1 | /*! |
---|
2 | * @file track_manager.h |
---|
3 | * manages all tracks defined in the world and the path the player takes |
---|
4 | * |
---|
5 | * it is a container for all tracks and all track-nodes. it manages the movement of |
---|
6 | * the track helper-parent (that drives the player). it is responsable for calculating |
---|
7 | * smooth curves etc. |
---|
8 | */ |
---|
9 | |
---|
10 | |
---|
11 | #ifndef _TRACK_MANAGER_H |
---|
12 | #define _TRACK_MANAGER_H |
---|
13 | |
---|
14 | #include "curve.h" |
---|
15 | #include "base_object.h" |
---|
16 | |
---|
17 | #ifndef NULL |
---|
18 | #define NULL 0 //!< NULL |
---|
19 | #endif |
---|
20 | |
---|
21 | // Forward Definition |
---|
22 | class PNode; |
---|
23 | class Text; |
---|
24 | class TiXmlElement; |
---|
25 | template<class T> class tAnimation; |
---|
26 | template<class T> class tList; |
---|
27 | |
---|
28 | // Static Definitions |
---|
29 | |
---|
30 | //! The default Curve-Type to set for the whole path (if not chosen otherwise). |
---|
31 | #define TMAN_DEFAULT_CURVETYPE CURVE_BEZIER |
---|
32 | //! A default value for the duration for each TrackElement |
---|
33 | #define TMAN_DEFAULT_DURATION 10 |
---|
34 | //! A default width for the width of a TrackElement |
---|
35 | #define TMAN_DEFAULT_WIDTH 10 |
---|
36 | |
---|
37 | //! A Graph-Element, that holds the curve-structure of a Level. |
---|
38 | /** |
---|
39 | A TrackElement is used, to define the structure of the Track itself. |
---|
40 | It is a graph and not a tree, because paths can fork and join again. |
---|
41 | */ |
---|
42 | class TrackElement : public BaseObject |
---|
43 | { |
---|
44 | public: |
---|
45 | TrackElement(); |
---|
46 | ~TrackElement(); |
---|
47 | |
---|
48 | TrackElement* findByID(unsigned int trackID); |
---|
49 | TrackElement* findByName(const char* trackName); |
---|
50 | bool backLoopCheck() const; |
---|
51 | |
---|
52 | TrackElement* getChild(unsigned int childNumber) const; |
---|
53 | |
---|
54 | private: |
---|
55 | bool backLoopCheckAtomic(tList<const TrackElement>* trackList) const; |
---|
56 | |
---|
57 | public: |
---|
58 | // atributes |
---|
59 | bool isFresh; //!< If no Points where added until now |
---|
60 | bool isHotPoint; //!< If the first node is a specialPoint; |
---|
61 | bool isSavePoint; //!< If the first node is a savePoint |
---|
62 | bool isFork; //!< If the first node is a Fork |
---|
63 | bool isJoined; //!< If the End of the Curve is joined. |
---|
64 | bool mainJoin; //!< If the End of the Curve is joined, and this is the one Curve the others join to. |
---|
65 | int ID; //!< The ID of this TrackElement |
---|
66 | float startingTime; //!< The time at which this Track begins. |
---|
67 | float duration; //!< The time used to cross this TrackElement (curve). |
---|
68 | float endTime; //!< The time at which this Track ends. |
---|
69 | float jumpTime; //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true) |
---|
70 | float width; //!< Th width of the Path. This tells the Player(s), how far he(they) can go to the left/right. |
---|
71 | int nodeCount; //!< The count of points this TrackElement has. |
---|
72 | Curve* curve; //!< The Curve of this TrackElement |
---|
73 | int childCount; //!< The number of Children This TrackElement has. |
---|
74 | tList<TrackElement>* children; //!< A TrackElement can have a Tree of following TrackElements. |
---|
75 | |
---|
76 | |
---|
77 | // runtime |
---|
78 | TrackElement* history; //!< a pointer to the last TrackElement we were on. This is if you want to walk the path backwards again. |
---|
79 | |
---|
80 | void debug() const; |
---|
81 | |
---|
82 | // CONDITION FUNCTIONS and STUFF |
---|
83 | void* subject; //!< The Subject the Condition should act upon. |
---|
84 | int (TrackElement::*condFunc)(const void*) const; //!< Pointer to the condition function |
---|
85 | |
---|
86 | int lowest(const void* nothing) const; |
---|
87 | int highest(const void* nothing) const; |
---|
88 | int random(const void* nothing) const; |
---|
89 | |
---|
90 | int leftRight(const void* node) const; |
---|
91 | int nearest(const void* node) const; |
---|
92 | // todo int enemyKilled(void* entity); |
---|
93 | |
---|
94 | }; |
---|
95 | |
---|
96 | //! the Condition to choose between the different ways of the game. |
---|
97 | enum CONDITION {LOWEST, HIGHEST, RANDOM, LEFTRIGHT, NEAREST, ENEMYKILLED}; |
---|
98 | |
---|
99 | //! The TrackManager handles the flow of the Players through the game. |
---|
100 | /** |
---|
101 | |
---|
102 | <b>The TrackManager works as followed:</b> \n |
---|
103 | \n |
---|
104 | <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b> |
---|
105 | \li workOn(): changes the ID that will be altered through the changes. |
---|
106 | \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources). |
---|
107 | \li setDuration(): sets the length of the current path in seconds. |
---|
108 | \li addPoint(): adds a point to the Curve. |
---|
109 | \li addHotPoint(): adds save/splitpoint.\n |
---|
110 | \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). |
---|
111 | \li condition(): decides under what condition a certain Path will be chosen. |
---|
