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source: orxonox.OLD/branches/terrain.old/src/story_entities/game_world.h @ 10642

Last change on this file since 10642 was 9235, checked in by bensch, 18 years ago

merged the presentation back

File size: 3.6 KB
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1/*!
2 * @file game_world.h
3 *  container for all game worlds (singleplayers, multiplayers..)
4 */
5
6#ifndef _GAME_WORLD_H
7#define _GAME_WORLD_H
8
9
10#include "story_entity.h"
11#include "game_world_data.h"
12#include "playable.h"
13#include "script_manager.h"
14
15namespace OrxShell { class Shell; };
16class WorldEntity;
17class GameRules;
18
19
20/** How many frames time values to keep
21 * The higher the value the smoother the result is...
22 * Don't make it 0 or less :)
23 */
24#define TICK_SMOOTH_VALUE 10
25
26//! The game world
27/**
28 *  this class initializes everything that should be displayed inside of the current level.
29 *  it is the main driving factor during gameplay.
30 */
31class GameWorld : public StoryEntity
32{
33public:
34  GameWorld ();
35  virtual ~GameWorld ();
36
37  virtual void loadParams(const TiXmlElement* root);
38
39  /* functions from story-entity */
40  virtual ErrorMessage init();
41  virtual ErrorMessage loadData();
42  virtual ErrorMessage unloadData();
43
44  virtual bool start();
45  virtual bool stop();
46  virtual bool pause();
47  virtual bool resume();
48  virtual void run();
49
50  void setPlaymode(Playable::Playmode playmode);
51  void setPlaymode(const std::string& playmode);
52  /**  this returns the current game time @returns elapsed game time     */
53  inline double getGameTime() { return this->gameTime; }
54  /** sets the game speed @param speed speed of the Game */
55  inline void setSpeed(float speed) { this->speed = speed; };
56  /**  returns the track path of this world @returns the track path */
57
58
59  void setSoundtrack(const std::string& soundTrack);
60  void togglePNodeVisibility();
61  void toggleBVVisibility(int level);
62
63  inline void setSky(WorldEntity* sky) { this->dataTank->sky = sky; }
64
65
66protected:
67  /* world - running functions */
68  virtual void synchronize();
69  virtual void handleInput();
70  virtual void tick(ObjectManager::EntityList worldEntity, float dt);
71  virtual void tick();
72  virtual void update();
73  virtual void checkGameRules();
74  virtual void collisionDetection();
75  virtual void collisionReaction();
76
77  void applyCameraSettings();
78  void drawEntityList(const ObjectManager::EntityList& drawList ) const;
79  virtual void renderPassReflection();
80  virtual void renderPassRefraction();
81  virtual void renderPassAll();
82
83
84  virtual void display();
85
86
87private:
88  void displayLoadScreen();
89  void releaseLoadScreen();
90
91
92protected:
93  GameWorldData*      dataTank;                     //!< reference to the GameWorld Data Tank
94  TiXmlElement*       dataXML;                      //!< The XML-Element this World has been loaded with.
95
96  bool                showPNodes;                   //!< if the PNodes should be visible.
97  bool                showBV;                       //!< if the Bounding Volumes should be visible.
98  int                 showBVLevel;                  //!< the depth level of the displayed bounding volumes
99
100  /* world timing */
101  double              lastFrame;                    //!< last time of frame (in MiliSeconds)
102  Uint32              cycle;                        //!< The cycle we are in (starts with 0 and rises with every frame)
103  float               dtS;                          //!< The time needed for caluculations in seconds
104  float               speed;                        //!< how fast the game flows
105  double              gameTime;                     //!< this is where the game time is saved
106  double              frameTimes[TICK_SMOOTH_VALUE];//!< The time used for the last TICK_SMOOTH_VALUE's frames.
107
108  GameRules*          gameRules;                    //!< Pointer to the data structure containig the game rules
109
110private:
111  /* external modules interfaces */
112  ScriptManager       scriptManager;
113  OrxShell::Shell*    shell;
114};
115
116#endif /* _GAME_WORLD_H */
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