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1 | /** |
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2 | * @file fog_effect.h |
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3 | * atmospheric fog |
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4 | */ |
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5 | |
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6 | #ifndef _FOG_EFFECT |
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7 | #define _FOG_EFFECT |
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8 | |
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9 | #include "vector.h" |
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10 | #include "graphics_effect.h" |
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11 | |
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12 | class TiXmlElement; |
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13 | |
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14 | //! A class that handles FogEffects. The FogEffectManager operates on this. |
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15 | class FogEffect : public GraphicsEffect |
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16 | { |
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17 | public: |
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18 | FogEffect(const TiXmlElement* root = NULL); |
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19 | virtual ~FogEffect(); |
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20 | |
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21 | virtual void loadParams(const TiXmlElement* root); |
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22 | |
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23 | virtual bool init(); |
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24 | |
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25 | virtual bool activate(); |
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26 | virtual bool deactivate(); |
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27 | |
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28 | inline void setFogMode(const char* mode) { this->fogMode = this->charToFogMode(mode); } |
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29 | inline void setFogDensity(float density) { this->fogDensity = density; } |
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30 | inline void setFogRange(float start, float end) { this->fogStart = start; this->fogEnd = end; } |
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31 | inline void setFogColor(float r, float g, float b) { this->colorVector = Vector(r, g, b); } |
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32 | |
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33 | |
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34 | private: |
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35 | GLint charToFogMode(const char* mode); |
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36 | |
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37 | |
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38 | private: |
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39 | GLint fogMode; |
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40 | GLfloat fogDensity; |
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41 | GLfloat fogStart; |
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42 | GLfloat fogEnd; |
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43 | Vector colorVector; |
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44 | }; |
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45 | |
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46 | |
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47 | #endif /* _FOG_EFFECT */ |
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