1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | |
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15 | code has been taken from http://www.devmaster.net/articles.php?catID=6 |
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16 | The code has been applied to our needs, and many things have been changed. |
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17 | */ |
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18 | |
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19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
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20 | |
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21 | #include "sound_engine.h" |
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22 | |
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23 | #include "class_list.h" |
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24 | |
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25 | #include "p_node.h" |
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26 | #include "util/loading/resource_manager.h" |
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27 | #include "debug.h" |
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28 | #include "parser/ini_parser/ini_parser.h" |
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29 | #include "globals.h" |
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30 | |
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31 | using namespace std; |
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32 | |
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33 | |
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34 | ////////////////// |
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35 | /* SOUND-ENGINE */ |
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36 | ////////////////// |
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37 | /** |
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38 | * standard constructor |
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39 | */ |
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40 | SoundEngine::SoundEngine () |
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41 | { |
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42 | this->setClassID(CL_SOUND_ENGINE, "SoundEngine"); |
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43 | this->setName("SoundEngine"); |
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44 | |
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45 | this->listener = NULL; |
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46 | this->bufferList = NULL; |
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47 | this->sourceList = NULL; |
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48 | |
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49 | this->device = NULL; |
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50 | this->context = NULL; |
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51 | |
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52 | this->maxSourceCount = 32; |
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53 | |
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54 | this->effectsVolume = .80; |
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55 | this->musicVolume = .75; |
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56 | } |
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57 | |
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58 | /** |
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59 | * the singleton reference to this class |
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60 | */ |
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61 | SoundEngine* SoundEngine::singletonRef = NULL; |
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62 | |
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63 | /** |
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64 | * standard deconstructor |
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65 | */ |
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66 | SoundEngine::~SoundEngine () |
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67 | { |
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68 | // deleting all the SoundSources |
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69 | if(this->sourceList != NULL) |
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70 | { |
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71 | while (this->sourceList->size() > 0) |
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72 | delete dynamic_cast<SoundSource*>(this->sourceList->front()); |
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73 | } |
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74 | |
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75 | while(!this->ALSources.empty()) |
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76 | { |
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77 | alDeleteSources(1, &this->ALSources.top()); |
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78 | this->ALSources.pop(); |
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79 | } |
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80 | |
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81 | // deleting all the SoundBuffers |
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82 | if (this->bufferList != NULL) |
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83 | { |
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84 | while(this->bufferList->size() > 0) |
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85 | ResourceManager::getInstance()->unload(dynamic_cast<SoundBuffer*>(this->bufferList->front())); |
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86 | } |
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87 | |
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88 | // removing openAL from AudioResource |
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89 | //! @todo this should be terminated through alc |
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90 | //alutExit(); |
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91 | |
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92 | SoundEngine::singletonRef = NULL; |
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93 | } |
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94 | |
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95 | /** |
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96 | * loads the settings of the SoundEngine from an ini-file |
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97 | * @param iniParser the IniParser of the inifile |
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98 | */ |
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99 | void SoundEngine::loadSettings(IniParser* iniParser) |
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100 | { |
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101 | MultiType channels = iniParser->getVar(CONFIG_NAME_AUDIO_CHANNELS, CONFIG_SECTION_AUDIO, "32"); |
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102 | this->maxSourceCount = channels.getInt(); |
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103 | |
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104 | MultiType effectsVolume = iniParser->getVar(CONFIG_NAME_EFFECTS_VOLUME, CONFIG_SECTION_AUDIO, "80"); |
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105 | this->effectsVolume = effectsVolume.getFloat()/100.0; |
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106 | |
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107 | MultiType musicVolume = iniParser->getVar(CONFIG_NAME_MUSIC_VOLUME, CONFIG_SECTION_AUDIO, "75"); |
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108 | this->musicVolume = musicVolume.getFloat()/100.0; |
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109 | } |
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110 | |
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111 | /** |
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112 | * creates a new SoundSource. |
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113 | * @param fileName The Name to load the SoundBuffer from |
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114 | * @param sourceNode The sourceNode to bind this SoundSource to. |
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115 | * @returns The newly created SoundSource |
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116 | |
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117 | acctualy this is nothing more than a wrapper around the ResourceManager. |
