundSource*>(this->sourceList->front()); |
---|
66 | } |
---|
67 | |
---|
68 | // deleting all the SoundBuffers |
---|
69 | if (this->bufferList != NULL) |
---|
70 | { |
---|
71 | while(this->bufferList->size() > 0) |
---|
72 | ResourceManager::getInstance()->unload(dynamic_cast<SoundBuffer*>(this->bufferList->front())); |
---|
73 | } |
---|
74 | |
---|
75 | // removing openAL from AudioResource |
---|
76 | //! @todo this should be terminated through alc |
---|
77 | //alutExit(); |
---|
78 | |
---|
79 | SoundEngine::singletonRef = NULL; |
---|
80 | } |
---|
81 | |
---|
82 | /** |
---|
83 | * loads the settings of the SoundEngine from an ini-file |
---|
84 | * @param iniParser the IniParser of the inifile |
---|
85 | */ |
---|
86 | void SoundEngine::loadSettings(IniParser* iniParser) |
---|
87 | { |
---|
88 | const char* musicVolume = iniParser->getVar(CONFIG_NAME_MUSIC_VOLUME, CONFIG_SECTION_AUDIO, "80"); |
---|
89 | this->musicVolume = atof(musicVolume)/100.0; |
---|
90 | |
---|
91 | const char* effectsVolume = iniParser->getVar(CONFIG_NAME_EFFECTS_VOLUME, CONFIG_SECTION_AUDIO, "80"); |
---|
92 | this->effectsVolume = atof(effectsVolume)/100.0; |
---|
93 | } |
---|
94 | |
---|
95 | /** |
---|
96 | * creates a new SoundSource. |
---|
97 | * @param fileName The Name to load the SoundBuffer from |
---|
98 | * @param sourceNode The sourceNode to bind this SoundSource to. |
---|
99 | * @returns The newly created SoundSource |
---|
100 | |
---|
101 | acctualy this is nothing more than a wrapper around the ResourceManager. |
---|
102 | */ |
---|
103 | SoundSource* SoundEngine::createSource(const char* fileName, PNode* sourceNode) |
---|
104 | { |
---|
105 | return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL)); |
---|
106 | } |
---|
107 | |
---|
108 | /** |
---|
109 | * Sets the doppler values of openAL |
---|
110 | * @param dopplerFactor the extent of the doppler-effect |
---|
111 | * @param dopplerVelocity the Speed the sound travels |
---|
112 | */ |
---|
113 | void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity) |
---|
114 | { |
---|
115 | alDopplerFactor(dopplerFactor); |
---|
116 | alDopplerVelocity(dopplerVelocity); |
---|
117 | } |
---|
118 | |
---|
119 | |
---|
120 | /** |
---|
121 | * adds a SoundBuffer to the bufferList of the SoundEngine |
---|
122 | * @param buffer The buffer to add to the bufferList |
---|
123 | */ |
---|
124 | void SoundEngine::addBuffer(SoundBuffer* buffer) |
---|
125 | { |
---|
126 | if (unlikely(this->bufferList == NULL)) |
---|
127 | this->bufferList = ClassList::getList(CL_SOUND_BUFFER); |
---|
128 | } |
---|
129 | |
---|
130 | /** |
---|
131 | * removes a SoundBuffer from the bufferList of the SoundEngine |
---|
132 | * @param buffer The buffer to delete from the SoundEngine |
---|
133 | */ |
---|
134 | void SoundEngine::removeBuffer(SoundBuffer* buffer) |
---|
135 | { |
---|
136 | // look if there are any sources that have the buffer still loaded |
---|
137 | if (this->sourceList != NULL) |
---|
138 | { |
---|
139 | list<BaseObject*>::iterator source; |
---|
140 | for (source = this->sourceList->begin(); source != this->sourceList->end(); source++) |
---|
141 | { |
---|
142 | if (buffer == static_cast<SoundSource*>(*source)->getBuffer()) |
---|
143 | delete (*source); |
---|
144 | } |
---|
145 | } |
---|
146 | } |
---|
147 | |
---|
148 | /** |
---|
149 | * adds a SoundSource to the sourceList of the SoundEngine |
---|
150 | * @param source The source to add to the sourceList |
---|
151 | */ |
---|
152 | void SoundEngine::addSource(SoundSource* source) |
---|
153 | { |
---|
154 | this->sourceList = ClassList::getList(CL_SOUND_SOURCE); |
---|
155 | } |
---|
156 | |
---|
157 | /** |
---|
