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source: orxonox.OLD/branches/terrain.old/src/lib/graphics/graphics_engine.cc @ 10659

Last change on this file since 10659 was 9414, checked in by bensch, 18 years ago

merged back here the terrain.old

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "graphics_engine.h"
19#include "util/loading/resource_manager.h"
20#include "state.h"
21
22#include "world_entity.h"
23
24#include "render_2d.h"
25#include "text_engine.h"
26#include "light.h"
27#include "shader.h"
28#include "debug.h"
29
30#include "util/preferences.h"
31#include "substring.h"
32#include "text.h"
33
34#include "globals.h"
35#include "texture.h"
36
37#include "effects/graphics_effect.h"
38#include "effects/fog_effect.h"
39#include "effects/lense_flare.h"
40
41#include "shell_command.h"
42
43
44#include "parser/tinyxml/tinyxml.h"
45#include "util/loading/load_param.h"
46#include "util/loading/factory.h"
47#include "class_list.h"
48
49#ifdef __WIN32__
50 #include "static_model.h"
51#endif
52
53SHELL_COMMAND(wireframe, GraphicsEngine, wireframe);
54SHELL_COMMAND(fps, GraphicsEngine, toggleFPSdisplay);
55
56/**
57 * @brief standard constructor
58 */
59GraphicsEngine::GraphicsEngine ()
60{
61  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
62  this->setName("GraphicsEngine");
63
64  this->isInit = false;
65
66  this->bDisplayFPS = false;
67  this->bAntialiasing = false;
68  this->bDedicated = false;
69  this->minFPS = 9999;
70  this->maxFPS = 0;
71
72  this->geTextCFPS = NULL;
73  this->geTextMaxFPS = NULL;
74  this->geTextMinFPS = NULL;
75
76  this->fullscreenFlag = 0;
77  this->videoFlags = 0;
78  this->screen = NULL;
79
80  // initialize the Modules
81  TextEngine::getInstance();
82  this->graphicsEffects = NULL;
83
84}
85
86/**
87 * @brief The Pointer to this GraphicsEngine
88 */
89GraphicsEngine* GraphicsEngine::singletonRef = NULL;
90
91/**
92 * @brief destructs the graphicsEngine.
93*/
94GraphicsEngine::~GraphicsEngine ()
95{
96  // delete what has to be deleted here
97  this->displayFPS( false );
98
99  //TextEngine
100  delete TextEngine::getInstance();
101  // render 2D
102  delete Render2D::getInstance();
103
104  SDL_QuitSubSystem(SDL_INIT_VIDEO);
105  //   if (this->screen != NULL)
106  //     SDL_FreeSurface(this->screen);
107
108  GraphicsEngine::singletonRef = NULL;
109}
110
111
112/**
113 * @brief loads the GraphicsEngine Specific Parameters.
114 * @param root: the XML-Element to load the Data From
115 */
116void GraphicsEngine::loadParams(const TiXmlElement* root)
117{
118  LoadParamXML(root, "GraphicsEffect", this, GraphicsEngine, loadGraphicsEffects)
119  .describe("loads a graphics effect");
120}
121
122
123
124
125/**
126 * @param root The XML-element to load GraphicsEffects from
127 */
128void GraphicsEngine::loadGraphicsEffects(const TiXmlElement* root)
129{
130  LOAD_PARAM_START_CYCLE(root, element);
131  {
132    PRINTF(4)("element is: %s\n", element->Value());
133    Factory::fabricate(element);
134  }
135  LOAD_PARAM_END_CYCLE(element);
136}
137
138
139
140/**
141 * @brief initializes the GraphicsEngine with default settings.
