1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific: |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | co-programmer: Christian Meyer |
---|
16 | */ |
---|
17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
---|
18 | |
---|
19 | #include "world_entity.h" |
---|
20 | #include "shell_command.h" |
---|
21 | |
---|
22 | #include "model.h" |
---|
23 | #include "md2Model.h" |
---|
24 | #include "resource_manager.h" |
---|
25 | #include "load_param.h" |
---|
26 | #include "vector.h" |
---|
27 | #include "obb_tree.h" |
---|
28 | |
---|
29 | #include "glgui_bar.h" |
---|
30 | |
---|
31 | #include "state.h" |
---|
32 | |
---|
33 | using namespace std; |
---|
34 | |
---|
35 | SHELL_COMMAND(model, WorldEntity, loadModel) |
---|
36 | ->describe("sets the Model of the WorldEntity") |
---|
37 | ->defaultValues(2, "models/ships/fighter.obj", 1.0); |
---|
38 | |
---|
39 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
---|
40 | |
---|
41 | /** |
---|
42 | * Loads the WordEntity-specific Part of any derived Class |
---|
43 | * |
---|
44 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
---|
45 | * that can calls WorldEntities loadParams for itself. |
---|
46 | */ |
---|
47 | WorldEntity::WorldEntity() |
---|
48 | : Synchronizeable() |
---|
49 | { |
---|
50 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
---|
51 | |
---|
52 | this->obbTree = NULL; |
---|
53 | this->healthWidget = NULL; |
---|
54 | this->healthMax = 1.0f; |
---|
55 | this->health = 1.0f; |
---|
56 | this->scaling = 1.0f; |
---|
57 | |
---|
58 | /* OSOLETE */ |
---|
59 | this->bVisible = true; |
---|
60 | this->bCollide = true; |
---|
61 | |
---|
62 | this->md2TextureFileName = NULL; |
---|
63 | |
---|
64 | this->objectListNumber = OM_INIT; |
---|
65 | this->objectListIterator = NULL; |
---|
66 | |
---|
67 | this->toList(OM_NULL); |
---|
68 | } |
---|
69 | |
---|
70 | /** |
---|
71 | * standard destructor |
---|
72 | */ |
---|
73 | WorldEntity::~WorldEntity () |
---|
74 | { |
---|
75 | // Delete the obbTree |
---|
76 | if( this->obbTree != NULL) |
---|
77 | delete this->obbTree; |
---|
78 | |
---|
79 | if (this->healthWidget != NULL) |
---|
80 | delete this->healthWidget; |
---|
81 | |
---|
82 | // Delete the model (unregister it with the ResourceManager) |
---|
83 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
84 | this->setModel(NULL, i); |
---|
85 | |
---|
86 | State::getObjectManager()->toList(this, OM_INIT); |
---|
87 | } |
---|
88 | |
---|
89 | /** |
---|
90 | * loads the WorldEntity Specific Parameters. |
---|
91 | * @param root: the XML-Element to load the Data From |
---|
92 | */ |
---|
93 | void WorldEntity::loadParams(const TiXmlElement* root) |
---|
94 | { |
---|
95 | // Do the PNode loading stuff |
---|
96 | PNode::loadParams(root); |
---|
97 | |
---|
98 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
---|
99 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
---|
100 | .defaultValues(1, NULL); |
---|
101 | |
---|
102 | // Model Loading |
---|
103 | LoadParam(root, "model", this, WorldEntity, loadModel) |
---|
104 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
---|
105 | .defaultValues(3, NULL, 1.0f, 0); |
---|
106 | |
---|
107 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
---|
108 | .describe("The Maximum health that can be loaded onto this entity") |
---|
109 | .defaultValues(1, 1.0f); |
---|
110 | |
---|
111 | LoadParam(root, "health", this, WorldEntity, setHealth) |
---|
112 | .describe("The Health the WorldEntity has at this moment") |
---|
113 | .defaultValues(1, 1.0f); |
---|
114 | } |
---|
115 | |
---|
116 | |
---|
117 | /** |
---|
118 | * loads a Model onto a WorldEntity |
---|
119 | * @param fileName the name of the model to load |
---|
120 | * @param scaling the Scaling of the model |
---|
121 | * |
---|
122 | * @todo fix this, so it only has one loadModel-Function. |
---|
123 | */ |
---|
124 | void WorldEntity::loadModel(const char* fileName, float scaling, unsigned int modelNumber) |
---|
