1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
---|
17 | |
---|
18 | #include "text.h" |
---|
19 | #include "font.h" |
---|
20 | |
---|
21 | #include "graphics_engine.h" |
---|
22 | #include "util/loading/resource_manager.h" |
---|
23 | #include "class_list.h" |
---|
24 | #include "debug.h" |
---|
25 | #include "p_node.h" |
---|
26 | |
---|
27 | using namespace std; |
---|
28 | |
---|
29 | /** |
---|
30 | * creates a new Text Element |
---|
31 | * @param fontFile the Font to render this text in |
---|
32 | * @param type The renderType to display this font in |
---|
33 | */ |
---|
34 | Text::Text(const std::string& fontFile, unsigned int textSize) |
---|
35 | { |
---|
36 | this->init(); |
---|
37 | |
---|
38 | if (!fontFile.empty()) |
---|
39 | this->setFont(fontFile, FONT_DEFAULT_RENDER_SIZE); |
---|
40 | this->setSizeY2D(textSize); |
---|
41 | } |
---|
42 | |
---|
43 | /** |
---|
44 | * deletes a Text out of memory |
---|
45 | * |
---|
46 | * This also ereases the text from the textList of the TextEngine |
---|
47 | */ |
---|
48 | Text::~Text() |
---|
49 | { |
---|
50 | if (this->font != NULL && this->font != Font::getDefaultFont()) |
---|
51 | ResourceManager::getInstance()->unload(this->font); |
---|
52 | |
---|
53 | if (this->text) |
---|
54 | delete[] this->text; |
---|
55 | } |
---|
56 | |
---|
57 | /** |
---|
58 | * initializes Text |
---|
59 | */ |
---|
60 | void Text::init() |
---|
61 | { |
---|
62 | this->setClassID(CL_TEXT, "Text"); |
---|
63 | |
---|
64 | // initialize this Text |
---|
65 | this->font = NULL; |
---|
66 | this->text = NULL; |
---|
67 | this->externText = NULL; |
---|
68 | this->setAlignment(TEXT_DEFAULT_ALIGNMENT); |
---|
69 | this->blending = TEXT_DEFAULT_BLENDING; |
---|
70 | this->color = TEXT_DEFAULT_COLOR; |
---|
71 | this->setSize(TEXT_DEFAULT_SIZE); |
---|
72 | this->setText(NULL); |
---|
73 | } |
---|
74 | |
---|
75 | /** |
---|
76 | * sets the Font of this Text to font from fontFile |
---|
77 | * @param fontFile the File to load the Font from. |
---|
78 | * @param fontSize the Size of the Font |
---|
79 | */ |
---|
80 | void Text::setFont(const std::string& fontFile, unsigned int fontSize) |
---|
81 | { |
---|
82 | Font* tmpFont; |
---|
83 | Text* newText; |
---|
84 | Vector tmpVec; |
---|
85 | |
---|
86 | // unloading the Font if we alrady have one loaded. |
---|
87 | if (this->font != NULL && this->font != Font::getDefaultFont()) |
---|
88 | ResourceManager::getInstance()->unload(this->font); |
---|
89 | this->font = NULL; |
---|
90 | |
---|
91 | // load a new Font |
---|
92 | if (!fontFile.empty()) |
---|
93 | { |
---|
94 | tmpFont = (Font*)ResourceManager::getInstance()->load(fontFile, TTF, RP_GAME, (int)fontSize); |
---|
95 | if (tmpFont != NULL) |
---|
96 | this->font = tmpFont; |
---|
97 | else |
---|
98 | PRINTF(2)("Font %s could not be loaded, probably file not found\n", fontFile.c_str()); |
---|
99 | } |
---|
100 | } |
---|
101 | |
---|
102 | /** |
---|
103 | * Sets a new Text to the font |
---|
104 | * @param text the new text to set |
---|
105 | */ |
---|
106 | void Text::setText(const char* text, bool isExtern) |
---|
107 | { |
---|
108 | if (isExtern) |
---|
109 | { |
---|
110 | this->externText = text; |
---|
111 | |
---|
112 | if (unlikely(this->text != NULL)) |
---|
113 | { |
---|
114 | delete[] this->text; |
---|
115 | this->text = NULL; |
---|
116 | } |
---|
117 | } |
---|
118 | else |
---|
119 | { |
---|
120 | this->externText = NULL; |
---|
121 | if (this->text) |
---|
122 | delete[] this->text; |
---|
123 | if (text != NULL) |
---|
124 | { |
---|
125 | this->text = new char[strlen(text)+1]; |
---|
126 | strcpy(this->text, text); |
---|
127 | } |
---|
128 | else |
---|
129 | this->text = NULL; |
---|
130 | } |
---|
131 | |
---|
132 | // setting up the Text-Width if DYNAMIC |
---|
