| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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| 21 | #include "state.h" |
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| 22 | #include "class_list.h" |
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| 23 | |
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| 24 | #include "load_param.h" |
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| 25 | #include "fast_factory.h" |
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| 26 | #include "factory.h" |
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| 27 | |
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| 28 | #include "p_node.h" |
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| 29 | #include "world_entity.h" |
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| 30 | #include "image_entity.h" |
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| 31 | #include "terrain.h" |
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| 32 | #include "camera.h" |
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| 33 | |
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| 34 | #include "event_handler.h" |
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| 35 | #include "graphics_engine.h" |
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| 36 | |
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| 37 | #include "cd_engine.h" |
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| 38 | |
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| 39 | |
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| 40 | using namespace std; |
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| 41 | |
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| 42 | |
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| 43 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 44 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 45 | |
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| 46 | |
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| 47 | |
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| 48 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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| 49 | : GameWorld(root) |
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| 50 | { |
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| 51 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 52 | this->setName("SimpleGameMenu uninitialized"); |
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| 53 | |
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| 54 | this->dataTank = new SimpleGameMenuData(); |
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| 55 | |
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| 56 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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| 57 | |
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| 58 | this->loadParams(root); |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | /** |
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| 63 | * remove the SimpleGameMenu from memory |
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| 64 | * |
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| 65 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 66 | * things contained in the tree are deleted automaticaly |
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| 67 | */ |
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| 68 | SimpleGameMenu::~SimpleGameMenu () |
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| 69 | { |
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| 70 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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| 71 | |
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| 72 | if( this->dataTank) |
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| 73 | delete this->dataTank; |
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| 74 | } |
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| 75 | |
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| 76 | |
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| 77 | /** |
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| 78 | * loads the parameters of a SimpleGameMenu from an XML-element |
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| 79 | * @param root the XML-element to load from |
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| 80 | */ |
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| 81 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 82 | { |
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| 83 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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| 84 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 85 | GameWorld::loadParams(root); |
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| 86 | |
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| 87 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 88 | } |
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| 89 | |
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| 90 | |
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| 91 | /** |
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| 92 | * this is executed just before load |
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| 93 | * |
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| 94 | * since the load function sometimes needs data, that has been initialized |
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| 95 | * before the load and after the proceeding storyentity has finished |
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| 96 | */ |
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| 97 | ErrorMessage SimpleGameMenu::init() |
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| 98 | { |
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| 99 | /* call underlying init funciton */ |
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| 100 | GameWorld::init(); |
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| 101 | |
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| 102 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP); |
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| 103 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN); |
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| 104 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN); |
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| 105 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE); |
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| 106 | |
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| 107 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 108 | |
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| 109 | GraphicsEngine::getInstance()->displayFPS(false); |
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| 110 | } |
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| 111 | |
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| 112 | |
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| 113 | /** |
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| 114 | * load the data |
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| 115 | */ |
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| 116 | ErrorMessage SimpleGameMenu::loadData() |
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| 117 | { |
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| 118 | GameWorld::loadData(); |
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| 119 | |
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| 120 | /* get the menu list */ |
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| 121 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 122 | std::list<BaseObject*>::const_iterator entity; |
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| 123 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 124 | { |
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| 125 | |
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| 126 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 127 | { |
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| 128 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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| 129 | PRINTF(0)("Found the selector: %s\n", (*entity)->getName()); |
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| 130 | } |
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| 131 | else if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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| 132 | { |
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| 133 | PRINTF(0)("Found a StartItem: %s\n", (*entity)->getName()); |
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| 134 | this->menuStartGame = dynamic_cast<ImageEntity*>(*entity); |
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| 135 | this->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); |
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| 136 | } |
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| 137 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 138 | { |
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| 139 | PRINTF(0)("Found a MultiplayerItem: %s\n", (*entity)->getName()); |
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| 140 | this->menuStartMultiplayerGame = dynamic_cast<ImageEntity*>(*entity); |
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| 141 | this->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); |
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| 142 | } |
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| 143 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 144 | { |
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| 145 | PRINTF(0)("Found a QuitItem: %s\n", (*entity)->getName()); |
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| 146 | this->menuQuitGame = dynamic_cast<ImageEntity*>(*entity); |
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| 147 | this->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); |
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| 148 | } |
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| 149 | } |
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| 150 | this->menuSelectedIndex = 0; |
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| 151 | this->menuSelected = this->menuList[this->menuSelectedIndex]; |
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| 152 | this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); |
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| 153 | } |
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| 154 | |
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| 155 | |
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| 156 | |
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| 157 | /** |
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| 158 | * start the menu |
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| 159 | */ |
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| 160 | bool SimpleGameMenu::start() |
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| 161 | { |
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| 162 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 163 | |
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| 164 | /* now call the underlying*/ |
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| 165 | GameWorld::start(); |
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| 166 | } |
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| 167 | |
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| 168 | |
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| 169 | |
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| 170 | /** |
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| 171 | * stop the menu |
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| 172 | */ |
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| 173 | bool SimpleGameMenu::stop() |
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| 174 | { |
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| 175 | EventHandler::getInstance()->popState(); |
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| 176 | |
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| 177 | /* now call the underlying*/ |
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| 178 | GameWorld::stop(); |
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| 179 | } |
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| 180 | |
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| 181 | |
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| 182 | /** |
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| 183 | * override the standard tick for more functionality |
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| 184 | */ |
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| 185 | void SimpleGameMenu::tick() |
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| 186 | { |
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| 187 | GameWorld::tick(); |
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| 188 | |
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| 189 | this->animateScene(this->dt); |
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| 190 | } |
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| 191 | |
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| 192 | |
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| 193 | /** |
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| 194 | * no collision detection in the menu |
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| 195 | */ |