125 | { |
---|
126 | this->modelLODName = fileName; |
---|
127 | this->scaling = scaling; |
---|
128 | if ( fileName != NULL && strcmp(fileName, "") ) |
---|
129 | { |
---|
130 | // search for the special character # in the LoadParam |
---|
131 | if (strchr(fileName, '#') != NULL) |
---|
132 | { |
---|
133 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName); |
---|
134 | char* lodFile = new char[strlen(fileName)+1]; |
---|
135 | strcpy(lodFile, fileName); |
---|
136 | char* depth = strchr(lodFile, '#'); |
---|
137 | for (unsigned int i = 0; i < 3; i++) |
---|
138 | { |
---|
139 | *depth = 48+(int)i; |
---|
140 | if (ResourceManager::isInDataDir(lodFile)) |
---|
141 | this->loadModel(lodFile, scaling, i); |
---|
142 | } |
---|
143 | return; |
---|
144 | } |
---|
145 | if (this->scaling <= 0.0) |
---|
146 | { |
---|
147 | this->scaling = 1.0; |
---|
148 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1\n"); |
---|
149 | } |
---|
150 | if(strstr(fileName, ".obj")) |
---|
151 | { |
---|
152 | PRINTF(4)("fetching OBJ file: %s\n", fileName); |
---|
153 | if (this->scaling == 1.0) |
---|
154 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN), modelNumber); |
---|
155 | else |
---|
156 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling), modelNumber); |
---|
157 | |
---|
158 | if( modelNumber == 0) |
---|
159 | this->buildObbTree(4); |
---|
160 | } |
---|
161 | else if(strstr(fileName, ".md2")) |
---|
162 | { |
---|
163 | PRINTF(4)("fetching MD2 file: %s\n", fileName); |
---|
164 | Model* m = new MD2Model(fileName, this->md2TextureFileName); |
---|
165 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
---|
166 | this->setModel(m, 0); |
---|
167 | } |
---|
168 | } |
---|
169 | else |
---|
170 | { |
---|
171 | this->setModel(NULL); |
---|
172 | } |
---|
173 | } |
---|
174 | |
---|
175 | /** |
---|
176 | * sets a specific Model for the Object. |
---|
177 | * @param model The Model to set |
---|
178 | * @param modelNumber the n'th model in the List to get. |
---|
179 | */ |
---|
180 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
---|
181 | { |
---|
182 | if (this->models.size() <= modelNumber) |
---|
183 | this->models.resize(modelNumber+1, NULL); |
---|
184 | |
---|
185 | if (this->models[modelNumber] != NULL) |
---|
186 | { |
---|
187 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(this->models[modelNumber]); |
---|
188 | // if (resource != NULL) |
---|
189 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
---|
190 | } |
---|
191 | else |
---|
192 | delete this->models[modelNumber]; |
---|
193 | |
---|
194 | this->models[modelNumber] = model; |
---|
195 | |
---|
196 | |
---|
197 | // if (this->model != NULL) |
---|
198 | // this->buildObbTree(4); |
---|
199 | } |
---|
200 | |
---|
201 | |
---|
202 | /** |
---|
203 | * builds the obb-tree |
---|
204 | * @param depth the depth to calculate |
---|
205 | */ |
---|
206 | bool WorldEntity::buildObbTree(unsigned int depth) |
---|
207 | { |
---|
208 | if (this->obbTree) |
---|
209 | delete this->obbTree; |
---|
210 | |
---|
211 | if (this->models[0] != NULL) |
---|
212 | { |
---|
213 | PRINTF(4)("creating obb tree\n"); |
---|
214 | |
---|
215 | |
---|
216 | this->obbTree = new OBBTree(depth, (sVec3D*)this->models[0]->getVertexArray(), this->models[0]->getVertexCount()); |
---|
217 | return true; |
---|
218 | } |
---|
219 | else |
---|
220 | { |
---|
221 | PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); |
---|
222 | this->obbTree = NULL; |
---|
223 | return false; |
---|
224 | } |
---|
225 | } |
---|
226 | |
---|
227 | /** |
---|
228 | * @brief moves this entity to the List OM_List |
---|
229 | * @param list the list to set this Entity to. |
---|
230 | * |
---|
231 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
---|
232 | * directly, but with an easier interface. |
---|
233 | * |
---|
234 | * @todo inline this (peut etre) |
---|
235 | */ |
---|
236 | void WorldEntity::toList(OM_LIST list) |
---|
237 | { |
---|
238 | State::getObjectManager()->toList(this, list); |
