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source: orxonox.OLD/branches/terrain.old/src/lib/collision_detection/aabb.h @ 10611

Last change on this file since 10611 was 8724, checked in by bensch, 19 years ago

merged the bsp-model-stuff back here

File size: 1.1 KB
Line 
1/*!
2 * @file aabb.h
3  *  Definition of an AABB (Axix Aligned Bounding Box)
4
5*/
6
7#ifndef _AABB_H
8#define _AABB_H
9
10#include "base_object.h"
11#include "bounding_volume.h"
12
13template<class T> class tList;
14
15//! A class representing an extended bounding volume tree: an obb tree
16class AABB : public BoundingVolume {
17
18 public:
19  AABB();
20  virtual ~AABB();
21
22
23  inline Vector getAxisX () const { return this->axis[0]; }
24  inline Vector getAxisY () const { return this->axis[1]; }
25  inline Vector getAxisZ () const { return this->axis[2]; }
26
27  inline const float* getHalfLength() const { return this->halfLength; }
28
29  virtual void mergeWith(const BoundingVolume &bv);
30
31  virtual void drawBV(int currentDepth, int drawMode) const;
32
33
34
35 public:
36  Vector           axis[3];                    //!< Axes of oriented box [x,y,z]
37  float            halfLength[3];              //!< Half lengths of the box along the axis
38  float            covarianceMatrix[3][3];     //!< the covariance matrix
39
40  bool             bCollided;                  //!< is true if this obb has collided
41
42};
43
44#endif /* _AABB_H */
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