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118 | */ |
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119 | SoundSource* SoundEngine::createSource(const std::string& fileName, PNode* sourceNode) |
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120 | { |
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121 | return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL)); |
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122 | } |
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123 | |
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124 | /** |
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125 | * Sets the doppler values of openAL |
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126 | * @param dopplerFactor the extent of the doppler-effect |
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127 | * @param dopplerVelocity the Speed the sound travels |
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128 | */ |
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129 | void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity) |
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130 | { |
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131 | alDopplerFactor(dopplerFactor); |
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132 | this->checkError("Setting Doppler Factor", __LINE__); |
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133 | |
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134 | alDopplerVelocity(dopplerVelocity); |
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135 | this->checkError("Setting Doppler Velocity", __LINE__); |
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136 | } |
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137 | |
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138 | |
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139 | void SoundEngine::popALSource(ALuint& source) |
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140 | { |
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141 | if (source != 0) |
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142 | return; |
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143 | else |
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144 | { |
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145 | |
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146 | /// @TODO try to create more sources if needed |
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147 | if (!this->ALSources.empty()) |
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148 | { |
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149 | source = this->ALSources.top(); |
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150 | this->ALSources.pop(); |
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151 | } |
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152 | } |
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153 | } |
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154 | |
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155 | |
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156 | /** |
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157 | * updates all The positions, Directions and Velocities of all Sounds |
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158 | */ |
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159 | void SoundEngine::update() |
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160 | { |
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161 | |
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162 | // updating the Listeners Position |
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163 | if (likely(this->listener != NULL)) |
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164 | { |
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165 | alListener3f(AL_POSITION, |
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166 | this->listener->getAbsCoor().x, |
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167 | this->listener->getAbsCoor().y, |
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168 | this->listener->getAbsCoor().z); |
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169 | alListener3f(AL_VELOCITY, |
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170 | this->listener->getVelocity().x, |
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171 | this->listener->getVelocity().y, |
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172 | this->listener->getVelocity().z); |
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173 | Vector absDirV = this->listener->getAbsDirV(); |
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174 | ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z}; |
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175 | alListenerfv(AL_ORIENTATION, orientation); |
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176 | } |
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177 | else |
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178 | PRINTF(2)("no listener defined\n"); |
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179 | |
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180 | // updating all the Sources positions |
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181 | if (likely(this->sourceList != NULL || (this->sourceList = ClassList::getList(CL_SOUND_SOURCE)) != NULL)) |
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182 | { |
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183 | list<BaseObject*>::const_iterator sourceIT; |
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184 | SoundSource* source; |
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185 | for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++) |
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186 | { |
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187 | source = static_cast<SoundSource*>(*sourceIT); |
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188 | if (source->isPlaying()) |
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189 | { |
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190 | int play = 0x000; |
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191 | alGetSourcei(source->getID(), AL_SOURCE_STATE, &play); |
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192 | if(play == AL_PLAYING) |
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193 | { |
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194 | if (likely(source->getNode() != NULL)) |
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195 | { |
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196 | alSource3f(source->getID(), AL_POSITION, |
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197 | source->getNode()->getAbsCoor().x, |
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198 | source->getNode()->getAbsCoor().y, |
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199 | source->getNode()->getAbsCoor().z); |
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200 | alSource3f(source->getID(), AL_VELOCITY, |
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201 | source->getNode()->getVelocity().x, |
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202 | source->getNode()->getVelocity().y, |
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203 | source->getNode()->getVelocity().z); |
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204 | } |
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205 | |
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206 | } |
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207 | else |
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208 | { |
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209 | source->stop(); |
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210 | } |
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211 | } |
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212 | } |
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213 | } |
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214 | } |
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215 | |
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216 | /** |
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217 | * Removes all the Buffers that are not anymore needed by any Sources |
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218 | */ |
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219 | void SoundEngine::flushUnusedBuffers() |
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220 | { |
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221 | /// FIXME |