133 | // if (this->type & TEXT_RENDER_DYNAMIC && this->getAlignment() != TEXT_ALIGN_LEFT && this->font != NULL) |
---|
134 | const Font* calcSizeFont = this->font; |
---|
135 | if (calcSizeFont != NULL || (calcSizeFont = Font::getDefaultFont()) != NULL) |
---|
136 | { |
---|
137 | Glyph** glyphArray = calcSizeFont->getGlyphArray(); |
---|
138 | |
---|
139 | float width = 0; |
---|
140 | const char* tmpText = this->externText; |
---|
141 | if (this->externText == NULL) |
---|
142 | tmpText = this->text; |
---|
143 | if (tmpText != NULL) |
---|
144 | { |
---|
145 | while (*tmpText != '\0') |
---|
146 | { |
---|
147 | if(glyphArray[*tmpText] != NULL) |
---|
148 | { |
---|
149 | width += glyphArray[*tmpText]->advance; |
---|
150 | } |
---|
151 | tmpText++; |
---|
152 | } |
---|
153 | this->setSizeX2D(width *this->getSizeY2D()); |
---|
154 | } |
---|
155 | } |
---|
156 | } |
---|
157 | |
---|
158 | /** |
---|
159 | * draws the Text |
---|
160 | */ |
---|
161 | void Text::draw() const |
---|
162 | { |
---|
163 | glPushMatrix(); |
---|
164 | // transform for alignment. |
---|
165 | if (this->getAlignment() == TEXT_ALIGN_RIGHT) |
---|
166 | glTranslatef(-this->getSizeX2D(), 0, 0); |
---|
167 | else if (this->getAlignment() == TEXT_ALIGN_CENTER || this->getAlignment() == TEXT_ALIGN_SCREEN_CENTER) |
---|
168 | glTranslatef(-this->getSizeX2D()/2, 0, 0); |
---|
169 | |
---|
170 | // drawing this Text. |
---|
171 | // setting the Blending effects |
---|
172 | glColor4f(this->color.x, this->color.y, this->color.z, this->blending); |
---|
173 | glEnable(GL_BLEND); |
---|
174 | glEnable(GL_TEXTURE_2D); |
---|
175 | glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
---|
176 | |
---|
177 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_MODULATE ); |
---|
178 | |
---|
179 | Glyph** glyphArray; |
---|
180 | if (likely (this->font != NULL)) |
---|
181 | { |
---|
182 | glyphArray = this->font->getGlyphArray(); |
---|
183 | glBindTexture(GL_TEXTURE_2D, font->getTexture()); |
---|
184 | } |
---|
185 | else |
---|
186 | { |
---|
187 | if (unlikely(Font::getDefaultFont() == NULL)) |
---|
188 | Font::initDefaultFont(); |
---|
189 | glyphArray = Font::getDefaultFont()->getGlyphArray(); |
---|
190 | glBindTexture(GL_TEXTURE_2D, Font::getDefaultFont()->getTexture()); |
---|
191 | } |
---|
192 | const char* tmpText = this->externText; |
---|
193 | if (this->externText == NULL) |
---|
194 | tmpText = this->text; |
---|
195 | if (likely(tmpText != NULL)) |
---|
196 | { |
---|
197 | glTranslatef(getAbsCoor2D().x, getAbsCoor2D().y, 0); |
---|
198 | glRotatef(this->getAbsDir2D(), 0, 0, 1); |
---|
199 | Glyph* tmpGlyph; |
---|
200 | float posX = 0.0f; |
---|
201 | |
---|
202 | glBegin(GL_QUADS); |
---|
203 | while (likely(*tmpText != '\0')) |
---|
204 | { |
---|
205 | if(likely((tmpGlyph = glyphArray[*tmpText]) != NULL)) |
---|
206 | { |
---|
207 | glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[2]); |
---|
208 | glVertex2d(posX+tmpGlyph->width*this->getSizeY2D(), 0); |
---|
209 | |
---|
210 | glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[3]); |
---|
211 | glVertex2d(posX+tmpGlyph->width*this->getSizeY2D(), this->getSizeY2D()); |
---|
212 | |
---|
213 | glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[3]); |
---|
214 | glVertex2d(posX, this->getSizeY2D()); |
---|
215 | |
---|
216 | glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[2]); |
---|
217 | glVertex2d(posX, 0); |
---|
218 | |
---|
219 | posX += tmpGlyph->advance * this->getSizeY2D(); |
---|
220 | } |
---|
221 | ++tmpText; |
---|
222 | } |
---|
223 | glEnd(); |
---|
224 | } |
---|
225 | |
---|
226 | glPopMatrix(); |
---|
227 | } |
---|
228 | |
---|
229 | /** |
---|
230 | * prints out some nice debug information about this text |
---|
231 | */ |
---|
232 | void Text::debug() const |
---|