142 */
143int GraphicsEngine::init()
144{
145  if (this->isInit)
146    return -1;
147  this->initVideo(640, 480, 16);
148  return 1;
149}
150
151/**
152 * @brief loads the GraphicsEngine's settings from a given ini-file and section
153 * @returns nothing usefull
154 */
155int GraphicsEngine::initFromPreferences()
156{
157  // looking if we are in fullscreen-mode
158  MultiType fullscreen = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_FULLSCREEN, "0");
159
160  if (fullscreen.getBool())
161    this->fullscreenFlag = SDL_FULLSCREEN;
162
163  // looking if we are in fullscreen-mode
164  MultiType textures = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO_ADVANCED, CONFIG_NAME_TEXTURES, "1");
165  Texture::setTextureEnableState(textures.getBool());
166
167  // check it is a dedicated network node: so no drawings are made
168  MultiType dedicated = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_NO_RENDER, "0");
169  this->bDedicated = dedicated.getBool();
170
171  // searching for a usefull resolution
172  SubString resolution(Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_RESOLUTION, "640x480").c_str(), 'x'); ///FIXME
173  //resolution.debug();
174  MultiType x = resolution.getString(0), y = resolution.getString(1);
175  return this->initVideo(x.getInt(), y.getInt(), 16);
176
177  //   GraphicsEffect* fe = new FogEffect(NULL);
178  //   this->loadGraphicsEffect(fe);
179  //   fe->activate();
180  //   PRINTF(0)("--------------------------------------------------------------\n");
181
182  //LenseFlare* ge = new LenseFlare();
183  //this->loadGraphicsEffect(ge);
184
185  //ge->addFlare("pictures/lense_flare/sun.png"); //sun
186  //ge->addFlare("pictures/lense_flare/lens2.png"); //first halo
187  //ge->addFlare("pictures/lense_flare/lens1.png"); //small birst
188  //ge->addFlare("pictures/lense_flare/lens3.png"); //second halo
189  //ge->addFlare("pictures/lense_flare/lens4.png");
190  //ge->addFlare("pictures/lense_flare/lens1.png");
191  //ge->addFlare("pictures/lense_flare/lens3.png");
192
193  //ge->activate();
194}
195
196
197
198/**
199 * @brief initializes the Video for openGL.
200 *
201 * This has to be done only once when starting orxonox.
202 */
203int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
204{
205  if (this->isInit)
206    return -1;
207  //   initialize SDL_VIDEO
208  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
209  {
210    PRINTF(1)("could not initialize SDL Video\n");
211    return -1;
212  }
213  // initialize SDL_GL-settings
214  this->setGLattribs();
215
216  // setting the Video Flags.
217  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE ;
218
219  /* query SDL for information about our video hardware */
220  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
221  if( videoInfo == NULL)
222  {
223    PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
224    SDL_Quit ();
225  }
226  if( videoInfo->hw_available)
227    this->videoFlags |= SDL_HWSURFACE;
228  else
229    this->videoFlags |= SDL_SWSURFACE;
230  /*
231  if(VideoInfo -> blit_hw)
232    VideoFlags |= SDL_HWACCEL;
233  */
234  // setting up the Resolution
235  this->setResolution(resX, resY, bbp);
236
237  // GRABBING ALL GL-extensions
238  this->grabHardwareSettings();
239
240  // Enable default GL stuff
241  glEnable(GL_DEPTH_TEST);
242  glEnable(GL_CULL_FACE);
243  glCullFace(GL_FRONT);
244  Render2D::getInstance();
245
246  this->isInit = true;
247  return 1;
248}
249
250/**
251 * @brief sets the Window Captions and the Name of the icon.