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222 | /* if(this->sourceList && this->bufferList) |
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223 | { |
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224 | tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator(); |
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225 | SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement(); |
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226 | while (enumBuffer) |
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227 | { |
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228 | tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator(); |
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229 | SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement(); |
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230 | while (enumSource) |
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231 | { |
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232 | if (enumBuffer == enumSource->getBuffer()) |
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233 | break; |
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234 | enumSource = (SoundSource*)sourceIterator->nextElement(); |
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235 | } |
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236 | delete sourceIterator; |
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237 | if (enumSource == NULL) |
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238 | ResourceManager::getInstance()->unload(enumBuffer); |
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239 | enumBuffer = (SoundBuffer*)bufferIterator->nextElement(); |
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240 | } |
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241 | delete bufferIterator; |
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242 | }*/ /// FIXME |
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243 | } |
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244 | |
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245 | /** |
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246 | * flushes all the Buffers |
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247 | * deletes them from the BufferList, and also removes them via the ResourceManager. |
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248 | */ |
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249 | void SoundEngine::flushAllBuffers() |
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250 | { |
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251 | if (this->bufferList) |
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252 | { |
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253 | while (this->bufferList->size() > 0) |
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254 | ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()), RP_LEVEL); |
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255 | } |
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256 | } |
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257 | |
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258 | /** |
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259 | * deletes all the Sources. |
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260 | */ |
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261 | void SoundEngine::flushAllSources() |
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262 | { |
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263 | if (this->sourceList) |
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264 | { |
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265 | while(this->sourceList->size() > 0) |
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266 | delete this->sourceList->front(); |
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267 | } |
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268 | } |
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269 | |
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270 | /** |
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271 | * initializes Audio in general |
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272 | */ |
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273 | bool SoundEngine::initAudio() |
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274 | { |
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275 | // ALenum result; |
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276 | // PRINTF(3)("Initialisazing openAL sound engine\n"); |
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277 | // const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER); |
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278 | // const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER); |
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279 | // const char* devWalk = deviceList; |
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280 | // // if (alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE) |
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281 | // { // try out enumeration extension |
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282 | // PRINTF(3)("Enumeration-extension found\n"); |
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283 | // |
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284 | // PRINTF(3)("Default device: %s\n", defaultDevice); |
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285 | // do |
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286 | // { |
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287 | // PRINTF(3)("%s\n", devWalk); |
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288 | // devWalk += strlen(devWalk)+1; |
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289 | // } |
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290 | // while (devWalk[0] != '\0'); |
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291 | // } |
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292 | |
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293 | // INITIALIZING THE DEVICE: |
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294 | // char deviceName[] = |
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295 | // #ifdef __WIN32__ |
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296 | // "Direct3D"; |
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297 | // #else |
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298 | // "'( ( devices '( native null ) ) )"; |
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299 | // #endif |
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300 | |
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301 | this->device = alcOpenDevice(NULL); |
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302 | this->checkALCError("opening Device", __LINE__); |
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303 | |
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304 | PRINTF(4)("Audio-Specifier: %s\n", (const char*)alcGetString(this->device, ALC_DEVICE_SPECIFIER)); |
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305 | PRINTF(4)("Audio-Extensions: %s\n", (const char*)alcGetString(this->device, ALC_EXTENSIONS)); |
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306 | |
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307 | |
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308 | this->context = alcCreateContext(this->device, NULL); |
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309 | this->checkALCError("creating Context", __LINE__); |
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310 | |
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311 | alcMakeContextCurrent(this->context); |
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312 | this->checkALCError("making Context Current", __LINE__); |
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313 | // #endif |
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314 | |
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315 | this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY); |
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316 | this->allocateSources(this->maxSourceCount); |
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317 | } |
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318 | |
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319 | |
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320 | /** |
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321 | * Allocates openAL sources |
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322 | * @param count how many sources to allocate |
