Last change
on this file since 5892 was
5889,
checked in by snellen, 19 years ago
|
registerEvent in Playable.cc implemented
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File size:
1.2 KB
|
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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Silvan Nellen |
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13 | co-programmer: Benjamin Knecht |
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14 | */ |
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15 | |
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16 | #include "weapons/weapon_manager.h" |
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17 | |
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18 | #include "playable.h" |
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19 | #include "event_handler.h" |
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20 | #include "player.h" |
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21 | |
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22 | |
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23 | Playable::Playable() |
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24 | { |
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25 | this->init(); |
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26 | } |
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27 | |
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28 | Playable::~Playable() |
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29 | { |
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30 | delete this->weaponMan; |
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31 | } |
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32 | |
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33 | void Playable::init() |
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34 | { |
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35 | this->setClassID(CL_PLAYABLE, "Playable"); |
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36 | PRINTF(4)("PLAYABLE INIT\n"); |
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37 | this->weaponMan = new WeaponManager(this); |
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38 | } |
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39 | |
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40 | /** |
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41 | * subscribe to all events the controllable needs |
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42 | */ |
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43 | void Playable::subscribeEvents(Player* player) |
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44 | { |
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45 | /*EventHandler*/ |
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46 | EventHandler* evh = EventHandler::getInstance(); |
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47 | std::list<int>::iterator ev; |
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48 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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49 | { |
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50 | evh->subscribe(player, ES_GAME, (*ev)); |
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51 | } |
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52 | |
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53 | } |
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54 | |
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55 | /** |
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56 | * add an event to the event list |
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57 | */ |
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58 | void Playable::registerEvent(int eventType) |
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59 | { |
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60 | this->events.push_back(eventType); |
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61 | |
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62 | } |
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63 | |
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64 | |
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65 | |
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