252 * @param windowName The name of the Window
253 * @param icon The name of the Icon on the Disc
254 */
255void GraphicsEngine::setWindowName(const std::string& windowName, const std::string& icon)
256{
257  SDL_Surface* iconSurf = SDL_LoadBMP(icon.c_str());
258  if (iconSurf != NULL)
259  {
260    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
261    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
262    SDL_WM_SetIcon(iconSurf, NULL);
263    SDL_FreeSurface(iconSurf);
264  }
265
266  SDL_WM_SetCaption (windowName.c_str(), icon.c_str());
267}
268
269
270/**
271 * @brief Sets the GL-attributes
272 */
273void GraphicsEngine::setGLattribs()
274{
275  // Set video mode
276  // TO DO: parse arguments for settings
277  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
278  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
279  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
280  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
281
282
283  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
284  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
285  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
286  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
287  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
288  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
289  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
290
291  SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);      //Use at least 5 bits of Red
292  SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);    //Use at least 5 bits of Green
293  SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);     //Use at least 5 bits of Blue
294  SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);   //Use at least 16 bits for the depth buffer
295  SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);  //Enable double buffering
296
297  // enable antialiasing?
298  if( this->bAntialiasing)
299  {
300    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES,4);
301    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,1);
302  }
303
304
305}
306
307/**
308 * @brief grabs the Hardware Specifics
309 *
310 * checks for all the different HW-types
311 */
312void GraphicsEngine::grabHardwareSettings()
313{
314  const char* renderer = (const char*) glGetString(GL_RENDERER);
315  const char* vendor   = (const char*) glGetString(GL_VENDOR);
316  const char* version  = (const char*) glGetString(GL_VERSION);
317  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
318
319  //  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
320
321  if (renderer != NULL)
322  {
323    this->hwRenderer == renderer;
324  }
325  if (vendor != NULL)
326  {
327    this->hwVendor == vendor;
328  }
329  if (version != NULL)
330  {
331    this->hwVersion == version;
332  }
333
334  if (extensions != NULL)
335    this->hwExtensions.split(extensions, " \n\t,");
336
337  PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version);
338  PRINT(4)("Extensions:\n");
339  for (unsigned int i = 0; i < this->hwExtensions.size(); i++)
340    PRINT(4)("%d: %s\n", i, this->hwExtensions[i].c_str());
341
342
343  // inizializing GLEW
344  GLenum err = glewInit();
345  if (GLEW_OK != err)
346  {
347    /* Problem: glewInit failed, something is seriously wrong. */
348    PRINTF(1)("%s\n", glewGetErrorString(err));
349  }
350  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
351}
352
353
354/**
355 * @brief sets the Resolution of the Screen to display the Graphics to.
356 * @param width The width of the window
357 * @param height The height of the window
358 * @param bpp bits per pixel
359 */
360int GraphicsEngine::setResolution(int width, int height, int bpp)
361{
362  this->resolutionX = width;
363  this->resolutionY = height;
364  this->bitsPerPixel = bpp;
365  State::setResolution( width, height);
366
367  if (this->screen != NULL)
368    SDL_FreeSurface(screen);
369  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
370  {
371    PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
372    //    SDL_Quit();
373    //    return -1;
374    return -1;
375  }
376  glViewport(0, 0, width, height);                     // Reset The Current Viewport
377
378#ifdef __WIN32__
379  // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH)
380  const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE);
381  if (texList != NULL)
382  {
383    std::list<BaseObject*>::const_iterator reTex;
384    for (reTex = texList->begin(); reTex != texList->end(); reTex++)
385      dynamic_cast<Texture*>(*reTex)->rebuild();
386  }
387  // REBUILDING MODELS
388  const std::list<BaseObject*>* modelList = ClassList::getList(CL_STATIC_MODEL);
389  if (texList != NULL)
390  {
391    std::list<BaseObject*>::const_iterator reModel;
392    for (reModel = modelList->begin(); reModel != modelList->end(); reModel++)
393      dynamic_cast<StaticModel*>(*reModel)->rebuild();
394  }
395#endif /* __WIN32__ */
396  return 1;
397}
398
399/**
400 * @brief sets Fullscreen mode
401 * @param fullscreen true if fullscreen, false if windowed
402*/
403void GraphicsEngine::setFullscreen(bool fullscreen)
404{
405  if (fullscreen)
406    this->fullscreenFlag = SDL_FULLSCREEN;
407  else
408    this->fullscreenFlag = 0;
409  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
