1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Patrick Boenzli |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
---|
17 | |
---|
18 | #include "planet.h" |
---|
19 | |
---|
20 | #include "load_param.h" |
---|
21 | #include "factory.h" |
---|
22 | #include "static_model.h" |
---|
23 | |
---|
24 | #include "material.h" |
---|
25 | #include "texture.h" |
---|
26 | |
---|
27 | #include "network_game_manager.h" |
---|
28 | #include "converter.h" |
---|
29 | |
---|
30 | using namespace std; |
---|
31 | |
---|
32 | |
---|
33 | CREATE_FACTORY(Planet, CL_PLANET); |
---|
34 | |
---|
35 | |
---|
36 | |
---|
37 | /** |
---|
38 | * initializes a skybox from a XmlElement |
---|
39 | */ |
---|
40 | Planet::Planet(const TiXmlElement* root) |
---|
41 | { |
---|
42 | this->setClassID(CL_PLANET, "Planet"); |
---|
43 | this->toList(OM_GROUP_01); |
---|
44 | |
---|
45 | this->material = new Material(); |
---|
46 | this->material->setIllum(10); |
---|
47 | |
---|
48 | this->loadParams(root); |
---|
49 | } |
---|
50 | |
---|
51 | |
---|
52 | /** |
---|
53 | * default destructor |
---|
54 | */ |
---|
55 | Planet::~Planet() |
---|
56 | { |
---|
57 | PRINTF(5)("Deleting Planet\n"); |
---|
58 | if( this->material) |
---|
59 | delete this->material; |
---|
60 | } |
---|
61 | |
---|
62 | |
---|
63 | void Planet::loadParams(const TiXmlElement* root) |
---|
64 | { |
---|
65 | static_cast<WorldEntity*>(this)->loadParams(root); |
---|
66 | |
---|
67 | LoadParam(root, "texture", this, Planet, setTexture) |
---|
68 | .describe("Sets the material on the Planet. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
---|
69 | |
---|
70 | LoadParam(root, "size", this, Planet, setSize) |
---|
71 | .describe("Sets the Size of the Planet (normally this should be 90% of the maximal viewing Distance)."); |
---|
72 | } |
---|
73 | |
---|
74 | |
---|
75 | /** |
---|
76 | * Defines which textures should be loaded onto the Planet. |
---|
77 | * @param textureName the top texture. |
---|
78 | */ |
---|
79 | void Planet::setTexture(const char* textureName) |
---|
80 | { |
---|
81 | this->material->setDiffuseMap(textureName); |
---|
82 | } |
---|
83 | |
---|
84 | |
---|
85 | /** |
---|
86 | * @param size The new size of the Planet |
---|
87 | |
---|
88 | * do not forget to rebuild the Planet after this. |
---|
89 | */ |
---|
90 | void Planet::setSize(float size) |
---|
91 | { |
---|
92 | this->size = size; |
---|
93 | } |
---|
94 | |
---|
95 | |
---|
96 | |
---|
97 | void Planet::draw() const |
---|
98 | { |
---|
99 | |
---|
100 | glMatrixMode(GL_MODELVIEW); |
---|
101 | glPushMatrix(); |
---|
102 | |
---|
103 | /* translate */ |
---|
104 | glTranslatef (this->getAbsCoor ().x, |
---|
105 | this->getAbsCoor ().y, |
---|
106 | this->getAbsCoor ().z); |
---|
107 | |
---|
108 | |
---|
109 | this->material->select(); |
---|
110 | |
---|
111 | |
---|
112 | Vector c; |
---|
113 | double r = this->size; |
---|
114 | int n = 200; |
---|
115 | int method = 1; |
---|
116 | double theta1 = 0; |
---|
117 | double theta2 = 2 * M_PI; |
---|
118 | double phi1 = -M_PI/2.0; |
---|
119 | double phi2 = M_PI/2.0; |
---|
120 | |
---|
121 | |
---|
122 | int i,j; |
---|
123 | double jdivn,j1divn,idivn,dosdivn,unodivn=1/(double)n,ndiv2=(double)n/2,t1,t2,t3,cost1,cost2,cte1,cte3; |
---|
124 | cte3 = (theta2-theta1)/n; |
---|
125 | cte1 = (phi2-phi1)/ndiv2; |
---|
126 | dosdivn = 2*unodivn; |
---|
127 | Vector e,p,e2,p2; |
---|
128 | |
---|
129 | |
---|
130 | t2=phi1; |
---|
131 | cost2=cos(phi1); |
---|
132 | j1divn=0; |
---|
133 | for (j=0;j<ndiv2;j++) { |
---|
134 | t1 = t2;//t1 = phi1 + j * cte1; |
---|
135 | t2 += cte1;//t2 = phi1 + (j + 1) * cte1; |
---|
136 | t3 = theta1 - cte3; |
---|
137 | cost1 = cost2;//cost1=cos(t1); |
---|
138 | cost2 = cos(t2); |
---|
139 | e.y = sin(t1); |
---|
140 | e2.y = sin(t2); |
---|
141 | p.y = c.y + r * e.y; |
---|
142 | p2.y = c.y + r * e2.y; |
---|
143 | |
---|
144 | if (method == 0) |
---|
145 | glBegin(GL_QUAD_STRIP); |
---|
146 | else |
---|
147 | glBegin(GL_TRIANGLE_STRIP); |
---|
148 | |
---|
149 | idivn=0; |
---|
150 | jdivn=j1divn; |
---|
151 | j1divn+=dosdivn;//=2*(j+1)/(double)n; |
---|
152 | for (i=0;i<=n;i++) { |
---|
153 | //t3 = theta1 + i * (theta2 - theta1) / n; |
---|
154 | t3 += cte3; |
---|
155 | e.x = cost1 * cos(t3); |
---|
156 | //e.y = sin(t1); |
---|
157 | e.z = cost1 * sin(t3); |
---|
158 | p.x = c.x + r * e.x; |
---|
159 | //p.y = c.y + r * e.y; |
---|
160 | p.z = c.z + r * e.z; |
---|
161 | glNormal3f(e.x,e.y,e.z); |
---|
162 | glTexCoord2f(idivn,jdivn); |
---|
163 | glVertex3f(p.x,p.y,p.z); |
---|
164 | |
---|
165 | |
---|
166 | e2.x = cost2 * cos(t3); |
---|
167 | //e.y = sin(t2); |
---|
168 | e2.z = cost2 * sin(t3); |
---|
169 | p2.x = c.x + r * e2.x; |
---|
170 | //p.y = c.y + r * e.y; |
---|
171 | p2.z = c.z + r * e2.z; |
---|
172 | glNormal3f(e2.x,e2.y,e2.z); |
---|
173 | glTexCoord2f(idivn,j1divn); |
---|
174 | glVertex3f(p2.x,p2.y,p2.z); |
---|
175 | idivn += unodivn; |
---|
176 | } |
---|
177 | glEnd(); |
---|
178 | } |
---|
179 | } |
---|
180 | |
---|
181 | |
---|
182 | |
---|