Rev | Line | |
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[5838] | 1 | |
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| 2 | /*! |
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| 3 | * @file playable.h |
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| 4 | * Interface for a basic controllable WorldEntity |
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| 5 | */ |
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| 6 | #ifndef _PLAYABLE_H |
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| 7 | #define _PLAYABLE_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | #include "event.h" |
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[5876] | 11 | #include <list> |
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[5838] | 12 | |
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[5847] | 13 | class Weapon; |
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[5838] | 14 | class WeaponManager; |
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[5872] | 15 | class Player; |
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[5838] | 16 | |
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| 17 | //! Basic controllable WorldEntity |
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| 18 | /** |
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[5864] | 19 | * |
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[5838] | 20 | */ |
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| 21 | class Playable : public WorldEntity |
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| 22 | { |
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| 23 | public: |
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| 24 | Playable(); |
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| 25 | virtual ~Playable(); |
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| 26 | |
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| 27 | |
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[5875] | 28 | virtual void addWeapon(Weapon* weapon ) {}//= 0; |
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| 29 | virtual void removeWeapon(Weapon* weapon) {}//= 0; |
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| 30 | inline WeaponManager* getWeaponManager() const { return this->weaponMan; }; |
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[5838] | 31 | |
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[5895] | 32 | bool subscribePlayer(Player* player); |
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[5896] | 33 | bool unsubscribePlayer(Player* player); |
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[5895] | 34 | |
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[5898] | 35 | virtual void process(const Event &event) = 0; |
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| 36 | |
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| 37 | |
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| 38 | /** @return a List of Events in PEV_* sytle */ |
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[5877] | 39 | inline const std::list<int>& getEventList() { return this->events; }; |
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[5838] | 40 | |
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[5877] | 41 | protected: |
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| 42 | void registerEvent(int eventType); |
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[5895] | 43 | void unregisterEvent(int eventType); |
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[5872] | 44 | |
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[5838] | 45 | private: |
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[5898] | 46 | void init(); |
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[5838] | 47 | |
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[5898] | 48 | private: |
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[5838] | 49 | WeaponManager* weaponMan; //!< the weapon manager: managing a list of weapon to wepaon-slot mapping |
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[5898] | 50 | std::list<int> events; //!< A list of Events, that are captured for this playable |
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[5886] | 51 | |
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[5898] | 52 | Player* currentPlayer; //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL |
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[5888] | 53 | |
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[5838] | 54 | }; |
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| 55 | |
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| 56 | #endif /* _PLAYABLE_H */ |
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