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source: orxonox.OLD/branches/spaceshipcontrol/src/world_entities/playable.h @ 5924

Last change on this file since 5924 was 5898, checked in by bensch, 19 years ago

controll documentation

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[5838]1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
10#include "event.h"
[5876]11#include <list>
[5838]12
[5847]13class Weapon;
[5838]14class WeaponManager;
[5872]15class Player;
[5838]16
17//! Basic controllable WorldEntity
18/**
[5864]19 *
[5838]20 */
21class Playable : public WorldEntity
22{
23  public:
24    Playable();
25    virtual ~Playable();
26
27
[5875]28    virtual void addWeapon(Weapon* weapon )  {}//= 0;
29    virtual void removeWeapon(Weapon* weapon) {}//= 0;
30    inline WeaponManager* getWeaponManager() const { return this->weaponMan; };
[5838]31
[5895]32    bool subscribePlayer(Player* player);
[5896]33    bool unsubscribePlayer(Player* player);
[5895]34
[5898]35    virtual void process(const Event &event) = 0;
36
37
38    /** @return a List of Events in PEV_* sytle */
[5877]39    inline const std::list<int>& getEventList() { return this->events; };
[5838]40
[5877]41  protected:
42    void registerEvent(int eventType);
[5895]43    void unregisterEvent(int eventType);
[5872]44
[5838]45  private:
[5898]46    void init();
[5838]47
[5898]48  private:
[5838]49    WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
[5898]50    std::list<int>        events;             //!< A list of Events, that are captured for this playable
[5886]51
[5898]52    Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
[5888]53
[5838]54};
55
56#endif /* _PLAYABLE_H */
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