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source: orxonox.OLD/branches/spaceshipcontrol/src/world_entities/environments/water.h @ 6925

Last change on this file since 6925 was 6766, checked in by bensch, 19 years ago

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File size: 1.8 KB
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1/*!
2 * @file water.h
3 *  Definition of the SkyBox, that handles the Display of an atmosphere for orxonox.
4 *
5 * A SkyBox is always centered at the current working Camera, and will only obey the cameras
6 * movment but not its rotation.
7*/
8
9#ifndef _WATER_H
10#define _WATER_H
11
12/* INCLUDES */
13#include "world_entity.h"
14
15/* FORWARD DECLARATION */
16class Material;
17class Grid;
18class Shader;
19
20//! A Class to handle a WaterEffects
21class Water : public WorldEntity
22{
23 public:
24   Water(const TiXmlElement* root = NULL);
25   ~Water();
26
27   void loadParams(const TiXmlElement* root);
28
29   void setResolution(unsigned int resX, unsigned int resY);
30   void setSize(float sizeX, float sizeY);
31   void setHeight(float height);
32   void rebuildGrid();
33
34   void wave(float x, float y, float z, float force);
35   inline void wave(Vector pos, float force) { this->wave(pos.x, pos.y, pos.z, force); };
36
37   void draw() const;
38   void tick(float dt);
39
40   virtual int writeBytes(const byte* data, int length, int sender);
41   virtual int readBytes(byte* data, int maxLength, int * reciever);
42
43   int writeState( const byte * data, int length, int sender );
44   int readState( byte * data, int maxLength );
45
46  private:
47    bool posToGridPoint(float x, float z, unsigned int& row, unsigned int& column);
48
49  private:
50    Grid*           grid;            //!< The water-surface-model to render with
51    float**         velocities;      //!< Velocities.
52    float           viscosity;       //!< Viscosity (bigger more like honey, smaller more like water).
53    float           cohesion;        //!< Cohesion.
54
55    Material*       waterMaterial;
56    Shader*         waterShader;
57    float           height;          //!< The hight of the Water
58
59    unsigned int    resX, resY;
60    float           sizeX, sizeY;
61
62    float phase;
63};
64
65#endif  /* _WATER_H */
66
67
68
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