---|
239 | } |
---|
240 | |
---|
241 | |
---|
242 | |
---|
243 | /** |
---|
244 | * sets the character attributes of a worldentity |
---|
245 | * @param character attributes |
---|
246 | * |
---|
247 | * these attributes don't have to be set, only use them, if you need them |
---|
248 | */ |
---|
249 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
---|
250 | //{} |
---|
251 | |
---|
252 | |
---|
253 | /** |
---|
254 | * this function is called, when two entities collide |
---|
255 | * @param entity: the world entity with whom it collides |
---|
256 | * |
---|
257 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
258 | */ |
---|
259 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
---|
260 | { |
---|
261 | /** |
---|
262 | * THIS IS A DEFAULT COLLISION-Effect. |
---|
263 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
---|
264 | * USE:: |
---|
265 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
---|
266 | * |
---|
267 | * You can always define a default Action.... don't be affraid just test it :) |
---|
268 | */ |
---|
269 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
---|
270 | } |
---|
271 | |
---|
272 | |
---|
273 | /** |
---|
274 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
---|
275 | * |
---|
276 | */ |
---|
277 | void WorldEntity::postSpawn () |
---|
278 | {} |
---|
279 | |
---|
280 | |
---|
281 | /** |
---|
282 | * this method is called by the world if the WorldEntity leaves valid gamespace |
---|
283 | * |
---|
284 | * For free entities this means it left the Track boundaries. With bound entities it means its Location adresses a |
---|
285 | * place that is not in the world anymore. In both cases you might have to take extreme measures (a.k.a. call destroy). |
---|
286 | * |
---|
287 | * NOT YET IMPLEMENTED |
---|
288 | */ |
---|
289 | void WorldEntity::leftWorld () |
---|
290 | {} |
---|
291 | |
---|
292 | |
---|
293 | /** |
---|
294 | * this method is called every frame |
---|
295 | * @param time: the time in seconds that has passed since the last tick |
---|
296 | * |
---|
297 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
298 | */ |
---|
299 | void WorldEntity::tick(float time) |
---|
300 | {} |
---|
301 | |
---|
302 | |
---|
303 | /** |
---|
304 | * the entity is drawn onto the screen with this function |
---|
305 | * |
---|
306 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
307 | * Just override this function with whatever you want to be drawn. |
---|
308 | */ |
---|
309 | void WorldEntity::draw() const |
---|
310 | { |
---|
311 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
---|
312 | // assert(!unlikely(this->models.empty())); |
---|
313 | { |
---|
314 | glMatrixMode(GL_MODELVIEW); |
---|
315 | glPushMatrix(); |
---|
316 | |
---|
317 | /* translate */ |
---|
318 | glTranslatef (this->getAbsCoor ().x, |
---|
319 | this->getAbsCoor ().y, |
---|
320 | this->getAbsCoor ().z); |
---|
321 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
322 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
323 | |
---|
324 | |
---|
325 | // This Draws the LOD's |
---|
326 | float cameraDistance = (State::getCamera()->getAbsCoor() - this->getAbsCoor()).len(); |
---|
327 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
328 | { |
---|
329 | this->models[2]->draw(); |
---|
330 | } |
---|
331 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
332 | { |
---|
333 | this->models[1]->draw(); |
---|
334 | } |
---|
335 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
336 | { |
---|
337 | this->models[0]->draw(); |
---|
338 | } |
---|
339 | glPopMatrix(); |
---|
340 | } |
---|
341 | } |
---|
342 | |
---|
343 | /** |
---|
344 | * @param health the Health to add. |
---|
345 | * @returns the health left (this->healthMax - health+this->health) |
---|
346 | */ |
---|
347 | float WorldEntity::increaseHealth(float health) |
---|
348 | { |
---|
349 | this->health += health; |
---|
350 | if (this->health > this->healthMax) |
---|
351 | { |
---|
