1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | |
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15 | code has been taken from http://www.devmaster.net/articles.php?catID=6 |
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16 | The code has been applied to our needs, and many things have been changed. |
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17 | */ |
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18 | |
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19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
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20 | |
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21 | #include "sound_engine.h" |
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22 | |
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23 | #include "class_list.h" |
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24 | |
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25 | #include "p_node.h" |
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26 | #include "list.h" |
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27 | #include "resource_manager.h" |
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28 | #include "debug.h" |
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29 | #include "parser/ini_parser/ini_parser.h" |
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30 | #include "globals.h" |
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31 | |
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32 | using namespace std; |
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33 | |
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34 | |
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35 | ////////////////// |
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36 | /* SOUND-ENGINE */ |
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37 | ////////////////// |
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38 | /** |
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39 | * standard constructor |
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40 | */ |
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41 | SoundEngine::SoundEngine () |
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42 | { |
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43 | this->setClassID(CL_SOUND_ENGINE, "SoundEngine"); |
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44 | this->setName("SoundEngine"); |
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45 | |
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46 | this->listener = NULL; |
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47 | this->bufferList = NULL; |
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48 | this->sourceList = NULL; |
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49 | |
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50 | this->device = NULL; |
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51 | this->context = NULL; |
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52 | |
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53 | this->maxSourceCount = 32; |
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54 | } |
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55 | |
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56 | /** |
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57 | * the singleton reference to this class |
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58 | */ |
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59 | SoundEngine* SoundEngine::singletonRef = NULL; |
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60 | |
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61 | /** |
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62 | * standard deconstructor |
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63 | */ |
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64 | SoundEngine::~SoundEngine () |
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65 | { |
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66 | // deleting all the SoundSources |
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67 | if(this->sourceList != NULL) |
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68 | { |
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69 | while (this->sourceList->size() > 0) |
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70 | delete dynamic_cast<SoundSource*>(this->sourceList->front()); |
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71 | } |
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72 | |
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73 | while(!this->ALSources.empty()) |
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74 | { |
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75 | alDeleteSources(1, &this->ALSources.top()); |
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76 | this->ALSources.pop(); |
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77 | } |
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78 | |
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79 | // deleting all the SoundBuffers |
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80 | if (this->bufferList != NULL) |
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81 | { |
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82 | while(this->bufferList->size() > 0) |
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83 | ResourceManager::getInstance()->unload(dynamic_cast<SoundBuffer*>(this->bufferList->front())); |
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84 | } |
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85 | |
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86 | // removing openAL from AudioResource |
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87 | //! @todo this should be terminated through alc |
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88 | //alutExit(); |
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89 | |
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90 | SoundEngine::singletonRef = NULL; |
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91 | } |
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92 | |
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93 | /** |
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94 | * loads the settings of the SoundEngine from an ini-file |
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95 | * @param iniParser the IniParser of the inifile |
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96 | */ |
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97 | void SoundEngine::loadSettings(IniParser* iniParser) |
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98 | { |
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99 | const char* channels = iniParser->getVar(CONFIG_NAME_AUDIO_CHANNELS, CONFIG_SECTION_AUDIO, "32"); |
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100 | this->maxSourceCount = atoi(channels); |
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101 | const char* musicVolume = iniParser->getVar(CONFIG_NAME_MUSIC_VOLUME, CONFIG_SECTION_AUDIO, "80"); |
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102 | this->musicVolume = atof(musicVolume)/100.0; |
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103 | |
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104 | const char* effectsVolume = iniParser->getVar(CONFIG_NAME_EFFECTS_VOLUME, CONFIG_SECTION_AUDIO, "80"); |
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105 | this->effectsVolume = atof(effectsVolume)/100.0; |
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106 | } |
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107 | |
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108 | /** |
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109 | * creates a new SoundSource. |
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110 | * @param fileName The Name to load the SoundBuffer from |
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111 | * @param sourceNode The sourceNode to bind this SoundSource to. |
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112 | * @returns The newly created SoundSource |
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113 | |
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114 | acctualy this is nothing more than a wrapper around the ResourceManager. |
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115 | */ |
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116 | SoundSource* SoundEngine::createSource(const char* fileName, PNode* sourceNode) |
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117 | { |
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118 | return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL)); |
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119 | } |
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120 | |
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121 | /** |
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122 | * Sets the doppler values of openAL |
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123 | * @param dopplerFactor the extent of the doppler-effect |
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124 | * @param dopplerVelocity the Speed the sound travels |
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125 | */ |
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126 | void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity) |
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127 | { |
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128 | alDopplerFactor(dopplerFactor); |
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129 | alDopplerVelocity(dopplerVelocity); |
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130 | } |
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131 | |
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132 | |
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133 | void SoundEngine::popALSource(ALuint& source) |
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134 | { |
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135 | if (source != 0) |
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136 | return; |
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137 | else |
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138 | { |
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139 | |
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140 | /// @TODO try to create more sources if needed |
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141 | if (!this->ALSources.empty()) |
