1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "shell_input.h" |
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19 | |
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20 | |
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21 | |
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22 | #include "shell_command.h" |
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23 | #include "shell_command_class.h" |
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24 | #include "shell_completion.h" |
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25 | #include "event_handler.h" |
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26 | |
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27 | #include "debug.h" |
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28 | #include "compiler.h" |
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29 | #include "stdlibincl.h" |
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30 | #include "key_names.h" |
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31 | |
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32 | |
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33 | using namespace std; |
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34 | |
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35 | SHELL_COMMAND(help, ShellInput, help) |
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36 | ->describe("retrieve some help about the input mode") |
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37 | ->setAlias("help"); |
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38 | |
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39 | /** |
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40 | * constructor |
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41 | * this also generates a ShellCompletion automatically. |
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42 | */ |
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43 | ShellInput::ShellInput () : Text ("") |
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44 | { |
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45 | this->pressedKey = SDLK_FIRST; |
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46 | this->setClassID(CL_SHELL_INPUT, "ShellInput"); |
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47 | |
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48 | this->inputLine = new char[1]; |
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49 | this->inputLine[0] = '\0'; |
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50 | this->historyIT = this->history.begin(); |
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51 | this->setHistoryLength(50); |
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52 | this->historyScrolling = false; |
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53 | this->delayed = 0; |
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54 | this->setRepeatDelay(.3, .05); |
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55 | |
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56 | // subscribe all keyboard commands to ES_SEHLL |
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57 | EventHandler* evh = EventHandler::getInstance(); |
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58 | for (int i = 1; i < SDLK_LAST; i++) |
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59 | { |
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60 | if (!evh->isSubscribed(ES_SHELL, i)) |
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61 | evh->subscribe(this, ES_SHELL, i); |
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62 | } |
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63 | this->completion = new ShellCompletion(this); |
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64 | } |
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65 | |
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66 | /** |
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67 | * standard deconstructor |
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68 | */ |
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69 | ShellInput::~ShellInput () |
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70 | { |
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71 | // delete what has to be deleted here |
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72 | delete[] this->inputLine; |
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73 | delete this->completion; |
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74 | |
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75 | while (!this->history.empty()) |
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76 | { |
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77 | delete[] this->history.front(); |
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78 | this->history.pop_front(); |
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79 | } |
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80 | } |
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81 | |
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82 | /** |
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83 | * sets the Repeate-delay and rate |
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84 | * @param repeatDelay the Delay it takes, to repeate a key |
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85 | * @param repeatRate the rate to repeate a pressed key |
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86 | */ |
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87 | void ShellInput::setRepeatDelay(float repeatDelay, float repeatRate) |
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88 | { |
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89 | this->repeatDelay = repeatDelay; |
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90 | this->repeatRate = repeatRate; |
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91 | } |
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92 | |
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93 | /** |
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94 | * deletes the InputLine |
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95 | */ |
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96 | void ShellInput::flush() |
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97 | { |
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98 | if (likely(this->inputLine != NULL)) |
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99 | { |
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100 | delete[] this->inputLine; |
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101 | } |
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102 | this->inputLine = new char[1]; |
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103 | *this->inputLine = '\0'; |
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104 | this->setText(this->inputLine, true); |
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105 | } |
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106 | |
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107 | /** |
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108 | * sets the entire text of the InputLine to text |
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109 | * @param text the new Text to set as InputLine |
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110 | */ |
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111 | void ShellInput::setInputText(const char* text) |
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112 | { |
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113 | delete[] this->inputLine; |
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114 | if (text == NULL) |
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115 | { |
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116 | this->inputLine = new char[1]; |
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117 | this->inputLine[0] = '\0'; |
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118 | } |
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119 | else |
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120 | { |
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121 | this->inputLine = new char[strlen(text)+1]; |
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122 | strcpy(this->inputLine, text); |
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123 | } |
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124 | this->setText(this->inputLine, true); |
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125 | } |
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126 | |
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127 | |
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128 | /** |
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129 | * adds one character to the inputLine |
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130 | * @param character the character to add to the inputLine |
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131 | */ |
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132 | void ShellInput::addCharacter(char character) |
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133 | { |
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134 | if (this->historyScrolling) |
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135 | { |
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136 | delete[] this->history.back(); |
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137 | this->history.pop_back(); |
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138 | this->historyScrolling = false; |
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139 | } |
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140 | |
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141 | char* addCharLine = new char[strlen(this->inputLine)+2]; |
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142 | |
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143 | sprintf(addCharLine, "%s%c", this->inputLine, character); |
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144 | delete[] this->inputLine; |