352 | float retHealth = this->healthMax - this->health; |
---|
353 | this->health = this->healthMax; |
---|
354 | this->updateHealthWidget(); |
---|
355 | return retHealth; |
---|
356 | } |
---|
357 | this->updateHealthWidget(); |
---|
358 | return 0.0; |
---|
359 | } |
---|
360 | |
---|
361 | /** |
---|
362 | * @param health the Health to be removed |
---|
363 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
364 | */ |
---|
365 | float WorldEntity::decreaseHealth(float health) |
---|
366 | { |
---|
367 | this->health -= health; |
---|
368 | |
---|
369 | if (this->health < 0) |
---|
370 | { |
---|
371 | float retHealth = -this->health; |
---|
372 | this->health = 0.0f; |
---|
373 | this->updateHealthWidget(); |
---|
374 | return retHealth; |
---|
375 | } |
---|
376 | this->updateHealthWidget(); |
---|
377 | return 0.0; |
---|
378 | |
---|
379 | } |
---|
380 | |
---|
381 | /** |
---|
382 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
383 | */ |
---|
384 | void WorldEntity::setHealthMax(float healthMax) |
---|
385 | { |
---|
386 | this->healthMax = healthMax; |
---|
387 | if (this->health > this->healthMax) |
---|
388 | { |
---|
389 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
---|
390 | this->health = this->healthMax; |
---|
391 | } |
---|
392 | this->updateHealthWidget(); |
---|
393 | } |
---|
394 | |
---|
395 | /** |
---|
396 | * @brief creates the HealthWidget |
---|
397 | * |
---|
398 | * since not all entities need an HealthWidget, it is only created on request. |
---|
399 | */ |
---|
400 | void WorldEntity::createHealthWidget() |
---|
401 | { |
---|
402 | if (this->healthWidget == NULL) |
---|
403 | { |
---|
404 | this->healthWidget = new GLGuiBar(); |
---|
405 | this->healthWidget->setSize2D(30,400); |
---|
406 | this->healthWidget->setAbsCoor2D(10,100); |
---|
407 | |
---|
408 | this->updateHealthWidget(); |
---|
409 | } |
---|
410 | else |
---|
411 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
---|
412 | } |
---|
413 | |
---|
414 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
415 | { |
---|
416 | this->healthMax += increaseHealth; |
---|
417 | this->updateHealthWidget(); |
---|
418 | } |
---|
419 | |
---|
420 | |
---|
421 | GLGuiWidget* WorldEntity::getHealthWidget() |
---|
422 | { |
---|
423 | this->createHealthWidget(); |
---|
424 | return this->healthWidget; |
---|
425 | } |
---|
426 | |
---|
427 | /** |
---|
428 | * @param visibility shows or hides the health-bar |
---|
429 | * (creates the widget if needed) |
---|
430 | */ |
---|
431 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
---|
432 | { |
---|
433 | if (visibility) |
---|
434 | { |
---|
435 | if (this->healthWidget != NULL) |
---|
436 | this->healthWidget->show(); |
---|
437 | else |
---|
438 | { |
---|
439 | this->createHealthWidget(); |
---|
440 | this->updateHealthWidget(); |
---|
441 | this->healthWidget->show(); |
---|
442 | } |
---|
443 | } |
---|
444 | else if (this->healthWidget != NULL) |
---|
445 | this->healthWidget->hide(); |
---|
446 | } |
---|
447 | |
---|
448 | /** |
---|
449 | * @brief updates the HealthWidget |
---|
450 | */ |
---|
451 | void WorldEntity::updateHealthWidget() |
---|
452 | { |
---|
453 | if (this->healthWidget != NULL) |
---|
454 | { |
---|
455 | this->healthWidget->setMaximum(this->healthMax); |
---|
456 | this->healthWidget->setValue(this->health); |
---|
457 | } |
---|
458 | } |
---|
459 | |
---|
460 | |
---|
461 | /** |
---|
462 | * DEBUG-DRAW OF THE BV-Tree. |
---|
463 | * @param depth What depth to draw |
---|
464 | * @param drawMode the mode to draw this entity under |
---|
465 | */ |
---|
466 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) const |
---|
467 | { |
---|
468 | glMatrixMode(GL_MODELVIEW); |
---|
469 | glPushMatrix(); |
---|
470 | /* translate */ |
---|
471 | glTranslatef (this->getAbsCoor ().x, |
---|
472 | this->getAbsCoor ().y, |
---|
473 | this->getAbsCoor ().z); |
---|
474 | /* rotate */ |
---|
475 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
