Last change
on this file since 5842 was
5838,
checked in by snellen, 19 years ago
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playable.cc, playable.h, space_ship.cc and space_ship.h added in /src/world_entities/ and /src/world_entities/space_ships WARNING: DOESNT COMPILE
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File size:
884 bytes
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Line | |
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1 | |
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2 | /*! |
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3 | * @file playable.h |
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4 | * Interface for a basic controllable WorldEntity |
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5 | */ |
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6 | #ifndef _PLAYABLE_H |
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7 | #define _PLAYABLE_H |
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8 | |
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9 | #include "world_entity.h" |
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10 | #include "event.h" |
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11 | |
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12 | class WeaponManager; |
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13 | |
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14 | //! Basic controllable WorldEntity |
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15 | /** |
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16 | * this is the debug player - actualy we would have to make a new |
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17 | class derivated from Player for each player. for now, we just use |
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18 | the player.cc for debug also |
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19 | */ |
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20 | class Playable : public WorldEntity |
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21 | { |
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22 | |
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23 | public: |
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24 | Playable(); |
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25 | virtual ~Playable(); |
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26 | |
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27 | void init(); |
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28 | void loadParams(const TiXmlElement* root); |
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29 | |
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30 | void addWeapon(Weapon* weapon); |
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31 | void removeWeapon(Weapon* weapon); |
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32 | |
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33 | virtual void process(const Event &event); |
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34 | |
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35 | WeaponManager* getWeaponManager(); |
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36 | |
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37 | private: |
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38 | |
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39 | WeaponManager* weaponMan; //!< the weapon manager: managing a list of weapon to wepaon-slot mapping |
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40 | |
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41 | }; |
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42 | |
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43 | #endif /* _PLAYABLE_H */ |
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