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source: orxonox.OLD/branches/terrain.old/src/lib/collision_detection/bv_tree_node.h @ 10642

Last change on this file since 10642 was 7732, checked in by patrick, 19 years ago

orxonox: removed a memory leak

File size: 1.1 KB
Line 
1/*!
2 * @file bv_tree.h
3  *  Definition of a bounding volume tree
4
5*/
6
7#ifndef _BV_TREE_NODE_H
8#define _BV_TREE_NODE_H
9
10
11#include "base_object.h"
12#include "model.h"
13#include "vector.h"
14
15
16// forward declarations
17class BoundingVolume;
18class BVTree;
19class PNode;
20class WorldEntity;
21template<class T> class tList;
22
23
24//! A class that represents a bounding volume tree
25class BVTreeNode : public BaseObject {
26
27
28 public:
29  BVTreeNode();
30  virtual ~BVTreeNode();
31
32  virtual const BoundingVolume* getBV() const = 0;
33  /** returns the index of this bounding volume tree node @returns index of this index */
34  inline const int getIndex() const { return this->treeIndex; }
35
36  virtual void spawnBVTree(const modelInfo& modInfo, const int* triangleIndexes, int length) = 0;
37  virtual void collideWith(BVTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB) = 0;
38  virtual void drawBV(int depth, int drawMode, const Vector& color = Vector(1,0,0), bool top = true) const = 0;
39
40
41
42 private:
43  unsigned int        treeIndex;                  //!< Index number of the BV in the tree
44
45
46};
47
48#endif /* _BV_TREE_NODE_H */
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