158 | * updates all The positions, Directions and Velocities of all Sounds |
---|
159 | */ |
---|
160 | void SoundEngine::update() |
---|
161 | { |
---|
162 | |
---|
163 | // updating the Listeners Position |
---|
164 | if (likely(this->listener != NULL)) |
---|
165 | { |
---|
166 | alListener3f(AL_POSITION, |
---|
167 | this->listener->getAbsCoor().x, |
---|
168 | this->listener->getAbsCoor().y, |
---|
169 | this->listener->getAbsCoor().z); |
---|
170 | alListener3f(AL_VELOCITY, |
---|
171 | this->listener->getVelocity().x, |
---|
172 | this->listener->getVelocity().y, |
---|
173 | this->listener->getVelocity().z); |
---|
174 | Vector absDirV = this->listener->getAbsDirV(); |
---|
175 | ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z}; |
---|
176 | alListenerfv(AL_ORIENTATION, orientation); |
---|
177 | } |
---|
178 | else |
---|
179 | PRINTF(2)("no listener defined\n"); |
---|
180 | |
---|
181 | // updating all the Sources positions |
---|
182 | if (likely(this->sourceList != NULL)) |
---|
183 | { |
---|
184 | list<BaseObject*>::iterator sourceIT; |
---|
185 | SoundSource* source; |
---|
186 | for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++) |
---|
187 | { |
---|
188 | source = static_cast<SoundSource*>(*sourceIT); |
---|
189 | if (likely(source->getNode() != NULL)) |
---|
190 | { |
---|
191 | alSource3f(source->getID(), AL_POSITION, |
---|
192 | source->getNode()->getAbsCoor().x, |
---|
193 | source->getNode()->getAbsCoor().y, |
---|
194 | source->getNode()->getAbsCoor().z); |
---|
195 | alSource3f(source->getID(), AL_VELOCITY, |
---|
196 | source->getNode()->getVelocity().x, |
---|
197 | source->getNode()->getVelocity().y, |
---|
198 | source->getNode()->getVelocity().z); |
---|
199 | } |
---|
200 | } |
---|
201 | } |
---|
202 | } |
---|
203 | |
---|
204 | /** |
---|
205 | * Removes all the Buffers that are not anymore needed by any Sources |
---|
206 | */ |
---|
207 | void SoundEngine::flushUnusedBuffers() |
---|
208 | { |
---|
209 | /// FIXME |
---|
210 | /* if(this->sourceList && this->bufferList) |
---|
211 | { |
---|
212 | tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator(); |
---|
213 | SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement(); |
---|
214 | while (enumBuffer) |
---|
215 | { |
---|
216 | tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator(); |
---|
217 | SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement(); |
---|
218 | while (enumSource) |
---|
219 | { |
---|
220 | if (enumBuffer == enumSource->getBuffer()) |
---|
221 | break; |
---|
222 | enumSource = (SoundSource*)sourceIterator->nextElement(); |
---|
223 | } |
---|
224 | delete sourceIterator; |
---|
225 | if (enumSource == NULL) |
---|
226 | ResourceManager::getInstance()->unload(enumBuffer); |
---|
227 | enumBuffer = (SoundBuffer*)bufferIterator->nextElement(); |
---|
228 | } |
---|
229 | delete bufferIterator; |
---|
230 | }*/ /// FIXME |
---|
231 | } |
---|
232 | |
---|
233 | /** |
---|
234 | * flushes all the Buffers |
---|
235 | * deletes them from the BufferList, and also removes them via the ResourceManager. |
---|
236 | */ |
---|
237 | void SoundEngine::flushAllBuffers() |
---|
238 | { |
---|
239 | if (this->bufferList) |
---|
240 | { |
---|
241 | while (this->bufferList->size() > 0) |
---|
242 | ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()), RP_LEVEL); |
---|
243 | } |
---|
244 | } |
---|
245 | |
---|
246 | /** |
---|
247 | * deletes all the Sources. |
---|
248 | */ |
---|
249 | void SoundEngine::flushAllSources() |
---|
250 | { |
---|
251 | if (this->sourceList) |
---|
252 | { |
---|
253 | while(this->sourceList->size() > 0) |
---|
254 | delete this->sourceList->front(); |
---|
255 | } |
---|
256 | } |
---|
257 | |
---|
