[4866] | 1 | /*! |
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[5039] | 2 | * @file key_mapper.h |
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[4836] | 3 | * a construct to map player defined keys to SDL keys |
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[4367] | 4 | |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _KEY_MAPPER_H |
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| 8 | #define _KEY_MAPPER_H |
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| 9 | |
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| 10 | |
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| 11 | #include "base_object.h" |
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[5915] | 12 | //#include "event_def.h" |
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[4367] | 13 | |
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[4866] | 14 | class IniParser; |
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[4367] | 15 | |
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[4452] | 16 | //! A mapping from key-name to key-id |
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[4400] | 17 | typedef struct orxKeyMapping |
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| 18 | { |
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| 19 | int* pValue; |
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[4402] | 20 | char* pName; |
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[4400] | 21 | }; |
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[4386] | 22 | |
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[4400] | 23 | |
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[4367] | 24 | //! The map class functionalities |
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| 25 | class KeyMapper : public BaseObject { |
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| 26 | |
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| 27 | public: |
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| 28 | KeyMapper(); |
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| 29 | virtual ~KeyMapper(); |
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| 30 | |
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[7205] | 31 | void loadKeyBindings(const std::string& fileName = "" ); |
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[4866] | 32 | void loadKeyBindings(IniParser* iniParser); |
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[4368] | 33 | |
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[4389] | 34 | void debug(); |
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| 35 | |
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[4368] | 36 | private: |
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[7203] | 37 | int* nameToIndex (const std::string& name); |
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| 38 | void mapKeys(const std::string& name, int* index); |
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[4368] | 39 | |
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| 40 | public: |
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[6997] | 41 | static int PEV_FORWARD; //!< forward button |
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| 42 | static int PEV_BACKWARD; //!< backward buttton |
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[4452] | 43 | static int PEV_LEFT; //!< left button |
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| 44 | static int PEV_RIGHT; //!< right button |
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[6998] | 45 | static int PEV_UP; //!< up button |
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| 46 | static int PEV_DOWN; //!< down button |
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[4866] | 47 | |
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[5978] | 48 | static int PEV_ROLL_LEFT; //!< rolls left |
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| 49 | static int PEV_ROLL_RIGHT; //!< rolls right |
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| 50 | |
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[4452] | 51 | static int PEV_STRAFE_LEFT; //!< strafe left button |
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| 52 | static int PEV_STRAFE_RIGHT; //!< strafe right button |
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[4866] | 53 | |
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[4452] | 54 | static int PEV_FIRE1; //!< fire button 1 |
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| 55 | static int PEV_FIRE2; //!< fire button 2 |
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| 56 | static int PEV_PREVIOUS_WEAPON; //!< prev weapon button |
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| 57 | static int PEV_NEXT_WEAPON; //!< next weapon button |
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[4368] | 58 | |
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[6998] | 59 | static int PEV_CHANGE_SHIP; //!< The button to change the Ship. |
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| 60 | |
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[4452] | 61 | static int PEV_VIEW0; //!< view 0 button |
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| 62 | static int PEV_VIEW1; //!< view 1 button |
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| 63 | static int PEV_VIEW2; //!< view 2 button |
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| 64 | static int PEV_VIEW3; //!< view 3 button |
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| 65 | static int PEV_VIEW4; //!< view 4 button |
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| 66 | static int PEV_VIEW5; //!< view 5 button |
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[4368] | 67 | |
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[4452] | 68 | static int PEV_NEXT_WORLD; //!< next world button |
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| 69 | static int PEV_PREVIOUS_WORLD; //!< prev world button |
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[4410] | 70 | |
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[4452] | 71 | static int PEV_PAUSE; //!< pause button |
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| 72 | static int PEV_QUIT; //!< quit button |
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[4410] | 73 | |
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[4368] | 74 | private: |
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[5915] | 75 | int coord[2]; //!< temp place to save variables in nameToIndex() function |
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[4367] | 76 | }; |
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| 77 | |
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[4400] | 78 | |
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| 79 | |
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| 80 | |
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[4367] | 81 | #endif /* _KEY_MAPPER_H */ |
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