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| 196 | void SimpleGameMenu::collide() |
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| 197 | { |
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| 198 | // this->dataTank->localCamera-> |
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| 199 | } |
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| 200 | |
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| 201 | |
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| 202 | /** |
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| 203 | * animate the scene |
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| 204 | */ |
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| 205 | void SimpleGameMenu::animateScene(float dt) |
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| 206 | { |
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| 207 | Quaternion q(/*0.00005*/ 0.0001* dt, Vector(0.0, 1.0, 0.0)); |
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| 208 | this->cameraVector = q.apply(this->cameraVector); |
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| 209 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 210 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 211 | } |
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| 212 | |
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| 213 | |
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| 214 | /** |
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| 215 | * event dispatcher funciton |
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| 216 | * @param event the incoming event |
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| 217 | */ |
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| 218 | void SimpleGameMenu::process(const Event &event) |
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| 219 | { |
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| 220 | if( event.type == SDLK_RETURN) |
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| 221 | { |
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| 222 | if( this->menuSelected == this->menuQuitGame) |
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| 223 | { |
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| 224 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 225 | this->stop(); |
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| 226 | } |
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| 227 | if( this->menuSelected == this->menuStartGame) |
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| 228 | { |
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| 229 | this->stop(); |
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| 230 | } |
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| 231 | } |
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| 232 | else if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 233 | { |
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| 234 | // ImageEntity* |
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| 235 | if(this->menuSelectedIndex < (this->menuList.size() - 1)) |
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| 236 | { |
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| 237 | this->menuSelected = this->menuList[++this->menuSelectedIndex]; |
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| 238 | this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); |
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| 239 | } |
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| 240 | } |
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| 241 | else if( event.type == SDLK_UP && event.bPressed == true) |
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| 242 | { |
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| 243 | if(this->menuSelectedIndex > 0) |
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| 244 | { |
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| 245 | this->menuSelected = this->menuList[--this->menuSelectedIndex]; |
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| 246 | this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); |
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| 247 | } |
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| 248 | } |
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| 249 | } |
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| 250 | |
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| 251 | |
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| 252 | |
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| 253 | |
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| 254 | |
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| 255 | |
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| 256 | /********************************************************************************************** |
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| 257 | SimpleGameMenuData |
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| 258 | **********************************************************************************************/ |
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| 259 | |
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| 260 | |
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| 261 | /** |
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| 262 | * SimpleGameMenuData constructor |
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| 263 | */ |
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| 264 | SimpleGameMenuData::SimpleGameMenuData() |
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| 265 | {} |
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| 266 | |
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| 267 | /** |
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| 268 | * SimpleGameMenuData decontructor |
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| 269 | */ |
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| 270 | SimpleGameMenuData::~SimpleGameMenuData() |
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| 271 | {} |
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| 272 | |
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| 273 | |
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| 274 | /** |
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| 275 | * initialize the GameWorldDataData |
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| 276 | */ |
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| 277 | ErrorMessage SimpleGameMenuData::init() |
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| 278 | { |
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| 279 | /* call underlying function */ |
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| 280 | GameWorldData::init(); |
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| 281 | } |
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| 282 | |
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| 283 | |
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| 284 | /** |
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| 285 | * loads the GUI data |
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| 286 | * @param root reference to the xml root element |
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| 287 | */ |
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| 288 | ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root) |
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| 289 | { |
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| 290 | /* call underlying function */ |
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| 291 | GameWorldData::loadGUI(root); |
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| 292 | } |
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| 293 | |
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| 294 | |
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| 295 | /** |
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| 296 | * unloads the GUI data |
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| 297 | */ |
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| 298 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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| 299 | { |
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| 300 | /* call underlying function */ |
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| 301 | GameWorldData::unloadGUI(); |
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| 302 | } |
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| 303 | |
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| 304 | |
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| 305 | /** |
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| 306 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 307 | * @param root reference to the xml root parameter |
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| 308 | */ |
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| 309 | ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root) |
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| 310 | { |
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| 311 | TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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| 312 | |
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| 313 | if( element != NULL) |
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| 314 | { |
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| 315 | element = element->FirstChildElement(); |
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| 316 | PRINTF(4)("Loading WorldEntities\n"); |
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| 317 | while( element != NULL) |
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| 318 | { |
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| 319 | BaseObject* created = Factory::fabricate(element); |
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| 320 | if( created != NULL ) |
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| 321 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 322 | |
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| 323 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 324 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 325 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 326 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 327 | element = element->NextSiblingElement(); |
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| 328 | } |
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| 329 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 330 | } |
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| 331 | |
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| 332 | /* init the pnode tree */ |
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| 333 | PNode::getNullParent()->init(); |
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| 334 | } |
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| 335 | |
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| 336 | |
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| 337 | /** |
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| 338 | * unloads the world entities from the xml file |
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| 339 | */ |
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| 340 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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| 341 | { |
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| 342 | /* call underlying function */ |
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| 343 | GameWorldData::unloadWorldEntities(); |
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| 344 | } |
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| 345 | |
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| 346 | |
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| 347 | /** |
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| 348 | * loads the scene data |
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| 349 | * @param root reference to the xml root element |
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| 350 | */ |
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| 351 | ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root) |
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| 352 | { |
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| 353 | /* call underlying function */ |
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| 354 | GameWorldData::loadScene(root); |
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| 355 | } |
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| 356 | |
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| 357 | |
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| 358 | /** |
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| 359 | * unloads the scene data |
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| 360 | */ |
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| 361 | ErrorMessage SimpleGameMenuData::unloadScene() |
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| 362 | { |
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| 363 | /* call underlying function */ |
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| 364 | GameWorldData::unloadScene(); |
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| 365 | } |
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| 366 | |
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| 367 | |
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| 368 | |
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