112 | \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) |
---|
113 | \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. |
---|
114 | |
---|
115 | HotPoints and Joins are at the beginning of a TrackElement. \n |
---|
116 | SavePoints and Forks are at the end of a TrackElement \n |
---|
117 | look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n |
---|
118 | \n |
---|
119 | <b> 2. Runtime knows the following: </b> |
---|
120 | \li calcPos(): returns the current position on the track |
---|
121 | \li calcDir(): returns the current Direction the track is flying on. |
---|
122 | \li tick(): makes a Step on the Path. increases localTime by dt. |
---|
123 | \li choosePath(): a Function that decides which Path we should follow. |
---|
124 | |
---|
125 | TrackManager can be handled as a StateMachine. |
---|
126 | \n\n |
---|
127 | Names: |
---|
128 | \li TrackManager: handles Tracks |
---|
129 | \li Track: The Track that the ship can follow |
---|
130 | \li Path: one way through the Level, that is dependent on conditionals. |
---|
131 | \li Conditional: A decition making device, that chooses betwen different TrackElements for the Path. |
---|
132 | \li TrackElement: A Part of A whole Track |
---|
133 | */ |
---|
134 | class TrackManager : public BaseObject |
---|
135 | { |
---|
136 | public: |
---|
137 | virtual ~TrackManager(); |
---|
138 | /** @returns a Pointer to the only object of this Class */ |
---|
139 | inline static TrackManager* getInstance() { if (!singletonRef) singletonRef = new TrackManager(); return singletonRef; }; |
---|
140 | |
---|
141 | virtual void loadParams(const TiXmlElement* root); |
---|
142 | |
---|
143 | // Methods to change the Path (initialisation) |
---|
144 | void workOn(unsigned int trackID); |
---|
145 | void workOnS(const char* trackName); |
---|
146 | |
---|
147 | /** \see setCurveType(CurveType curveType, TrackElement* trackElem); @param curveType the type of the Curve */ |
---|
148 | inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);}; |
---|
149 | void setCurveType(CurveType curveType, TrackElement* trackElem); |
---|
150 | void setDuration(float duration); |
---|
151 | void setDuration(float duration, TrackElement* trackElem); |
---|
152 | void addPoint(float x, float y, float z); |
---|
153 | void addPointV(Vector newPoint, TrackElement* trackElem = NULL); |
---|
154 | void addHotPoint(float x, float y, float z); |
---|
155 | int addHotPointV(Vector newPoint, TrackElement* trackElem = NULL); |
---|
156 | void setSavePointS(const char* nextElementName); |
---|
157 | void setSavePoint(TrackElement* trackElem = NULL); |
---|
158 | void fork(unsigned int count, ...); |
---|
159 | void forkS(unsigned int count, ...); |
---|
160 | void forkS(const char* forkString); |
---|
161 | void forkV(unsigned int count, int* trackIDs, char** trackNames, TrackElement* trackElem = NULL); |
---|
162 | void condition(unsigned int trackID, CONDITION cond, void* subject); |
---|
163 | void condition(CONDITION cond, void* subject, TrackElement* trackElem = NULL); |
---|
164 | void join(unsigned int count, ...); |
---|
165 | void joinS(const char* joinString); |
---|
166 | void joinS(unsigned int cound, ...); |
---|
167 | void joinV(unsigned int count, int* trackIDs); |
---|
168 | void finalize(); |
---|
169 | |
---|
170 | // Methods to calculate the position on the Path (runtime) |
---|
171 | inline Vector calcPos() const; |
---|
172 | inline Vector calcDir() const; |
---|
173 | float getWidth() const; |
---|
174 | void tick(float dt); |
---|
175 | void jumpTo(float time); |
---|
176 | inline int choosePath(TrackElement* trackElem); |
---|
177 | |
---|
178 | void setBindSlave(PNode* bindSlave); |
---|
179 | PNode* getTrackNode(); |
---|
180 | |
---|
181 | // DEBUG // |
---|
182 | void drawGraph(float dt) const; |
---|
183 | void debug(unsigned int level) const; |
---|
184 | |
---|
185 | private: |
---|
186 | TrackManager(); |
---|
187 | void initChildren(unsigned int childCount, TrackElement* trackElem = NULL); |
---|
188 | |
---|
189 | private: |
---|
190 | static TrackManager* singletonRef; //!< There may only be one TrackManager. |
---|
191 | |
---|
192 | TrackElement* firstTrackElem; //!< The first TrackElement that exists. |
---|
193 | TrackElement* currentTrackElem; //!< The TrackElement we are working on. |
---|
194 | CurveType curveType; //!< The CurveType the entire TrackSystem will have. |
---|
195 | float localTime; //!< The time that has been passed since the traveling the Track. |
---|
196 | float maxTime; //!< The maximal time the track has. |
---|
197 | int trackElemCount; //!< The count of TrackElements that exist. |
---|
198 | |
---|
199 | // external |
---|
200 | PNode* bindSlave; //!< The node that is slave to the TrackManager. This node will be moved while update the TrackManager, and must NOT move itself. |
---|
201 | PNode* trackNode; //!< The main TrackNode of this Track. |
---|
202 | Text* trackText; //!< The text to display when switching between Worlds. |
---|
203 | tAnimation<Text>* textAnimation; //!< An Animation for the Text. (for fading it out on trackName-change) |
---|
204 | }; |
---|
205 | |
---|
206 | #endif /* _TRACK_MANAGER_H */ |
---|