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source: orxonox.OLD/branches/spaceshipcontrol/src/util/loading/game_loader.h @ 6946

Last change on this file since 6946 was 6862, checked in by patrick, 19 years ago

trunk: the game now always jumps back to the menu

File size: 2.4 KB
Line 
1/*!
2 * @file game_loader.h
3 *  loads campaigns, worlds and all other story_entities
4*/
5
6#ifndef _GAME_LOADER_H
7#define _GAME_LOADER_H
8
9//#include "stdincl.h"
10#include "story_def.h"
11#include "comincl.h"
12#include "event_listener.h"
13
14#include "error.h"
15
16//-----------------------------------------------------------------------------
17// Forward declarations
18//-----------------------------------------------------------------------------
19class Campaign;
20class World;
21class Factory;
22class TiXmlElement;
23class BaseObject;
24class Event;
25class EventHandler;
26
27//! The GameLoader
28/**
29 *  The game loader loads all game date. this is performed in the following way:
30 * 1. Read the structure of campaings and worlds
31 * 2. Create the instances of the tree: here _ALL_ StoryEntities are created
32 *    also if they are not yet used. the worlds should load their data in
33 *    the StoryEntity::load() and StoryEntity::init() functions! NOWHERE ELSE!
34 *    Elsewhere, all the data will be allocated at the beginning... mess...
35 * 3. StoryEntities are load() and init() before they start
36 * 4. once the gamloader starts the game there will be a campaing starting a
37 *    world. this is done by callaing those StoryEntity::start()
38*/
39class GameLoader : public EventListener
40{
41 public:
42  ~GameLoader ();
43  /**  this class is a singleton class @returns an instance of itself  */
44  static GameLoader* getInstance() { if(singletonRef == NULL) singletonRef = new GameLoader(); return singletonRef; }
45
46  ErrorMessage loadCampaign(const char* name);
47  ErrorMessage loadDebugCampaign(Uint32 campaignID);
48  ErrorMessage loadNetworkCampaign(const char* fileName);
49
50  ErrorMessage init();
51  ErrorMessage start();
52  void stop();
53  ErrorMessage pause();
54  ErrorMessage resume();
55
56  void switchToNextLevel();
57
58  void process(const Event &event);
59
60
61 private:
62  GameLoader ();
63
64  Campaign* fileToCampaign(const char* name);
65
66
67 private:
68  static GameLoader*     singletonRef;         //!< The singleton-reference to this object
69
70  Uint32                 startTime;            //!< start time of the campaign
71  bool                   isPaused;             //!< if the game is paused
72  bool                   bRun;                 //!< true if stop
73
74  Campaign*              currentCampaign;      //!< reference to the current campaign playing
75
76  EventHandler*          eventHandler;         //!< reference to the eventHandler
77};
78
79#endif /* _GAME_LOADER_H */
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