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Last change
on this file since 6177 was
6004,
checked in by bensch, 20 years ago
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orxonox/trunk: new algorithm to rotate entities for drawing works (shifcoor ONLY takes normalized Vectors…)
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File size:
406 bytes
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| 1 | |
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| 2 | #ifndef _NPC22_H |
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| 3 | #define _NPC2_H |
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| 4 | |
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| 5 | #include "npc.h" |
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| 6 | |
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| 7 | class AI; |
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| 8 | class Shader; |
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| 9 | |
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| 10 | class NPC2 : public NPC { |
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| 11 | |
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| 12 | public: |
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| 13 | NPC2 (); |
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| 14 | ~NPC2 (); |
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| 15 | |
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| 16 | |
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| 17 | void addAI(AI* ai); |
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| 18 | |
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| 19 | virtual void tick(float dt); |
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| 20 | virtual void draw() const; |
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| 21 | |
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| 22 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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| 23 | |
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| 24 | |
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| 25 | private: |
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| 26 | Vector randomRotAxis; |
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| 27 | Shader* shader; |
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| 28 | GLUquadricObj* obj; |
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| 29 | |
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| 30 | }; |
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| 31 | |
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| 32 | #endif /* _NPC2_H */ |
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