Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/terrain.old/ChangeLog @ 10246

Last change on this file since 10246 was 9406, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy back

merged with commandsvn merge -r9346:HEAD https://svn.orxonox.net/orxonox/branches/proxy .

no conflicts

File size: 7.8 KB
Line 
12006-07-21      Benjamin Grauerb <bensch@orxonox.net>
2        New implementation of the signal/slot paradigm
3        For this the nice implementation sigslot from Sarah Thompson was adapted.
4        Also adopted the GL-Gui callback.
5        One other thing done was the switch from const char* to const std::string&
6         in the return value from BaseObject::getName and BaseObject::getClassName.
7        Also removed GTK completely (man i am happy about this one :) )
8
92006-07-21      orxonox <info@orxonox.net>
10        All implementations from the PPS-team in the Summer-semester integrated:
11         Network (update) [Christoph Renner]
12         Weather engine [David Hasenfratz, Andreas Maechler]
13         Water with a very nice shader implementation. [Stefan Lienhard]
14         Scripting Engine (LUA-interface) [Silvan Nellen]
15         Story book (mostly within of the WIKI) [Benjamin Knecht]
16         Binary Space Partitioning [Claudio Botta]
17
18
192006-06-10      Benjamin Grauerb <bensch@orxonox.net>
20        Introduced new GL-style Gui
21
222006-05-19      Benjamin Grauerb <bensch@orxonox.net>
23        New Design of the Executor (constant instead of linear time)
24
252006-05-18      Patrick Boenzli <patrick@orxonox.net>
26        Total redesign of the Collision-Detection Engine.
27
282006-05-17      Benjamin Grauer <bensch@orxonox.net>
29        Introduced new QT-style Gui.
30
312006-03-12      orxonox <info@orxonox.net>
32        Mayor switch to std::string (almost complete)
33        All implementations from the PPS-team integrated:
34         Network
35         MoviePlayer
36         HeightMap
37         New SpaceShip Helicopter and Hover
38         PowerUps
39         Water
40         many many more...
41
422005-12-10      Benjamin Grauer <bensch@orxonox.net>
43        Implemented LOD (level of detail)
44        Implemented it through loading of Objects
45
46
472005-11-20      Benjamin Grauer <bensch@orxonox.net>
48        Implemented a new Class: Executor
49        This is an abstract Superclass, that is able to execute any function with parameters.
50        Used it in LoadParam and ShellCommand so far.
51
522005-09-24      Benjamin Grauer <bensch@orxonox.net>
53        Finished implementing the Shell.
54
552005-09-20      orxonox <info@orxonox.net>
56        Begin of Valgrind cleanup.
57
582005-08-16      orxonox <info@orxonox.net>
59        Realesed 0.3.1_alpha, on the grounds of collision detection
60        Working on a Windows-Realease...
61
622005-08-16      Patrick Boenzli <boenzli@orxonox.net>
63        Integrated the collision detection into the orxonox framework. It
64        bases on object-oriented-bounding boxes. The tree is spawned out of
65        any polygon soup.
66
672005-08-15      Benjamin Grauer <bensch@orxonox.net>
68        Reimplemented the IniParser.
69        Now it is possible, to read and write with it, in an easy c++ style.
70        Performance update due to preparsing.
71
722005-08-14      Benjamin Grauer <bensch@orxonox.net>
73        Enhanced PNode, SmoothPNode, softReparenting, better display.
74        Major Speed-update to Vector and Quaternion.
75
762005-07-23      Benjamin Grauer <bensch@orxonox.net>
77        Reimplemeted the ObjectManager, and the GarbageCollector.
78        Features:
79        modularity: easily adding new Creatable Classes through
80        the Factory-style.
81        Faster algorithm in the GarbageCollector, that only checks collectables.
82
832005-07-23      Patrick Boenzli <boenzli@orxonox.net>
84        Implemented a spatial separation algorithm that separates any polygon
85        soup into a quadtree. The tree leafs are hold in a hash table for
86        fast lookup.
87
882005-07-14      Benjamin Grauer <bensch@orxonox.net>
89        Implementd Render2D and Element2D, that handles 2D-shapes overlay
90        This is a new Engine, enabling us to render to layers.
91
922005-07-01      Benjamin Grauer <bensch@orxonox.net>
93        Implemented ClassList.h:
94        an interface to BaseObject saving all instances in Lists.
95        It also enables loadability-identifiers.
96        To decide is, if this approach is fast enough.
97
982005-06-20      Patrick Boenzli <patrick@orxonox.net>
