1 | /*! |
---|
2 | * @file world_entity.h |
---|
3 | * Definition of the basic WorldEntity |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _WORLD_ENTITY_H |
---|
7 | #define _WORLD_ENTITY_H |
---|
8 | |
---|
9 | #include "p_node.h" |
---|
10 | #include "synchronizeable.h" |
---|
11 | #include "model.h" |
---|
12 | |
---|
13 | #include "object_manager.h" |
---|
14 | #include "glincl.h" |
---|
15 | #include <vector> |
---|
16 | |
---|
17 | // FORWARD DECLARATION |
---|
18 | class SoundBuffer; |
---|
19 | class SoundSource; |
---|
20 | class BVTree; |
---|
21 | class Model; |
---|
22 | |
---|
23 | //class CharacterAttributes; |
---|
24 | |
---|
25 | |
---|
26 | //! Basis-class all interactive stuff in the world is derived from |
---|
27 | class WorldEntity : public PNode, public Synchronizeable |
---|
28 | { |
---|
29 | public: |
---|
30 | WorldEntity(const TiXmlElement* root = NULL); |
---|
31 | virtual ~WorldEntity (); |
---|
32 | |
---|
33 | void loadParams(const TiXmlElement* root); |
---|
34 | |
---|
35 | void loadModel(const char* fileName, float scaling = 1.0f, unsigned int modelNumber = 0); |
---|
36 | void setModel(Model* model, unsigned int modelNumber = 0); |
---|
37 | Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; }; |
---|
38 | |
---|
39 | inline void loadMD2Texture(const char* fileName) { this->md2TextureFileName = fileName; } |
---|
40 | |
---|
41 | bool buildObbTree(unsigned int depth); |
---|
42 | /** @returns a reference to the obb tree of this worldentity */ |
---|
43 | BVTree* getOBBTree() const { return this->obbTree; }; |
---|
44 | |
---|
45 | /** @param visibility if the Entity should be visible (been draw) */ |
---|
46 | void setVisibiliy (bool visibility) { this->bVisible = visibility; }; |
---|
47 | /** @returns true if the entity is visible, false otherwise */ |
---|
48 | inline bool isVisible() const { return this->bVisible; }; |
---|
49 | |
---|
50 | |
---|
51 | |
---|
52 | virtual void postSpawn (); |
---|
53 | virtual void leftWorld (); |
---|
54 | |
---|
55 | virtual void tick (float time); |
---|
56 | |
---|
57 | virtual void draw () const; |
---|
58 | |
---|
59 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
---|
60 | void drawBVTree(unsigned int depth, int drawMode) const; |
---|
61 | |
---|
62 | |
---|
63 | void debugWE() { this->debugEntity(); }; ///FIXME |
---|
64 | void debugEntity() const; |
---|
65 | |
---|
66 | |
---|
67 | /* @returns the Count of Faces on this WorldEntity */ |
---|
68 | //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; }; |
---|
69 | // void addAbility(Ability* ability); |
---|
70 | // void removeAbility(Ability* ability); |
---|
71 | // void setCharacterAttributes(CharacterAttributes* charAttr); |
---|
72 | // CharacterAttributes* getCharacterAttributes(); |
---|
73 | |
---|
74 | void toList(OM_LIST list); |
---|
75 | |
---|
76 | /** @returns a Reference to the objectListNumber to set. */ |
---|
77 | OM_LIST& getOMListNumber() { return this->objectListNumber; } |
---|
78 | /** @returns a Reference to the Iterator */ |
---|
79 | std::list<WorldEntity*>::iterator& getEntityIterator() { return this->objectListIterator; } |
---|
80 | |
---|
81 | int writeState(const byte* data, int length, int sender); |
---|
82 | int readState(byte* data, int maxLength ); |
---|
83 | |
---|
84 | protected: |
---|
85 | // CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
---|
86 | |
---|
87 | |
---|
88 | private: |
---|
89 | std::vector<Model*> models; //!< The model that should be loaded for this entity. |
---|
90 | const char* md2TextureFileName; //!< the file name of the md2 model texture, only if this |
---|
91 | BVTree* obbTree; //!< this is the obb tree reference needed for collision detection |
---|
92 | |
---|
93 | bool bCollide; //!< If it should be considered for the collisiontest. |
---|
94 | bool bVisible; //!< If it should be visible. |
---|
95 | |
---|
96 | OM_LIST objectListNumber; //!< The ObjectList from ObjectManager this Entity is in. |
---|
97 | std::list<WorldEntity*>::iterator objectListIterator; //!< The iterator position of this Entity in the given list of the ObjectManager. |
---|
98 | |
---|
99 | float scaling; |
---|
100 | |
---|
101 | |
---|
102 | }; |
---|
103 | |
---|
104 | #endif /* _WORLD_ENTITY_H */ |
---|