Last change
on this file since 5853 was
5853,
checked in by snellen, 19 years ago
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player.cc and player.h updated (both files in ../src/world_entities)
|
File size:
1.0 KB
|
Line | |
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1 | |
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2 | /*! |
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3 | * @file playable.h |
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4 | * Interface for a basic controllable WorldEntity |
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5 | */ |
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6 | #ifndef _PLAYABLE_H |
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7 | #define _PLAYABLE_H |
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8 | |
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9 | #include "world_entity.h" |
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10 | #include "event.h" |
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11 | #include <list.h> |
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12 | |
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13 | class Weapon; |
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14 | class WeaponManager; |
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15 | |
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16 | //! Basic controllable WorldEntity |
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17 | /** |
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18 | * this is the debug player - actualy we would have to make a new |
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19 | class derivated from Player for each player. for now, we just use |
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20 | the player.cc for debug also |
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21 | */ |
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22 | class Playable : public WorldEntity |
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23 | { |
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24 | |
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25 | public: |
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26 | Playable(); |
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27 | virtual ~Playable(); |
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28 | |
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29 | void init(); |
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30 | void loadParams(const TiXmlElement* root); |
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31 | |
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32 | virtual void addWeapon(Weapon* weapon )= 0; |
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33 | virtual void removeWeapon(Weapon* weapon) = 0; |
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34 | |
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35 | virtual void process(const Event &event) = 0; |
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36 | virtual void setKeySet(); |
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37 | virtual void getKeySet(); |
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38 | WeaponManager* getWeaponManager(); |
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39 | |
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40 | private: |
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41 | |
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42 | WeaponManager* weaponMan; //!< the weapon manager: managing a list of weapon to wepaon-slot mapping |
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43 | std::list<Event*> events; |
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44 | |
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45 | |
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46 | }; |
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47 | |
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48 | #endif /* _PLAYABLE_H */ |
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