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source: orxonox.OLD/branches/spaceshipcontrol/src/world_entities/weapons/ammo_container.cc @ 6806

Last change on this file since 6806 was 6669, checked in by bensch, 19 years ago

some WeaponManager remake

File size: 1.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "ammo_container.h"
19
20#include "weapon.h"
21
22#include <assert.h>
23
24using namespace std;
25
26/**
27 * standard constructor
28 * @todo this constructor is not jet implemented - do it
29*/
30AmmoContainer::AmmoContainer (ClassID projectileType, float maxEnergy)
31{
32   this->setClassID(CL_AMMO_CONTAINER, "AmmoContainer");
33
34   this->energy = 0.0;
35   this->maxEnergy = maxEnergy;
36}
37
38
39/**
40 * standard deconstructor
41*/
42AmmoContainer::~AmmoContainer ()
43{
44  // delete what has to be deleted here
45}
46
47
48
49float AmmoContainer::increaseEnergy(float energy)
50{
51  this->energy += energy;
52
53  if (unlikely(this->energy > this->maxEnergy))
54  {
55    float retEnergy = this->energy - this->maxEnergy;
56    this->energy = this->maxEnergy;
57    return retEnergy;
58  }
59  else
60    return 0.0f;
61}
62
63
64float AmmoContainer::decreaseEnergy(float energy)
65{
66  this->energy -= energy;
67
68  if (unlikely(this->energy < 0))
69  {
70    float retEnergy = 0 - this->energy;
71    this->energy = 0;
72    return retEnergy;
73  }
74  else
75    return 0.0f;
76}
77
78bool AmmoContainer::weaponValid(const Weapon* weapon)
79{
80  return (weapon->isA(this->projectileType));
81}
82
83
84void AmmoContainer::fillWeapon(Weapon* weapon)
85{
86  assert (weapon != NULL);
87  assert (this->weaponValid(weapon));
88
89  float fillEnergy = weapon->getEnergyMax();
90
91  float restEnergy = weapon->increaseEnergy(fillEnergy);
92  this->decreaseEnergy(fillEnergy - restEnergy);
93}
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