1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | */ |
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16 | |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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18 | |
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19 | #include "fog_effect.h" |
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20 | |
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21 | #include "util/loading/load_param.h" |
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22 | #include "util/loading/factory.h" |
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23 | |
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24 | #include "glincl.h" |
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25 | |
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26 | |
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27 | |
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28 | using namespace std; |
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29 | |
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30 | CREATE_FACTORY(FogEffect, CL_FOG_EFFECT); |
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31 | |
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32 | |
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33 | /** |
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34 | * default constructor |
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35 | * @param root The XML-element to load the FogEffect from |
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36 | */ |
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37 | FogEffect::FogEffect(const TiXmlElement* root) |
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38 | { |
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39 | this->setClassID(CL_FOG_EFFECT, "FogEffect"); |
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40 | |
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41 | this->fogMode = GL_LINEAR; |
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42 | this->fogDensity = 0.001f; |
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43 | this->fogStart = 10.0f; |
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44 | this->fogEnd = 1000.0f; |
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45 | |
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46 | if (root != NULL) |
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47 | this->loadParams(root); |
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48 | |
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49 | this->activate(); |
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50 | } |
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51 | |
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52 | |
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53 | /** |
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54 | * destroys a FogEffect |
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55 | */ |
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56 | FogEffect::~FogEffect() |
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57 | { |
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58 | this->deactivate(); |
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59 | } |
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60 | |
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61 | |
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62 | /** |
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63 | * @param root The XML-element to load the FogEffect from |
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64 | */ |
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65 | void FogEffect::loadParams(const TiXmlElement* root) |
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66 | { |
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67 | GraphicsEffect::loadParams(root); |
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68 | |
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69 | |
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70 | LoadParam(root, "fog-mode", this, FogEffect, setFogMode) |
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71 | .describe("sets the the fog mode {GL_LINEAR, GL_EXP, GL_EXP2}"); |
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72 | |
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73 | LoadParam(root, "fog-density", this, FogEffect, setFogDensity) |
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74 | .describe("sets the the fog density of the exponentionl functions"); |
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75 | |
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76 | LoadParam(root, "fog-color", this, FogEffect, setFogColor) |
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77 | .describe("sets the fog color"); |
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78 | |
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79 | } |
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80 | |
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81 | |
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82 | /** |
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83 | * initializes the fog effect |
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84 | */ |
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85 | bool FogEffect::init() |
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86 | {} |
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87 | |
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88 | |
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89 | /** |
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90 | * activates the fog effect |
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91 | */ |
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92 | bool FogEffect::activate() |
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93 | { |
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94 | PRINTF(0)( "Enabling Fog Effect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity, |
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95 | this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z); |
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96 | |
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97 | glEnable(GL_FOG); |
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98 | { |
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99 | // GLfloat fogColor[4] = {0.7, 0.6, 0.6, 1.0}; |
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100 | GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; |
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101 | |
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102 | glFogi(GL_FOG_MODE, this->fogMode); |
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103 | glFogfv(GL_FOG_COLOR, fogColor); |
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104 | glFogf(GL_FOG_DENSITY, this->fogDensity); |
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105 | glHint(GL_FOG_HINT, GL_DONT_CARE); |
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106 | glFogf(GL_FOG_START, this->fogStart); |
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107 | glFogf(GL_FOG_END, this->fogEnd); |
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108 | |
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109 | //glFogi(GL_FOG_COORDINATE_SOURCE, GL_FOG_COORDINATE); |
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110 | } |
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111 | glClearColor(0.5, 0.5, 0.5, 1.0); |
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112 | } |
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113 | |
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114 | |
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115 | /** |
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116 | * deactivates the fog effect |
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117 | */ |
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118 | bool FogEffect::deactivate() |
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119 | { |
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120 | glDisable(GL_FOG); |
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121 | } |
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122 | |
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123 | |
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124 | /** |
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125 | * converts a gl mode char to a GLint |
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126 | * @param mode the mode character |
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127 | */ |
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128 | GLint FogEffect::charToFogMode(const char* mode) |
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129 | { |
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130 | if( !strcmp( "GL_LINEAR", mode)) |
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131 | return GL_LINEAR; |
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132 | else if( !strcmp("GL_EXP", mode)) |
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133 | return GL_EXP; |
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134 | else if(!strcmp("GL_EXP2", mode) ) |
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135 | return GL_EXP2; |
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136 | else |
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137 | return -1; |
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138 | } |
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139 | |
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