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323 | * @returns true on success, false if at least one source could not be allocated |
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324 | */ |
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325 | bool SoundEngine::allocateSources(unsigned int count) |
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326 | { |
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327 | unsigned int failCount = 0; |
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328 | for (unsigned int i = 0; i < count; i++) |
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329 | { |
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330 | ALuint source = 0; |
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331 | |
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332 | alGenSources(1, &source); |
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333 | this->checkError("allocate Source", __LINE__); |
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334 | if (!alIsSource(source)) |
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335 | { |
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336 | PRINTF(5)("not allocated Source\n"); |
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337 | failCount++; |
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338 | continue; |
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339 | } |
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340 | |
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341 | alSourcef (source, AL_PITCH, 1.0 ); |
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342 | alSourcef (source, AL_GAIN, this->getEffectsVolume() ); |
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343 | alSourcei (source, AL_LOOPING, AL_FALSE ); |
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344 | this->ALSources.push(source); |
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345 | } |
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346 | if (failCount == 0) |
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347 | return true; |
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348 | else |
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349 | { |
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350 | PRINTF(2)("Failed to allocate %d of %d SoundSources\n", failCount, count); |
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351 | } |
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352 | } |
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353 | |
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354 | bool SoundEngine::checkError(const char* error, unsigned int line) |
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355 | { |
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356 | ALenum errorCode; |
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357 | if ((errorCode = alGetError()) != AL_NO_ERROR) |
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358 | { |
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359 | PRINTF(1)("Error %s (line:%d): '%s'\n", error, line, SoundEngine::getALErrorString(errorCode)); |
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360 | return false; |
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361 | } |
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362 | else |
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363 | return true; |
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364 | } |
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365 | |
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366 | bool SoundEngine::checkALCError(const char* error, unsigned int line) |
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367 | { |
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368 | ALenum errorCode; |
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369 | if ((errorCode = alcGetError(this->device)) != ALC_NO_ERROR) |
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370 | { |
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371 | PRINTF(1)("Error %s (line:%d): '%s'\n", error, line, SoundEngine::getALCErrorString(errorCode)); |
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372 | return false; |
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373 | } |
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374 | else |
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375 | return true; |
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376 | } |
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377 | |
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378 | |
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379 | |
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380 | void SoundEngine::listDevices() |
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381 | { |
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382 | printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER)); |
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383 | } |
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384 | |
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385 | /** |
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386 | * Transforms AL-errors into something readable |
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387 | * @param err The error found |
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388 | */ |
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389 | const char* SoundEngine::getALErrorString(ALenum err) |
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390 | { |
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391 | switch(err) |
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392 | { |
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393 | case AL_NO_ERROR: |
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394 | return ("AL_NO_ERROR"); |
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395 | case AL_INVALID_NAME: |
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396 | return ("AL_INVALID_NAME"); |
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397 | case AL_INVALID_ENUM: |
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398 | return ("AL_INVALID_ENUM"); |
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399 | case AL_INVALID_VALUE: |
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400 | return ("AL_INVALID_VALUE"); |
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401 | case AL_INVALID_OPERATION: |
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402 | return ("AL_INVALID_OPERATION"); |
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403 | case AL_OUT_OF_MEMORY: |
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404 | return ("AL_OUT_OF_MEMORY"); |
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405 | }; |
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406 | } |
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407 | |
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408 | |
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409 | const char* SoundEngine::getALCErrorString(ALenum err) |
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410 | { |
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411 | switch(err) |
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412 | { |
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413 | case ALC_NO_ERROR: |
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414 | return ("AL_NO_ERROR"); |
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415 | case ALC_INVALID_DEVICE: |
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416 | return ("ALC_INVALID_DEVICE"); |
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417 | case ALC_INVALID_CONTEXT: |
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418 | return("ALC_INVALID_CONTEXT"); |
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419 | case ALC_INVALID_ENUM: |
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420 | return("ALC_INVALID_ENUM"); |
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421 | case ALC_INVALID_VALUE: |
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422 | return ("ALC_INVALID_VALUE"); |
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423 | case ALC_OUT_OF_MEMORY: |
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424 | return("ALC_OUT_OF_MEMORY"); |
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425 | }; |
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426 | } |
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427 | |
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