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142 | { |
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143 | |
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144 | source = this->ALSources.top(); |
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145 | printf("test: : %d\n", source); |
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146 | this->ALSources.pop(); |
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147 | } |
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148 | } |
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149 | } |
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150 | |
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151 | |
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152 | /** |
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153 | * updates all The positions, Directions and Velocities of all Sounds |
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154 | */ |
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155 | void SoundEngine::update() |
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156 | { |
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157 | |
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158 | // updating the Listeners Position |
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159 | if (likely(this->listener != NULL)) |
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160 | { |
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161 | alListener3f(AL_POSITION, |
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162 | this->listener->getAbsCoor().x, |
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163 | this->listener->getAbsCoor().y, |
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164 | this->listener->getAbsCoor().z); |
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165 | alListener3f(AL_VELOCITY, |
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166 | this->listener->getVelocity().x, |
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167 | this->listener->getVelocity().y, |
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168 | this->listener->getVelocity().z); |
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169 | Vector absDirV = this->listener->getAbsDirV(); |
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170 | ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z}; |
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171 | alListenerfv(AL_ORIENTATION, orientation); |
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172 | } |
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173 | else |
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174 | PRINTF(2)("no listener defined\n"); |
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175 | |
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176 | // updating all the Sources positions |
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177 | if (likely(this->sourceList != NULL || (this->sourceList = ClassList::getList(CL_SOUND_SOURCE)) != NULL)) |
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178 | { |
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179 | list<BaseObject*>::const_iterator sourceIT; |
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180 | SoundSource* source; |
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181 | for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++) |
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182 | { |
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183 | source = static_cast<SoundSource*>(*sourceIT); |
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184 | if (source->isPlaying()) |
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185 | { |
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186 | int play; |
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187 | alGetSourcei(source->getID(), AL_SOURCE_STATE, &play); |
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188 | if(play == AL_PLAYING) |
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189 | { |
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190 | if (likely(source->getNode() != NULL)) |
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191 | { |
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192 | alSource3f(source->getID(), AL_POSITION, |
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193 | source->getNode()->getAbsCoor().x, |
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194 | source->getNode()->getAbsCoor().y, |
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195 | source->getNode()->getAbsCoor().z); |
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196 | alSource3f(source->getID(), AL_VELOCITY, |
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197 | source->getNode()->getVelocity().x, |
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198 | source->getNode()->getVelocity().y, |
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199 | source->getNode()->getVelocity().z); |
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200 | } |
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201 | |
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202 | } |
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203 | else |
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204 | { |
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205 | source->stop(); |
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206 | } |
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207 | } |
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208 | } |
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209 | } |
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210 | } |
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211 | |
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212 | /** |
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213 | * Removes all the Buffers that are not anymore needed by any Sources |
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214 | */ |
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215 | void SoundEngine::flushUnusedBuffers() |
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216 | { |
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217 | /// FIXME |
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218 | /* if(this->sourceList && this->bufferList) |
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219 | { |
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220 | tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator(); |
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221 | SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement(); |
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222 | while (enumBuffer) |
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223 | { |
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224 | tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator(); |
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225 | SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement(); |
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226 | while (enumSource) |
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227 | { |
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228 | if (enumBuffer == enumSource->getBuffer()) |
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229 | break; |
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230 | enumSource = (SoundSource*)sourceIterator->nextElement(); |
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231 | } |
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232 | delete sourceIterator; |
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233 | if (enumSource == NULL) |
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234 | ResourceManager::getInstance()->unload(enumBuffer); |
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235 | enumBuffer = (SoundBuffer*)bufferIterator->nextElement(); |
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236 | } |
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237 | delete bufferIterator; |
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238 | }*/ /// FIXME |
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239 | } |
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240 | |
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241 | /** |
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242 | * flushes all the Buffers |
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243 | * deletes them from the BufferList, and also removes them via the ResourceManager. |
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244 | */ |
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245 | void SoundEngine::flushAllBuffers() |
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246 | { |
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247 | if (this->bufferList) |
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248 | { |
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249 | while (this->bufferList->size() > 0) |
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250 | ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()), RP_LEVEL); |
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251 | } |
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252 | } |
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253 | |
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254 | /** |
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255 | * deletes all the Sources. |
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256 | */ |
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257 | void SoundEngine::flushAllSources() |
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258 | { |
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259 | if (this->sourceList) |
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260 | { |
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261 | while(this->sourceList->size() > 0) |
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262 | delete this->sourceList->front(); |
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263 | } |
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264 | } |
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265 | |
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266 | /** |
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267 | * initializes Audio in general |
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268 | */ |
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269 | bool SoundEngine::initAudio() |
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270 | { |