410}
411
412void GraphicsEngine::toggleFullscreen()
413{
414  if (this->fullscreenFlag == SDL_FULLSCREEN)
415    this->fullscreenFlag = 0;
416  else
417    this->fullscreenFlag = SDL_FULLSCREEN;
418  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
419}
420
421
422/**
423 * @brief sets the background color
424 * @param red the red part of the background
425 * @param blue the blue part of the background
426 * @param green the green part of the background
427 * @param alpha the alpha part of the background
428 */
429void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
430{
431  glClearColor(red, green, blue, alpha);
432}
433
434/**
435 * @brief Signalhandler, for when the resolution has changed
436 * @param resizeInfo SDL information about the size of the new screen size
437 */
438void GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
439{
440  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
441}
442
443/**
444 * @brief entering 2D Mode
445 * this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
446 */
447void GraphicsEngine::enter2DMode()
448{
449  //GraphicsEngine::storeMatrices();
450  SDL_Surface *screen = SDL_GetVideoSurface();
451
452  /* Note, there may be other things you need to change,
453     depending on how you have your OpenGL state set up.
454  */
455  glPushAttrib(GL_ENABLE_BIT);
456  glDisable(GL_DEPTH_TEST);
457  glDisable(GL_CULL_FACE);
458  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
459
460  glMatrixMode(GL_PROJECTION);
461  glPushMatrix();
462  glLoadIdentity();
463  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
464
465  glMatrixMode(GL_MODELVIEW);
466  glPushMatrix();
467  glLoadIdentity();
468}
469
470/**
471 * @brief leaves the 2DMode again also @see Font::enter2DMode()
472 */
473void GraphicsEngine::leave2DMode()
474{
475
476  glMatrixMode(GL_MODELVIEW);
477  glPopMatrix();
478
479  glMatrixMode(GL_PROJECTION);
480  glPopMatrix();
481
482  glPopAttrib();
483}
484
485/**
486 * @brief changes to wireframe-mode.
487 */
488void GraphicsEngine::wireframe()
489{
490  glPolygonMode(GL_FRONT, GL_LINE);
491}
492
493/**
494 * @brief stores the GL_matrices
495 */
496void GraphicsEngine::storeMatrices()
497{
498  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
499  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
500  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
501}
502
503//! the stored ModelView Matrix.
504GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
505//! the stored Projection Matrix
506GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
507//! The ViewPort
508GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
509
510
511
512/**
513 * @brief outputs all the Fullscreen modes.
514 */
515void GraphicsEngine::listModes()
516{
517  /* Get available fullscreen/hardware modes */
518  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
519
520  /* Check is there are any modes available */
521  if(this->videoModes == (SDL_Rect **)0)
522  {
523    PRINTF(1)("No modes available!\n");
524    exit(-1);
525  }
526
527  /* Check if our resolution is restricted */
528  if(this->videoModes == (SDL_Rect **)-1)
529  {
530    PRINTF(2)("All resolutions available.\n");
531  }
532  else
533  {
534    /* Print valid modes */
535    PRINT(0)("Available Resoulution Modes are\n");
536    for(int i = 0; this->videoModes[i]; ++i)
537      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
538  }
539}
540
541/**
542 * @brief checks wether a certain extension is availiable
543 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
544 * @return true if it is, false otherwise
545 */
546bool GraphicsEngine::hwSupportsEXT(const std::string& extension)
547{
548  for (unsigned int i = 0; i < this->hwExtensions.size(); i++)
549    if ( this->hwExtensions.getString(i) == extension)
550      return true;
551  return false;
552}
553
554/**
555 * @brief updates everything that is to be updated in the GraphicsEngine
556 */
557void GraphicsEngine::update(float dt)
558{
559  Render2D::getInstance()->update(dt);
560}
561
562
563/**
564 * @brief ticks the Text
565 * @param dt the time passed
566 */
567void GraphicsEngine::tick(float dt)
568{
569  if( unlikely(this->bDisplayFPS))
570  {
571    this->currentFPS = 1.0/dt;
572    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
573    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
574
575#ifndef NO_TEXT
576    char tmpChar1[20];
577    sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
578    this->geTextCFPS->setText(tmpChar1);
579    char tmpChar2[20];
580    sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
581    this->geTextMaxFPS->setText(tmpChar2);
582    char tmpChar3[20];
583    sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
584    this->geTextMinFPS->setText(tmpChar3);
585#endif /* NO_TEXT */
586
587  }
588
589  Render2D::getInstance()->tick(dt);
590
591  // tick the graphics effects
592  if (this->graphicsEffects != NULL || (this->graphicsEffects = ClassList::getList(CL_GRAPHICS_EFFECT)) != NULL)
593  {
594    std::list<BaseObject*>::const_iterator it;
595    for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++)
596      dynamic_cast<GraphicsEffect*>(*it)->tick(dt);
597  }
598}
599
600/**
601 * @brief draws all Elements that should be displayed on the Background.
