Last change
on this file since 10606 was
8490,
checked in by patrick, 19 years ago
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merged the bsp branche back to trunk
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File size:
850 bytes
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1 | /*! |
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2 | * @file collision_reaction.h |
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3 | * Definition of a generic collision reaction |
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4 | */ |
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5 | |
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6 | #ifndef _COLLISION_REACTION_H |
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7 | #define _COLLISION_REACTION_H |
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8 | |
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9 | #include "base_object.h" |
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10 | |
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11 | |
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12 | |
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13 | class Collision; |
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14 | class WorldEntity; |
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15 | |
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16 | |
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17 | //! A class representing a simple collision |
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18 | class CollisionReaction : public BaseObject |
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19 | { |
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20 | |
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21 | public: |
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22 | CollisionReaction(); |
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23 | virtual ~CollisionReaction(); |
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24 | |
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25 | virtual void reactToCollision(Collision* collision) = 0; |
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26 | |
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27 | virtual void update(WorldEntity* owner) {} |
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28 | |
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29 | /** use this to do some collision offline calculations, only called for bContinuousPoll == true */ |
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30 | inline bool isContinuousPoll() const { return this->bContinuousPoll; } |
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31 | |
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32 | private: |
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33 | bool bContinuousPoll; //!< if true the collision rection function is also called, if there was no collision |
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34 | }; |
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35 | |
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36 | #endif /* _COLLISION_REACTION_H */ |
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