1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "ammo_container.h" |
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19 | |
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20 | #include "weapon.h" |
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21 | |
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22 | #include <assert.h> |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | /** |
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27 | * standard constructor |
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28 | * @todo this constructor is not jet implemented - do it |
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29 | */ |
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30 | AmmoContainer::AmmoContainer (ClassID projectileType, float maxEnergy) |
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31 | { |
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32 | this->setClassID(CL_AMMO_CONTAINER, "AmmoContainer"); |
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33 | |
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34 | this->energy = 0.0; |
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35 | this->maxEnergy = maxEnergy; |
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36 | } |
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37 | |
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38 | |
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39 | /** |
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40 | * standard deconstructor |
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41 | */ |
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42 | AmmoContainer::~AmmoContainer () |
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43 | { |
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44 | // delete what has to be deleted here |
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45 | } |
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46 | |
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47 | |
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48 | |
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49 | float AmmoContainer::increaseEnergy(float energy) |
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50 | { |
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51 | this->energy += energy; |
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52 | |
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53 | if (unlikely(this->energy > this->maxEnergy)) |
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54 | { |
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55 | float retEnergy = this->energy - this->maxEnergy; |
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56 | this->energy = this->maxEnergy; |
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57 | return retEnergy; |
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58 | } |
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59 | else |
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60 | return 0.0f; |
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61 | } |
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62 | |
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63 | |
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64 | float AmmoContainer::decreaseEnergy(float energy) |
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65 | { |
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66 | this->energy -= energy; |
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67 | |
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68 | if (unlikely(this->energy < 0)) |
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69 | { |
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70 | float retEnergy = 0 - this->energy; |
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71 | this->energy = 0; |
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72 | return retEnergy; |
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73 | } |
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74 | else |
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75 | return 0.0f; |
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76 | } |
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77 | |
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78 | bool AmmoContainer::weaponValid(const Weapon* weapon) |
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79 | { |
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80 | return (weapon->isA(this->projectileType)); |
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81 | } |
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82 | |
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83 | |
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84 | void AmmoContainer::fillWeapon(Weapon* weapon) |
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85 | { |
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86 | assert (weapon != NULL); |
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87 | assert (this->weaponValid(weapon)); |
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88 | |
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89 | float fillEnergy = weapon->getEnergyMax(); |
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90 | |
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91 | float restEnergy = weapon->increaseEnergy(fillEnergy); |
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92 | this->decreaseEnergy(fillEnergy - restEnergy); |
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93 | } |
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