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271 | ALenum result; |
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272 | PRINTF(3)("Initialisazing openAL sound engine\n"); |
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273 | const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER); |
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274 | const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER); |
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275 | const char* devWalk = deviceList; |
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276 | // if (alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE) |
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277 | { // try out enumeration extension |
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278 | PRINTF(3)("Enumeration-extension found\n"); |
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279 | |
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280 | PRINTF(3)("Default device: %s\n", defaultDevice); |
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281 | do |
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282 | { |
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283 | PRINTF(3)("%s\n", devWalk); |
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284 | devWalk += strlen(devWalk)+1; |
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285 | } while (devWalk[0] != '\0'); |
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286 | |
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287 | |
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288 | |
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289 | } |
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290 | // INITIALIZING THE DEVICE: |
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291 | alutInit(0, NULL); |
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292 | // #ifndef AL_VERSION_1_1 |
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293 | // ALubyte deviceName[] = |
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294 | // #else |
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295 | // ALCchar deviceName[] = |
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296 | // #endif |
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297 | // |
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298 | // #ifdef __WIN32__ |
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299 | // "Direct3D"; |
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300 | // #else |
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301 | // "'( ( devices '( native null ) ) )"; |
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302 | // #endif |
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303 | // // |
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304 | // this->device = alcOpenDevice(deviceName); |
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305 | // |
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306 | // this->context = alcCreateContext(this->device, NULL); |
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307 | // |
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308 | // alcMakeContextCurrent(this->context); |
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309 | |
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310 | if ((result = alGetError()) != AL_NO_ERROR) |
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311 | PRINTF(2)("%s\n", SoundEngine::getALErrorString(result)); |
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312 | |
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313 | this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY); |
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314 | } |
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315 | |
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316 | |
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317 | /** |
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318 | * Allocates openAL sources |
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319 | * @param count how many sources to allocate |
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320 | * @returns true on success, false if at least one source could not be allocated |
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321 | */ |
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322 | bool SoundEngine::allocateSources(unsigned int count) |
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323 | { |
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324 | ALenum result; |
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325 | // Setting default values. |
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326 | for (unsigned int i = 0; i < count; i++) |
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327 | { |
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328 | ALuint source; |
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329 | |
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330 | alGenSources(1, &source); |
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331 | if ((result = alGetError()) != AL_NO_ERROR) |
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332 | PRINTF(1)("Error Generating Sources: '%s'\n", SoundEngine::getALErrorString(result)); |
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333 | |
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334 | alSourcef (source, AL_PITCH, 1.0 ); |
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335 | alSourcef (source, AL_GAIN, this->getEffectsVolume() ); |
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336 | alSourcei (source, AL_LOOPING, AL_FALSE ); |
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337 | this->ALSources.push(source); |
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338 | } |
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339 | return true; |
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340 | } |
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341 | |
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342 | /** |
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343 | * Transforms AL-errors into something readable |
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344 | * @param err The error found |
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345 | */ |
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346 | const char* SoundEngine::getALErrorString(ALenum err) |
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347 | { |
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348 | switch(err) |
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349 | { |
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350 | case AL_NO_ERROR: |
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351 | return ("AL_NO_ERROR"); |
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352 | case AL_INVALID_NAME: |
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353 | return ("AL_INVALID_NAME"); |
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354 | case AL_INVALID_ENUM: |
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355 | return ("AL_INVALID_ENUM"); |
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356 | case AL_INVALID_VALUE: |
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357 | return ("AL_INVALID_VALUE"); |
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358 | case AL_INVALID_OPERATION: |
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359 | return ("AL_INVALID_OPERATION"); |
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360 | case AL_OUT_OF_MEMORY: |
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361 | return ("AL_OUT_OF_MEMORY"); |
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362 | }; |
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363 | } |
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364 | |
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365 | void SoundEngine::listDevices() |
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366 | { |
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367 | printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER)); |
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368 | } |
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369 | |
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370 | /* |
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371 | void SoundEngine::PrintALCErrorString(ALenum err) |
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372 | { |
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373 | switch(err) |
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374 | { |
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375 | case ALC_NO_ERROR: |
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376 | PRINTF(4)("AL_NO_ERROR\n"); |
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377 | break; |
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378 | |
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379 | case ALC_INVALID_DEVICE: |
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380 | PRINTF(2)("ALC_INVALID_DEVICE\n"); |
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381 | break; |
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382 | |
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383 | case ALC_INVALID_CONTEXT: |
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384 | PRINTF(2)("ALC_INVALID_CONTEXT\n"); |
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385 | break; |
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386 | |
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387 | case ALC_INVALID_ENUM: |
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388 | PRINTF(2)("ALC_INVALID_ENUM\n"); |
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389 | break; |
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390 | |
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391 | case ALC_INVALID_VALUE: |
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392 | PRINTF(2)("ALC_INVALID_VALUE\n"); |
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393 | break; |
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394 | |
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395 | case ALC_OUT_OF_MEMORY: |
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396 | PRINTF(2)("ALC_OUT_OF_MEMORY\n"); |
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397 | break; |
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398 | }; |
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399 | } |
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400 | */ |
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