Last change
on this file since 9337 was
8715,
checked in by ponder, 18 years ago
|
- Added special checks for macosx to acinclude.m4 and configure.ac. This sucks
- Reapplied the endianness checks to the md2_model file. They got lost during
the merge operation.
- Tried to do the collision detection for the ground. But somehow it doesn't work.
Perhaps an offset will do.
|
File size:
2.6 KB
|
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1 | MAINSRCDIR=../../.. |
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2 | include $(MAINSRCDIR)/defs/include_paths.am |
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3 | |
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4 | noinst_LIBRARIES = libORXimporter.a libtc.a |
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5 | |
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6 | libORXimporter_a_SOURCES = model.cc \ |
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7 | interactive_model.cc \ |
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8 | md_model_structure.cc \ |
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9 | vertex_array_model.cc \ |
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10 | grid.cc \ |
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11 | static_model.cc \ |
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12 | objModel.cc \ |
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13 | primitive_model.cc \ |
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14 | height_map.cc \ |
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15 | bsp_manager.cc \ |
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16 | bsp_file.cc \ |
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17 | bsp_tree_node.cc \ |
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18 | bsp_tree_leaf.cc \ |
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19 | \ |
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20 | material.cc \ |
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21 | texture.cc \ |
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22 | texture_data.cc \ |
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23 | texture_sequence.cc \ |
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24 | media_container.cc \ |
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25 | movie_player.cc \ |
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26 | \ |
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27 | bsp_manager.cc \ |
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28 | bsp_file.cc \ |
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29 | bsp_tree_node.cc \ |
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30 | bsp_tree_leaf.cc \ |
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31 | \ |
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32 | md2/md2Model.cc \ |
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33 | \ |
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34 | md3/md3_model.cc \ |
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35 | md3/md3_animation.cc \ |
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36 | md3/md3_bone_frame.cc \ |
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37 | md3/md3_mesh.cc \ |
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38 | md3/md3_data.cc \ |
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39 | md3/md3_tag.cc \ |
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40 | \ |
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41 | terrain/terrain.cc \ |
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42 | terrain/terrain_quad.cc \ |
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43 | terrain/terrain_page.cc \ |
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44 | terrain/frustum.cc \ |
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45 | terrain/buffer_broker.cc |
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46 | |
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47 | |
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48 | libtc_a_SOURCES = tc.cc |
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49 | |
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50 | |
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51 | noinst_HEADERS = \ |
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52 | model.h \ |
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53 | interactive_model.h \ |
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54 | md_model_structure.cc \ |
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55 | tc.h \ |
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56 | vertex_array_model.h \ |
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57 | grid.h \ |
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58 | static_model.h \ |
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59 | objModel.h \ |
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60 | primitive_model.h \ |
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61 | anorms.h \ |
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62 | anormtab.h \ |
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63 | height_map.h \ |
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64 | \ |
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65 | material.h \ |
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66 | texture.h \ |
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67 | texture_data.h \ |
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68 | texture_sequence.h \ |
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69 | \ |
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70 | media_container.h \ |
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71 | movie_player.h\ |
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72 | \ |
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73 | bsp_manager.h \ |
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74 | bsp_file.h \ |
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75 | bsp_tree_node.h \ |
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76 | bsp_tree_leaf.h \ |
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77 | \ |
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78 | md2/md2Model.h \ |
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79 | \ |
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80 | md3/md3_model.h \ |
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81 | md3/md3_animation.h \ |
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82 | md3/md3_bone_frame.h \ |
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83 | md3/md3_mesh.h \ |
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84 | md3/md3_data.h \ |
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85 | md3/md3_tag.h \ |
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86 | \ |
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87 | terrain/terrain.h \ |
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88 | terrain/terrain_page.h \ |
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89 | terrain/terrain_quad.h \ |
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90 | terrain/frustum.h \ |
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91 | terrain/types.h \ |
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92 | terrain/buffer_broker.h |
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93 | |
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