476 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
477 | |
---|
478 | if (this->obbTree) |
---|
479 | this->obbTree->drawBV(depth, drawMode); |
---|
480 | glPopMatrix(); |
---|
481 | } |
---|
482 | |
---|
483 | |
---|
484 | /** |
---|
485 | * Debug the WorldEntity |
---|
486 | */ |
---|
487 | void WorldEntity::debugEntity() const |
---|
488 | { |
---|
489 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
---|
490 | this->debugNode(); |
---|
491 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
---|
492 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
493 | { |
---|
494 | if (models[i] != NULL) |
---|
495 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
---|
496 | } |
---|
497 | PRINT(0)("\n"); |
---|
498 | |
---|
499 | } |
---|
500 | |
---|
501 | |
---|
502 | |
---|
503 | |
---|
504 | /******************************************************************************************** |
---|
505 | NETWORK STUFF |
---|
506 | ********************************************************************************************/ |
---|
507 | |
---|
508 | |
---|
509 | /** |
---|
510 | * Writes data from network containing information about the state |
---|
511 | * @param data pointer to data |
---|
512 | * @param length length of data |
---|
513 | * @param sender hostID of sender |
---|
514 | */ |
---|
515 | int WorldEntity::writeState( const byte * data, int length, int sender ) |
---|
516 | { |
---|
517 | char* modelFileName; |
---|
518 | SYNCHELP_READ_BEGIN(); |
---|
519 | |
---|
520 | SYNCHELP_READ_FKT( PNode::writeState ); |
---|
521 | |
---|
522 | SYNCHELP_READ_STRINGM( modelFileName ); |
---|
523 | SYNCHELP_READ_FLOAT( scaling ); |
---|
524 | //check if modelFileName is relative to datadir or absolute |
---|
525 | |
---|
526 | |
---|
527 | PRINTF(0)("================ LOADING MODEL %s, %f\n", modelFileName, scaling); |
---|
528 | |
---|
529 | if ( strcmp(modelFileName, "") ) |
---|
530 | { |
---|
531 | loadModel( modelFileName, scaling); |
---|
532 | PRINTF(0)("modelfilename: %s\n", getModel( 0 )->getName()); |
---|
533 | } |
---|
534 | delete[] modelFileName; |
---|
535 | |
---|
536 | /*SYNCHELP_READ_STRINGM( modelFileName ); |
---|
537 | |
---|
538 | if ( strcmp(modelFileName, "") ) |
---|
539 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
---|
540 | { |
---|
541 | this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; |
---|
542 | strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); |
---|
543 | } |
---|
544 | else |
---|
545 | { |
---|
546 | this->md2TextureFileName = modelFileName; |
---|
547 | } |
---|
548 | */ |
---|
549 | |
---|
550 | return SYNCHELP_READ_N; |
---|
551 | } |
---|
552 | |
---|
553 | |
---|
554 | /** |
---|
555 | * data copied in data will bee sent to another host |
---|
556 | * @param data pointer to data |
---|
557 | * @param maxLength max length of data |
---|
558 | * @return the number of bytes writen |
---|
559 | */ |
---|
560 | int WorldEntity::readState( byte * data, int maxLength ) |
---|
561 | { |
---|
562 | SYNCHELP_WRITE_BEGIN(); |
---|
563 | |
---|
564 | SYNCHELP_WRITE_FKT( PNode::readState ); |
---|
565 | |
---|
566 | if ( getModel(0) && getModel(0)->getName() ) |
---|
567 | { |
---|
568 | char* name = (char*)(getModel( 0 )->getName()); |
---|
569 | |
---|
570 | if ( strstr(name, ResourceManager::getInstance()->getDataDir()) ) |
---|
571 | { |
---|
572 | name += strlen(ResourceManager::getInstance()->getDataDir()); |
---|
573 | } |
---|
574 | |
---|
575 | SYNCHELP_WRITE_STRING( name ); |
---|
576 | } |
---|
577 | else |
---|
578 | { |
---|
579 | SYNCHELP_WRITE_STRING(""); |
---|
580 | } |
---|
581 | |
---|
582 | SYNCHELP_WRITE_FLOAT( scaling ); |
---|
583 | /*if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) |
---|
584 | { |
---|
585 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); |
---|
586 | } |
---|
587 | else |
---|
588 | { |
---|
589 | SYNCHELP_WRITE_STRING(""); |
---|
590 | }*/ |
---|
591 | |
---|
592 | return SYNCHELP_WRITE_N; |
---|
593 | } |
---|