602 */
603void GraphicsEngine::drawBackgroundElements() const
604{
605  GraphicsEngine::storeMatrices();
606
607  Render2D::getInstance()->draw(E2D_LAYER_BELOW_ALL, E2D_LAYER_BELOW_ALL);
608}
609
610/**
611 * this draws the graphics engines graphics effecs
612 */
613void GraphicsEngine::draw() const
614{
615  if( this->graphicsEffects != NULL)
616  {
617    //draw the graphics effects
618    std::list<BaseObject*>::const_iterator it;
619    for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++)
620      dynamic_cast<GraphicsEffect*>(*it)->draw();
621  }
622  Shader::suspendShader();
623  Render2D::getInstance()->draw(E2D_LAYER_BOTTOM, E2D_LAYER_ABOVE_ALL);
624  Shader::restoreShader();
625}
626
627
628void GraphicsEngine::toggleFPSdisplay()
629{
630  this->displayFPS(!this->bDisplayFPS);
631}
632
633
634/**
635 * @brief displays the Frames per second
636 * @param display if the text should be displayed
637*/
638void GraphicsEngine::displayFPS(bool display)
639{
640#ifndef NO_TEXT
641  if( display )
642  {
643    if (this->geTextCFPS == NULL)
644    {
645      this->geTextCFPS = new Text("fonts/arial_black.ttf", 15);
646      this->geTextCFPS->setName("curFPS");
647      this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
648      this->geTextCFPS->setAbsCoor2D(5, 0);
649    }
650    if (this->geTextMaxFPS == NULL)
651    {
652      this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15);
653      this->geTextMaxFPS->setName("MaxFPS");
654      this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
655      this->geTextMaxFPS->setAbsCoor2D(5, 20);
656    }
657    if (this->geTextMinFPS == NULL)
658    {
659      this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15);
660      this->geTextMinFPS->setName("MinFPS");
661      this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
662      this->geTextMinFPS->setAbsCoor2D(5, 40);
663    }
664  }
665  else
666  {
667    delete this->geTextCFPS;
668    this->geTextCFPS = NULL;
669    delete this->geTextMaxFPS;
670    this->geTextMaxFPS = NULL;
671    delete this->geTextMinFPS;
672    this->geTextMinFPS = NULL;
673  }
674  this->bDisplayFPS = display;
675#else
676  this->bDisplayFPS = false;
677#endif /* NO_TEXT */
678}
679
680
681/**
682 * @brief processes the events for the GraphicsEngine class
683 * @param the event to handle
684 */
685void GraphicsEngine::process(const Event &event)
686{
687  switch (event.type)
688  {
689    case EV_VIDEO_RESIZE:
690      this->resolutionChanged(event.resize);
691      break;
692  }
693}
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