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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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18 | |
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19 | |
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20 | #include "npc_test1.h" |
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21 | #include "obb_tree.h" |
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22 | |
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23 | #include "state.h" |
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24 | #include "list.h" |
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25 | #include "stdlibincl.h" |
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26 | #include "power_ups/turret_power_up.h" |
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27 | #include "power_ups/laser_power_up.h" |
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28 | |
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29 | using namespace std; |
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30 | |
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31 | |
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32 | NPCTest1::NPCTest1() |
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33 | { |
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34 | this->setClassID(CL_NPC_TEST1, "NPCTest1"); |
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35 | |
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36 | if ((float)rand()/RAND_MAX > .5f) |
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37 | this->loadModel("models/ships/bolido.obj", 2); |
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38 | else |
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39 | this->loadModel("models/ships/gobblin.obj", 2); |
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40 | |
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41 | this->randomRotAxis = VECTOR_RAND(1).getNormalized(); |
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42 | } |
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43 | |
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44 | |
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45 | NPCTest1::~NPCTest1 () {} |
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46 | |
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47 | |
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48 | void NPCTest1::collidesWith(WorldEntity* entity, const Vector& location) |
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49 | { |
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50 | if (entity->isA(CL_PROJECTILE) && entity != this->collider) |
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51 | { |
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52 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); |
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53 | // this->applyForce(Vector(0,0,0)-location*1000); |
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54 | if ((float)rand()/RAND_MAX < .3) |
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55 | { |
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56 | WorldEntity* powerUp = new TurretPowerUp(); |
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57 | powerUp->setAbsCoor(this->getAbsCoor()); |
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58 | State::getWorldEntityList()->add(powerUp); |
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59 | } |
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60 | else if ((float)rand()/RAND_MAX < .3) |
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61 | { |
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62 | WorldEntity* powerUp = new LaserPowerUp(); |
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63 | powerUp->setAbsCoor(this->getAbsCoor()); |
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64 | State::getWorldEntityList()->add(powerUp); |
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65 | } |
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66 | State::getWorldEntityList()->remove(this); |
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67 | |
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68 | this->collider = entity; |
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69 | } |
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70 | else if (entity->isA(CL_PLAYER)) |
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71 | this->applyForce(Vector(0,0,0)-location*100); |
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72 | else if (entity->isA(CL_NPC)) |
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73 | { |
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74 | this->setVisibiliy(false); |
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75 | State::getWorldEntityList()->remove(this); |
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76 | } |
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77 | } |
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78 | |
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79 | |
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80 | void NPCTest1::tick(float dt) |
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81 | { |
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82 | this->shiftDir(Quaternion(dt, this->randomRotAxis)); |
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83 | } |
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84 | |
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85 | |
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86 | |
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