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145 | this->inputLine = addCharLine; |
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146 | this->setText(this->inputLine, true); |
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147 | } |
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148 | |
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149 | /** |
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150 | * adds multiple Characters to thr inputLine |
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151 | * @param characters a \\0 terminated char-array to add to the InputLine |
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152 | */ |
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153 | void ShellInput::addCharacters(const char* characters) |
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154 | { |
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155 | if (this->historyScrolling) |
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156 | { |
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157 | delete[] this->history.back(); |
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158 | this->history.pop_back(); |
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159 | this->historyScrolling = false; |
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160 | } |
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161 | |
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162 | char* addCharLine = new char[strlen(this->inputLine)+strlen(characters)+1]; |
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163 | |
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164 | sprintf(addCharLine, "%s%s", this->inputLine, characters); |
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165 | delete[] this->inputLine; |
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166 | this->inputLine = addCharLine; |
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167 | this->setText(this->inputLine, true); |
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168 | } |
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169 | |
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170 | /** |
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171 | * removes characterCount characters from the InputLine |
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172 | * @param characterCount the count of Characters to remove from the input Line |
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173 | */ |
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174 | void ShellInput::removeCharacters(unsigned int characterCount) |
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175 | { |
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176 | if (this->historyScrolling) |
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177 | { |
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178 | delete[] this->history.back(); |
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179 | this->history.pop_back(); |
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180 | this->historyScrolling = false; |
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181 | } |
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182 | |
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183 | if (strlen(this->inputLine) == 0) |
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184 | return; |
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185 | |
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186 | if (characterCount > strlen(this->inputLine)) |
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187 | characterCount = strlen(this->inputLine); |
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188 | |
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189 | char* removeCharLine = new char[strlen(this->inputLine)-characterCount+1]; |
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190 | |
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191 | strncpy(removeCharLine, this->inputLine, strlen(this->inputLine)-characterCount); |
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192 | removeCharLine[strlen(this->inputLine)-characterCount] = '\0'; |
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193 | delete[] this->inputLine; |
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194 | this->inputLine = removeCharLine; |
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195 | this->setText(this->inputLine, true); |
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196 | } |
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197 | |
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198 | /** |
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199 | * executes the command stored in the inputLine |
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200 | * @return true if the command was commited successfully, false otherwise |
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201 | */ |
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202 | bool ShellInput::executeCommand() |
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203 | { |
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204 | ShellBuffer::addBufferLineStatic("Execute Command: %s\n", this->inputLine); |
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205 | |
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206 | if (strlen(this->inputLine) == 0) |
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207 | return false; |
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208 | |
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209 | char* newCommand = new char[strlen(this->inputLine)+1]; |
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210 | strcpy(newCommand, this->inputLine); |
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211 | |
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212 | ShellCommand::execute(newCommand); |
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213 | |
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214 | // removing the eventually added Entry (from scrolling) to the List |
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215 | if (this->historyScrolling) |
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216 | { |
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217 | delete[] this->history.back(); |
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218 | this->history.pop_back(); |
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219 | this->historyScrolling = false; |
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220 | } |
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221 | |
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222 | // adding the new Command to the History |
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223 | this->history.push_back(newCommand); |
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224 | if (this->history.size() > this->historyLength) |
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225 | { |
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226 | delete[] this->history.front(); |
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227 | this->history.pop_front(); |
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228 | } |
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229 | |
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230 | this->flush(); |
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231 | |
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232 | return true; |
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233 | } |
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234 | |
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235 | |
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236 | /** |
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237 | * moves one entry up in the history. |
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238 | */ |
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239 | void ShellInput::historyMoveUp() |
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240 | { |
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241 | if (!this->historyScrolling) |
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242 | { |
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243 | char* currentText = new char[strlen(this->inputLine)+1]; |
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244 | strcpy(currentText, this->inputLine); |
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245 | this->history.push_back(currentText); |
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246 | this->historyScrolling = true; |
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247 | this->historyIT = --this->history.end(); |
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248 | } |
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249 | |
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250 | if(this->historyIT != this->history.begin()) |
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251 | { |
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252 | char* prevElem = *(--this->historyIT); |
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253 | if (prevElem == NULL) |
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254 | return; |
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255 | else |
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256 | { |
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257 | this->flush(); |
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258 | this->setInputText(prevElem); |
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259 | } |
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260 | } |
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261 | } |
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262 | |
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263 | /** |
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264 | * moves one entry down in the history |
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265 | */ |
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266 | void ShellInput::historyMoveDown() |
