Last change
on this file since 5847 was
5847,
checked in by snellen, 19 years ago
|
player.cc and player.h updated (both files in ../src/world_entities)
|
File size:
926 bytes
|
Rev | Line | |
---|
[5838] | 1 | |
---|
| 2 | /*! |
---|
| 3 | * @file playable.h |
---|
| 4 | * Interface for a basic controllable WorldEntity |
---|
| 5 | */ |
---|
| 6 | #ifndef _PLAYABLE_H |
---|
| 7 | #define _PLAYABLE_H |
---|
| 8 | |
---|
| 9 | #include "world_entity.h" |
---|
| 10 | #include "event.h" |
---|
| 11 | |
---|
[5847] | 12 | class Weapon; |
---|
[5838] | 13 | class WeaponManager; |
---|
| 14 | |
---|
| 15 | //! Basic controllable WorldEntity |
---|
| 16 | /** |
---|
| 17 | * this is the debug player - actualy we would have to make a new |
---|
| 18 | class derivated from Player for each player. for now, we just use |
---|
| 19 | the player.cc for debug also |
---|
| 20 | */ |
---|
| 21 | class Playable : public WorldEntity |
---|
| 22 | { |
---|
| 23 | |
---|
| 24 | public: |
---|
| 25 | Playable(); |
---|
| 26 | virtual ~Playable(); |
---|
| 27 | |
---|
| 28 | void init(); |
---|
| 29 | void loadParams(const TiXmlElement* root); |
---|
| 30 | |
---|
[5847] | 31 | virtual void addWeapon(Weapon* weapon )= 0; |
---|
| 32 | virtual void removeWeapon(Weapon* weapon) = 0; |
---|
[5838] | 33 | |
---|
[5847] | 34 | virtual void process(const Event &event) = 0; |
---|
[5838] | 35 | |
---|
| 36 | WeaponManager* getWeaponManager(); |
---|
| 37 | |
---|
| 38 | private: |
---|
| 39 | |
---|
| 40 | WeaponManager* weaponMan; //!< the weapon manager: managing a list of weapon to wepaon-slot mapping |
---|
| 41 | |
---|
| 42 | }; |
---|
| 43 | |
---|
| 44 | #endif /* _PLAYABLE_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.