233 | { |
---|
234 | if (this->externText == NULL) |
---|
235 | PRINT(0)("=== TEXT: %s ===\n", this->text); |
---|
236 | else |
---|
237 | PRINT(0)("=== TEXT: %s ===\n", this->externText); |
---|
238 | |
---|
239 | if (this->getBindNode()) |
---|
240 | PRINT(0)("is bind to %s; ref=%p\n", this->getBindNode()->getName(), this->getBindNode()); |
---|
241 | PRINT(0)("Color: %0.2f %0.2f %0.2f\n", this->color.x, this->color.y, this->color.z); |
---|
242 | } |
---|
243 | |
---|
244 | |
---|
245 | //////////// |
---|
246 | /// UTIL /// |
---|
247 | //////////// |
---|
248 | /** |
---|
249 | * Loads a Font from an SDL_surface into a texture. |
---|
250 | * @param surface The surface to make the texture of |
---|
251 | * @param texCoord The texture coordinates of the 4 corners of the texture |
---|
252 | * @returns the ID of the texture |
---|
253 | */ |
---|
254 | GLuint Text::loadTexture(SDL_Surface *surface, TexCoord* texCoord) |
---|
255 | { |
---|
256 | GLuint texture; |
---|
257 | int w, h; |
---|
258 | SDL_Surface *image; |
---|
259 | SDL_Rect area; |
---|
260 | Uint32 saved_flags; |
---|
261 | Uint8 saved_alpha; |
---|
262 | |
---|
263 | /* Use the surface width and height expanded to powers of 2 */ |
---|
264 | w = powerOfTwo(surface->w); |
---|
265 | h = powerOfTwo(surface->h); |
---|
266 | if (texCoord != NULL) |
---|
267 | { |
---|
268 | texCoord->minU = 0.0f; |
---|
269 | texCoord->minV = 0.0f; |
---|
270 | texCoord->maxU = (GLfloat)surface->w / w; |
---|
271 | texCoord->maxV = (GLfloat)surface->h / h; |
---|
272 | } |
---|
273 | image = SDL_CreateRGBSurface(SDL_SWSURFACE, |
---|
274 | w, h, |
---|
275 | 32, |
---|
276 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
---|
277 | 0x000000FF, |
---|
278 | 0x0000FF00, |
---|
279 | 0x00FF0000, |
---|
280 | 0xFF000000 |
---|
281 | #else |
---|
282 | 0xFF000000, |
---|
283 | 0x00FF0000, |
---|
284 | 0x0000FF00, |
---|
285 | 0x000000FF |
---|
286 | #endif |
---|
287 | ); |
---|
288 | if ( image == NULL ) { |
---|
289 | return 0; |
---|
290 | } |
---|
291 | |
---|
292 | /* Save the alpha blending attributes */ |
---|
293 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
---|
294 | saved_alpha = surface->format->alpha; |
---|
295 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
---|
296 | SDL_SetAlpha(surface, 0, 0); |
---|
297 | } |
---|
298 | |
---|
299 | /* Copy the surface into the GL texture image */ |
---|
300 | area.x = 0; |
---|
301 | area.y = 0; |
---|
302 | area.w = surface->w; |
---|
303 | area.h = surface->h; |
---|
304 | SDL_BlitSurface(surface, &area, image, &area); |
---|
305 | |
---|
306 | /* Restore the alpha blending attributes */ |
---|
307 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
---|
308 | SDL_SetAlpha(surface, saved_flags, saved_alpha); |
---|
309 | } |
---|
310 | |
---|
311 | /* Create an OpenGL texture for the image */ |
---|
312 | glGenTextures(1, &texture); |
---|
313 | glBindTexture(GL_TEXTURE_2D, texture); |
---|
314 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
---|
315 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
316 | glTexImage2D(GL_TEXTURE_2D, |
---|
317 | 0, |
---|
318 | GL_RGBA, |
---|
319 | w, h, |
---|
320 | 0, |
---|
321 | GL_RGBA, |
---|
322 | GL_UNSIGNED_BYTE, |
---|
323 | image->pixels); |
---|
324 | SDL_FreeSurface(image); /* No longer needed the data */ |
---|
325 | |
---|
326 | return texture; |
---|
327 | } |
---|
328 | |
---|
329 | /** |
---|
330 | * Quick utility function for texture creation |
---|
331 | * @param input an integer |
---|
332 | * @returns the next bigger 2^n-integer than input |
---|
333 | */ |
---|
334 | int Text::powerOfTwo(int input) |
---|
335 | { |
---|
336 | int value = 1; |
---|
337 | |
---|
338 | while ( value < input ) |
---|
339 | value <<= 1; |
---|
340 | return value; |
---|
341 | } |
---|