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source: orxonox.OLD/branches/terrain.old/src/lib/gui/gl/glgui_checkbutton.cc @ 9134

Last change on this file since 9134 was 8619, checked in by bensch, 19 years ago

trunk: merged the gui-branche back.
merged with command:
svn merge -r8520:HEAD https://svn.orxonox.net/orxonox/branches/gui
no conflicts

File size: 3.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_checkbutton.h"
19
20#include "text.h"
21
22namespace OrxGui
23{
24
25
26  /**
27   * standard constructor
28  */
29  GLGuiCheckButton::GLGuiCheckButton (const std::string& label, bool active)
30  : GLGuiButton(label)
31  {
32    this->init();
33    this->bActive = active;
34
35    this->resize();
36  }
37
38
39  /**
40   * standard deconstructor
41  */
42  GLGuiCheckButton::~GLGuiCheckButton()
43  {
44  }
45
46  /**
47   * initializes the GUI-element
48   */
49  void GLGuiCheckButton::init()
50  {
51    this->setClassID(CL_GLGUI_CHECKBUTTON, "GLGuiCheckButton");
52  }
53
54  void GLGuiCheckButton::setActivity(bool bActive)
55  {
56    this->bActive = bActive;
57    emit(this->toggled(this->bActive));
58  }
59
60  void GLGuiCheckButton::toggleActiveState()
61  {
62    this->setActivity(!this->isActive());
63  }
64
65  void GLGuiCheckButton::resize()
66  {
67
68    this->labelText().setRelCoor2D( borderLeft() + 15.0, borderTop() + 5);
69    this->setSize2D(this->labelText().getSizeX2D() + 15.0 + borderLeft() + borderRight(), this->labelText().getSizeY2D() + 10 + borderTop()+borderBottom());
70    GLGuiWidget::resize();
71
72    this->_checkBox.setSize(10.0, 10.0);
73    this->_checkBox.setCenter( borderLeft() + _checkBox.height()/2.0, borderTop() + (this->getSizeY2D() - borderTop() - borderBottom()) / 2.0);
74
75/*    this->frontRect().setTopLeft(borderLeft(), borderTop());
76    this->frontRect().setSize(this->getSizeX2D() - (borderLeft() + borderRight()) , this->getSizeY2D() - (borderTop() + borderBottom()));*/
77  }
78
79
80  void GLGuiCheckButton::releasing(const Vector2D& pos)
81  {
82    GLGuiButton::releasing(pos);
83    this->toggleActiveState();
84  }
85
86
87
88  /**
89   * @brief draws the GLGuiPushButton
90   */
91  void GLGuiCheckButton::draw() const
92  {
93    this->beginDraw();
94    GLGuiButton::draw();
95
96//     this->frontMaterial().select();
97//     this->drawRect(this->frontRect());
98    if (this->bActive)
99    {
100      glColor3fv( &this->foregroundColor()[0]);
101      this->drawRect(this->_checkBox);
102
103
104      // DRAW a cross :)
105      Vector2D center = this->_checkBox.center();
106      glColor4f(1,1,1, 1.0);
107      glLineWidth(3.0);
108
109      glBegin(GL_LINE_LOOP);
110      glVertex2d(_checkBox.left(), _checkBox.top());
111      glVertex2d(center.x, center.y);
112
113      glVertex2d(_checkBox.right(), _checkBox.top());
114      glVertex2d(center.x, center.y);
115
116      glVertex2d(_checkBox.right(), _checkBox.bottom());
117      glVertex2d(center.x, center.y);
118
119      glVertex2d(_checkBox.left(), _checkBox.bottom());
120      glVertex2d(center.x, center.y);
121      glEnd();
122    }
123    else
124    {
125      glColor3fv( &this->foregroundColor()[0]);
126      this->drawRect(this->_checkBox);
127    }
128
129    this->endDraw();
130  }
131}
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