258 | /** |
---|
259 | * initializes Audio in general |
---|
260 | */ |
---|
261 | bool SoundEngine::initAudio() |
---|
262 | { |
---|
263 | ALenum result; |
---|
264 | PRINTF(3)("Initialisazing openAL sound engine\n"); |
---|
265 | const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER); |
---|
266 | const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER); |
---|
267 | const char* devWalk = deviceList; |
---|
268 | // if (alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE) |
---|
269 | { // try out enumeration extension |
---|
270 | PRINTF(3)("Enumeration-extension found\n"); |
---|
271 | |
---|
272 | PRINTF(3)("Default device: %s\n", defaultDevice); |
---|
273 | do |
---|
274 | { |
---|
275 | PRINTF(3)("%s\n", devWalk); |
---|
276 | devWalk += strlen(devWalk)+1; |
---|
277 | } while (devWalk[0] != '\0'); |
---|
278 | |
---|
279 | |
---|
280 | } |
---|
281 | |
---|
282 | // INITIALIZING THE DEVICE: |
---|
283 | #ifndef AL_VERSION_1_1 |
---|
284 | ALubyte deviceName[] = |
---|
285 | #else |
---|
286 | ALCbyte deviceName[] = |
---|
287 | #endif |
---|
288 | |
---|
289 | #ifdef __WIN32__ |
---|
290 | "Direct3D"; |
---|
291 | #else |
---|
292 | "'( ( devices '( native null ) ) )"; |
---|
293 | #endif |
---|
294 | // |
---|
295 | this->device = alcOpenDevice(deviceName); |
---|
296 | |
---|
297 | this->context = alcCreateContext(this->device, NULL); |
---|
298 | |
---|
299 | alcMakeContextCurrent(this->context); |
---|
300 | |
---|
301 | |
---|
302 | if ((result = alGetError()) != AL_NO_ERROR) |
---|
303 | SoundEngine::PrintALErrorString(result); |
---|
304 | |
---|
305 | this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY); |
---|
306 | } |
---|
307 | |
---|
308 | /** |
---|
309 | * Transforms AL-errors into something readable |
---|
310 | * @param err The error found |
---|
311 | */ |
---|
312 | void SoundEngine::PrintALErrorString(ALenum err) |
---|
313 | { |
---|
314 | switch(err) |
---|
315 | { |
---|
316 | case AL_NO_ERROR: |
---|
317 | PRINTF(4)("AL_NO_ERROR\n"); |
---|
318 | break; |
---|
319 | |
---|
320 | case AL_INVALID_NAME: |
---|
321 | PRINTF(2)("AL_INVALID_NAME\n"); |
---|
322 | break; |
---|
323 | |
---|
324 | case AL_INVALID_ENUM: |
---|
325 | PRINTF(2)("AL_INVALID_ENUM\n"); |
---|
326 | break; |
---|
327 | |
---|
328 | case AL_INVALID_VALUE: |
---|
329 | PRINTF(2)("AL_INVALID_VALUE\n"); |
---|
330 | break; |
---|
331 | |
---|
332 | case AL_INVALID_OPERATION: |
---|
333 | PRINTF(2)("AL_INVALID_OPERATION\n"); |
---|
334 | break; |
---|
335 | |
---|
336 | case AL_OUT_OF_MEMORY: |
---|
337 | PRINTF(2)("AL_OUT_OF_MEMORY\n"); |
---|
338 | break; |
---|
339 | }; |
---|
340 | } |
---|
341 | |
---|
342 | void SoundEngine::listDevices() |
---|
343 | { |
---|
344 | |
---|
345 | printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER)); |
---|
346 | } |
---|
347 | |
---|
348 | /* |
---|
349 | void SoundEngine::PrintALCErrorString(ALenum err) |
---|
350 | { |
---|
351 | switch(err) |
---|
352 | { |
---|
353 | case ALC_NO_ERROR: |
---|
354 | PRINTF(4)("AL_NO_ERROR\n"); |
---|
355 | break; |
---|
356 | |
---|
357 | case ALC_INVALID_DEVICE: |
---|
358 | PRINTF(2)("ALC_INVALID_DEVICE\n"); |
---|
359 | break; |
---|
360 | |
---|
361 | case ALC_INVALID_CONTEXT: |
---|
362 | PRINTF(2)("ALC_INVALID_CONTEXT\n"); |
---|
363 | break; |
---|
364 | |
---|
365 | case ALC_INVALID_ENUM: |
---|
366 | PRINTF(2)("ALC_INVALID_ENUM\n"); |
---|
367 | break; |
---|
368 | |
---|
369 | case ALC_INVALID_VALUE: |
---|
370 | PRINTF(2)("ALC_INVALID_VALUE\n"); |
---|
371 | break; |
---|
372 | |
---|
373 | case ALC_OUT_OF_MEMORY: |
---|
374 | PRINTF(2)("ALC_OUT_OF_MEMORY\n"); |
---|
375 | break; |
---|
376 | }; |
---|
377 | } |
---|
378 | */ |
---|