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source: orxonox.OLD/branches/terrain.old/src/lib/gui/gl/glgui_button.cc @ 9134

Last change on this file since 9134 was 8619, checked in by bensch, 19 years ago

trunk: merged the gui-branche back.
merged with command:
svn merge -r8520:HEAD https://svn.orxonox.net/orxonox/branches/gui
no conflicts

File size: 2.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_button.h"
19
20#include "text.h"
21
22
23namespace OrxGui
24{
25  /**
26   * standard constructor
27  */
28  GLGuiButton::GLGuiButton (const std::string& label)
29  {
30    this->init();
31
32    this->_label.setText( label );
33  }
34
35
36  /**
37   * standard deconstructor
38  */
39  GLGuiButton::~GLGuiButton()
40  {
41    /* this does not have to be done, since the Label is a child,
42     * and will be deleted by Element2D's deletion Process
43     * delete this->label;
44    */
45  }
46
47  /**
48   * @brief initializes the GUI-element
49   */
50  void GLGuiButton::init()
51  {
52    this->setClassID(CL_GLGUI_BUTTON, "GLGuiButton");
53    this->setFocusable(true);
54    this->setClickable(true);
55
56    this->_label.setFont("fonts/final_frontier.ttf", 20);
57    this->_label.setColor(this->foregroundColor() );
58
59    this->_label.setParent2D(this);
60    this->_label.setVisibility(false);
61  }
62
63
64  void GLGuiButton::setLabel(const std::string& label)
65  {
66    this->_label.setText(label);
67    this->resize();
68  }
69
70
71  void GLGuiButton::updateFrontColor()
72  {
73    this->_label.setColor(this->foregroundColor());
74  }
75
76  void GLGuiButton::clicking(const Vector2D& pos)
77  {
78    GLGuiWidget::clicking(pos);
79    emit(clicked());
80  }
81  void GLGuiButton::releasing(const Vector2D& pos)
82  {
83    GLGuiWidget::releasing(pos);
84    emit(released());
85  }
86
87  void GLGuiButton::hiding()
88  {
89    this->_label.setVisibility(false);
90  }
91
92  void GLGuiButton::showing()
93  {
94    this->_label.setVisibility(true);
95  }
96
97
98  /**
99   * @brief draws the GLGuiButton
100   */
101  void GLGuiButton::draw() const
102  {
103    GLGuiWidget::draw();
104  }
105}
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