1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Patrick Boenzli |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION |
---|
17 | |
---|
18 | #include "cd_engine.h" |
---|
19 | #include "obb_tree.h" |
---|
20 | #include "debug.h" |
---|
21 | |
---|
22 | #include "class_list.h" |
---|
23 | |
---|
24 | #include "model.h" |
---|
25 | #include "world_entity.h" |
---|
26 | #include "terrain_entity.h" |
---|
27 | // #include "player.h" |
---|
28 | |
---|
29 | #include "spatial_separation.h" |
---|
30 | #include "quadtree.h" |
---|
31 | #include "quadtree_node.h" |
---|
32 | |
---|
33 | #include "bsp_manager.h" |
---|
34 | #include "bsp_entity.h" |
---|
35 | |
---|
36 | |
---|
37 | |
---|
38 | |
---|
39 | /** |
---|
40 | * standard constructor |
---|
41 | */ |
---|
42 | CDEngine::CDEngine () |
---|
43 | { |
---|
44 | this->setClassID(CL_CD_ENGINE, "CDEngine"); |
---|
45 | |
---|
46 | this->bAbordOnFirstCollision = false; |
---|
47 | |
---|
48 | this->terrain = NULL; |
---|
49 | } |
---|
50 | |
---|
51 | |
---|
52 | /** |
---|
53 | * the singleton reference to this class |
---|
54 | */ |
---|
55 | CDEngine* CDEngine::singletonRef = NULL; |
---|
56 | |
---|
57 | |
---|
58 | /** |
---|
59 | * standard deconstructor |
---|
60 | */ |
---|
61 | CDEngine::~CDEngine () |
---|
62 | { |
---|
63 | CDEngine::singletonRef = NULL; |
---|
64 | } |
---|
65 | |
---|
66 | |
---|
67 | /** |
---|
68 | * |
---|
69 | */ |
---|
70 | void CDEngine::checkCollisions(ObjectManager::EntityList& list1, ObjectManager::EntityList& list2) |
---|
71 | { |
---|
72 | BVTree* tree; |
---|
73 | ObjectManager::EntityList::iterator entity1, entity2, pre1, pre2; |
---|
74 | PRINTF(5)("checking for collisions\n"); |
---|
75 | |
---|
76 | pre1 = list1.begin(); |
---|
77 | while (pre1 != list1.end()) |
---|
78 | { |
---|
79 | entity1 = pre1++; |
---|
80 | if( likely((*entity1) != this->terrain)) |
---|
81 | { |
---|
82 | pre2 = list2.begin(); |
---|
83 | while (pre2 != list2.end()) |
---|
84 | { |
---|
85 | entity2 = pre2++; |
---|
86 | if( likely((*entity2) != this->terrain)) |
---|
87 | { |
---|
88 | PRINTF(5)("checking object %s (%s) against %s (%s)\n", |
---|
89 | (*entity1)->getClassCName(), (*entity1)->getCName(), (*entity2)->getClassCName(), (*entity2)->getCName()); |
---|
90 | tree = (*entity1)->getOBBTree(); |
---|
91 | if( likely(tree != NULL) && (*entity2)->getOBBTree() != NULL) |
---|
92 | tree->collideWith(*entity1, *entity2); |
---|
93 | } |
---|
94 | } |
---|
95 | } |
---|
96 | } |
---|
97 | } |
---|
98 | |
---|
99 | |
---|
100 | /** |
---|
101 | * this checks the collisions with the ground |
---|
102 | */ |
---|
103 | void CDEngine::checkCollisionGround(std::list<WorldEntity*>& list1) |
---|
104 | { |
---|
105 | |
---|
106 | std::list<BaseObject*>::const_iterator bspIterator; |
---|
107 | std::list<WorldEntity*>::iterator entityIterator; |
---|
108 | const std::list<BaseObject*>* bspList = ClassList::getList(CL_BSP_ENTITY); |
---|
109 | if( bspList == NULL) |
---|
110 | return; |
---|
111 | |
---|
112 | // for all bsp managers check all entities |
---|
113 | for( bspIterator = bspList->begin(); bspIterator != bspList->end(); bspIterator++) { |
---|
114 | for(entityIterator = list1.begin(); entityIterator != list1.end(); entityIterator++) |
---|
115 | { |
---|
116 | // PRINTF(0)("Checking: %s a %s\n", (*entityIterator)->getName(), (*entityIterator)->getClassCName()); |
---|
117 | (dynamic_cast<BspEntity*>(*bspIterator)->getBspManager())->checkCollision(*entityIterator); |
---|
118 | } |
---|
119 | } |
---|
120 | } |
---|
121 | |
---|
122 | |
---|
123 | /** |
---|
124 | * some debug output on the class |
---|
125 | */ |
---|
126 | void CDEngine::debug() |
---|
127 | { |
---|
128 | PRINT(0)("\n=============================| CDEngine::debug() |===\n"); |
---|
129 | PRINT(0)("= CDEngine: Spawning Tree Start\n"); |
---|
130 | //this->rootTree->debug(); |
---|
131 | PRINT(0)("= CDEngine: Spawning Tree: Finished\n"); |
---|
132 | PRINT(0)("=======================================================\n"); |
---|
133 | } |
---|
134 | |
---|
135 | |
---|
136 | /** |
---|
137 | * this spawns a tree for debug purposes only |
---|
138 | */ |
---|
139 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) |
---|
140 | { |
---|
141 | // if ( this->rootTree == NULL) |
---|
142 | // this->rootTree = new OBBTree(depth, vertices, numVertices); |
---|
143 | } |
---|
144 | |
---|
145 | |
---|
146 | void CDEngine::drawBV(const ObjectManager::EntityList& drawList, int level) const |
---|
147 | { |
---|
148 | ObjectManager::EntityList::const_iterator entity; |
---|
149 | for (entity = drawList.begin(); entity != drawList.end(); entity++) |
---|
150 | (*entity)->drawBVTree(level, 226); |
---|
151 | } |
---|
152 | |
---|
153 | |
---|
154 | /** |
---|
155 | * this draws the debug spawn tree |
---|
156 | */ |
---|
157 | void CDEngine::debugDraw(int depth, int drawMode) |
---|
158 | { |
---|
159 | // if(this-> rootTree != NULL) |
---|
160 | // this->rootTree->drawBV(depth, drawMode); |
---|
161 | } |
---|