1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Silvan Nellen |
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13 | co-programmer: Benjamin Knecht |
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14 | */ |
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15 | |
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16 | |
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17 | #include "playable.h" |
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18 | |
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19 | #include "weapons/weapon_manager.h" |
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20 | #include "event_handler.h" |
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21 | #include "player.h" |
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22 | |
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23 | |
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24 | Playable::Playable() |
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25 | { |
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26 | this->init(); |
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27 | } |
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28 | |
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29 | Playable::~Playable() |
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30 | { |
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31 | delete this->weaponMan; |
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32 | |
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33 | if (this->currentPlayer) |
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34 | { |
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35 | PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); |
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36 | |
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37 | } |
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38 | } |
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39 | |
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40 | /** |
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41 | * initializes this Playable |
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42 | */ |
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43 | void Playable::init() |
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44 | { |
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45 | this->setClassID(CL_PLAYABLE, "Playable"); |
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46 | PRINTF(4)("PLAYABLE INIT\n"); |
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47 | |
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48 | this->weaponMan = new WeaponManager(this); |
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49 | |
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50 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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51 | this->currentPlayer = NULL; |
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52 | } |
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53 | |
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54 | /** |
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55 | * subscribe to all events the controllable needs |
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56 | * @param player the player that shall controll this Playable |
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57 | */ |
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58 | bool Playable::subscribePlayer(Player* player) |
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59 | { |
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60 | if (this->currentPlayer != NULL) |
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61 | { |
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62 | PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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63 | return false; |
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64 | } |
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65 | else |
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66 | { |
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67 | this->currentPlayer = player; |
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68 | /*EventHandler*/ |
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69 | EventHandler* evh = EventHandler::getInstance(); |
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70 | std::list<int>::iterator ev; |
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71 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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72 | evh->subscribe(player, ES_GAME, (*ev)); |
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73 | |
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74 | return true; |
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75 | } |
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76 | } |
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77 | |
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78 | /** |
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79 | * unsubscribe from all events the controllable needs |
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80 | * @param player the Player, that controlled this Ship. |
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81 | */ |
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82 | bool Playable::unsubscribePlayer(Player* player) |
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83 | { |
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84 | if (this->currentPlayer != player) |
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85 | { |
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86 | PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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87 | return false; |
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88 | } |
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89 | |
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90 | else |
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91 | { |
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92 | /*EventHandler*/ |
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93 | EventHandler* evh = EventHandler::getInstance(); |
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94 | std::list<int>::iterator ev; |
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95 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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96 | evh->unsubscribe( ES_GAME, (*ev)); |
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97 | |
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98 | this->currentPlayer = NULL; |
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99 | return true; |
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100 | } |
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101 | } |
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102 | |
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103 | /** |
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104 | * add an event to the event list of events this Playable can capture |
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105 | * @param eventType the Type of event to add |
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106 | */ |
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107 | void Playable::registerEvent(int eventType) |
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108 | { |
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109 | this->events.push_back(eventType); |
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110 | |
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111 | if (this->currentPlayer != NULL) |
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112 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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113 | } |
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114 | |
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115 | /** |
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116 | * remove an event to the event list this Playable can capture. |
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117 | * @param event the event to unregister. |
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118 | */ |
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119 | void Playable::unregisterEvent(int eventType) |
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120 | { |
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121 | this->events.push_back(eventType); |
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122 | |
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123 | if (this->currentPlayer != NULL) |
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124 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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125 | } |
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126 | |
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127 | |
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