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267 | { |
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268 | if (!this->historyScrolling) |
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269 | return; |
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270 | if (this->historyIT != this->history.end()) |
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271 | { |
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272 | char* nextElem = *(++this->historyIT); |
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273 | if (nextElem == NULL) |
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274 | return; |
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275 | else |
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276 | { |
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277 | this->flush(); |
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278 | this->setInputText(nextElem); |
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279 | } |
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280 | } |
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281 | } |
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282 | |
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283 | |
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284 | /** |
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285 | * prints out some nice help about the Shell |
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286 | */ |
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287 | void ShellInput::help(const char* className, const char* functionName) |
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288 | { |
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289 | printf("%s::%s\n", className, functionName); |
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290 | |
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291 | if (strlen(className) == 0) |
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292 | { |
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293 | PRINT(0)("Help for the most important Shell-commands\n"); |
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294 | PRINT(0)("F1 - HELP; F2 - DEBUG; '`' - open/close shell\n"); |
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295 | PRINT(0)("input order:\n"); |
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296 | PRINT(0)("ClassName [objectName] function [parameter1, [parameter2 ...]] or\n"); |
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297 | PRINT(0)("Alias [parameter]\n"); |
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298 | PRINT(0)("- Also try 'help className'"); |
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299 | } |
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300 | else if (strlen (className) > 0 && strlen (functionName) == 0) |
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301 | { |
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302 | ShellCommandClass::help(className); |
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303 | //PRINTF(1)("%s::%s\n", className, functionName); |
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304 | } |
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305 | } |
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306 | |
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307 | /** |
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308 | * ticks the ShellInput |
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309 | * @param dt the time passed since the last update |
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310 | */ |
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311 | void ShellInput::tick(float dt) |
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312 | { |
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313 | if (this->delayed > 0.0) |
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314 | this->delayed -= dt; |
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315 | else if (this->pressedKey != SDLK_FIRST ) |
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316 | { |
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317 | this->delayed = this->repeatRate; |
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318 | switch (this->pressedKey ) |
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319 | { |
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320 | case SDLK_BACKSPACE: |
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321 | this->removeCharacters(1); |
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322 | break; |
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323 | case SDLK_UP: |
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324 | this->historyMoveUp(); |
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325 | break; |
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326 | case SDLK_DOWN: |
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327 | this->historyMoveDown(); |
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328 | break; |
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329 | default: |
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330 | { |
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331 | if (likely(pressedKey < 127)) |
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332 | this->addCharacter(this->pressedKey); |
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333 | } |
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334 | } |
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335 | } |
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336 | } |
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337 | |
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338 | /** |
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339 | * listens for some event |
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340 | * @param event the Event happened |
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341 | */ |
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342 | void ShellInput::process(const Event &event) |
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343 | { |
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344 | if (event.bPressed) |
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345 | { |
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346 | PRINTF(5)("Shell received command %s\n", SDLKToKeyname(event.type)); |
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347 | if (event.type == SDLK_F1) |
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348 | this->help(); |
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349 | else if (event.type == SDLK_F2) |
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350 | { |
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351 | ;//this->debug(); |
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352 | } |
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353 | else if (event.type == SDLK_UP) |
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354 | { |
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355 | this->historyMoveUp(); |
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356 | this->pressedKey = event.type; |
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357 | } |
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358 | else if (event.type == SDLK_DOWN) |
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359 | { |
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360 | this->historyMoveDown(); |
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361 | this->pressedKey = event.type; |
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362 | } |
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363 | else if (event.type == SDLK_TAB) |
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364 | this->completion->autoComplete(); |
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365 | else if (event.type == SDLK_BACKSPACE) |
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366 | { |
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367 | this->delayed = this->repeatDelay; |
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368 | this->pressedKey = SDLK_BACKSPACE; |
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369 | this->removeCharacters(1); |
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370 | } |
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371 | else if (event.type == SDLK_RETURN) |
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372 | { |
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373 | this->executeCommand(); |
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374 | this->pressedKey = event.type; |
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375 | } |
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376 | // any other keyboard key |
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377 | else if (likely(event.type < 127)) |
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378 | { |
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379 | this->addCharacter(event.x); |
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380 | this->pressedKey = event.x; |
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381 | } |
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382 | this->delayed = this->repeatDelay; |
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383 | } |
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384 | else // if(!event.bPressed) |
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385 | { |
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386 | if (this->pressedKey == event.x || this->pressedKey == event.type) |
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387 | { |
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388 | this->pressedKey = 0; |
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389 | this->delayed = 0.0; |
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390 | } |
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391 | } |
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392 | } |
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