99        Implemented an OBB collision detection system, injected into the
100        WorldEntity framework. Object - Object Collision Detection works
101        fine. Still work on the Object - Ground CD.
102
1032005-06-10      Benjamin Grauer <bensch@orxonox.net>
104        Established a try on class-derivation and isA function.
105
1062005-06-09      orxonox <info@orxonox.net>
107        created new Tag 0.3.0-pre-alpha
108
1092005-06-04      Benjamin Grauer <bensch@orxonox.net>
110        Merged the SoundEngine (openAL-version) into the trunk
111        this is one of the major steps up to version 0.3-pre-alpha
112
1132005-06-03      Benjamin Grauer <bensch@orxonox.net>
114        Implemented cycling loading procedures used for
115        the TrackManager and Animations
116
1172005-06-01      orxonox <info@orxonox.net>
118        serious cleanup of most files
119        design and doxygen tags
120        deleted old unused fucntions
121
1222005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch>
123        Implemented new EventSystem for orxonox
124        Highly advanced, and much faster.
125
1262005-05-27      Benjamin Grauer <bensch@orxonox.net>
127        Intorducing new Subprojects with a new modular framework.
128        Introducing ParticlesFun
129        Introducing new Importer (this was easy :))
130
1312005-05-10      Benjamin Grauer <bensch@orxonox.net>
132        Merged the gui into the executable
133        Windows compiles again.
134
1352005-04-27      orxonox <info@orxonox.net>
136        Tagged Version 0.2.3-pre-alpha
137
1382005-04-23      Patrick Boenzli <patrick@orxonox.net>
139        Finished most work on Animation-classes
140
1412005-04-21      Benjamin Grauer <bensch@orxonox.net>
142        Material Class update: possibility for transparency.
143
1442005-04-15      Patrick Boenzli <partick@orxonox.net>
145        Added AnimationPlayer and two animation classes.
146
1472005-04-07      Patrick Boenzli <patrick@orxonox.net>
148        Reimplemeted the Weapon and shoot-functions
149
1502005-03-31      Benjamin Grauer <bensch@orxonox.net>
151        Added Text Engine
152
1532005-03-26      Benjamin Grauer <bensch@orxonox.net>
154        Added ResourceManager
155
1562005-03-24      Patrick Boenzli <patrick@orxonox.net>
157        Reimplemented shooting.
158
1592005-03-16      orxonox <info@orxonox.net>
160        Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha
161
1622005-03-15      Patrick Boenzli <patrick@orxonox.net>
163        parenting finished
164
1652005-03-09      Patrick Boenzli <patrick@orxonox.net>
166        Big Cleanup again
167
1682005-03-01      Benjamin Grauer <bensch@orxonox.net>
169        Added Light Class
170
1712005-02-27      Benjamin Grauer <bensch@orxonox.net>
172        Big Configure.ac-cleanup
173
1742005-02-22      David Gruetter <davgr@gmx.ch>
175        Added Skysphere
176
1772005-01-07      Patrick Boenzli <patrick@orxonox.net>
178        LoadScreen implemented
179
1802004-12-20      Patrick Boenzli <patrick@orxonox.net>
181        New Version out 0.2.1-pre-alpha
182
1832004-12-20      Patrick Boenzli <patrick@orxonox.net>
184        HEAVY cleanup of the framework
185
1862004-12-18      Patrick Boenzli <patrick@orxonox.net>
187        enhanced the Command Node
188
1892004-12-15      Nico Benold <bernoldn@ee.ethz.ch>
190        OS X support
191
1922004-12-15      Benjamin Grauer <bensch@orxonox.net>
193        Defined standard coding rules
194
1952004-12-15      Benjamin Grauer <bensch@orxonox.net>
196        Added Importer for showing 3D Object.
197
1982004-11-07      David Gruetter <davgr@gmx.ch>
199        Shaded Terrain
200
2012004-10-23      Adrian Buerli <buerlia@ee.ethz.ch>
202        Dynamic Mountains, dynamic movement.
203
2042004-10-18      Patrick Boenzli <patrick@orxonox.net>
205        Release 0.1-pre-alpha
206
2072004-07-17      Christian Meyer <cmeyer@ee.ethz.ch>
208        SDL-Framework
209
2102004-06-09      Tom of ethz
211        Added endless Mountains
212
2132004-06-02      Benjamin Grauer <bensch@orxonox.net>
214        Added Console
215
2162004-05-20      Patrick Boenzli <patrick@orxonox.net>
217        Added the ability to shoot
218
2192004-05-05      Benjamin Grauer <bensch@orxonox.net>
220        Added the GUI.
221
2222004-04-21      Patrik Boenzli <patrick@orxonox.net>
223        Added Makefile to orxonox
224
2252004-04-25      Amir Guindehi <amir@guindehi.ch>
226        Created Project orxonox.
227        Thanks a lot.
Note: See TracBrowser for help on using the repository browser.