1 | /*! |
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2 | * @file game_world_data.h |
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3 | * container for all game world data |
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4 | */ |
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5 | |
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6 | #ifndef _GAME_WORLD_DATA_H |
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7 | #define _GAME_WORLD_DATA_H |
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8 | |
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9 | #include "sdlincl.h" |
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10 | #include "data_tank.h" |
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11 | #include "error.h" |
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12 | #include "object_manager.h" |
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13 | |
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14 | class Camera; |
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15 | class Player; |
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16 | class TerrainEntity; |
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17 | class WorldEntity; |
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18 | |
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19 | class GLMenuImageScreen; |
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20 | |
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21 | namespace OrxSound {class OggPlayer;} |
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22 | class GameRules; |
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23 | |
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24 | |
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25 | //! The game world data |
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26 | /** |
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27 | * this class is a containter for the data of the GameWorld. It just loads and unloads it |
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28 | * the game start/stop process is not contained here and can be found in the GameWorld class. |
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29 | */ |
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30 | class GameWorldData : public DataTank |
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31 | { |
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32 | public: |
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33 | GameWorldData(); |
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34 | virtual ~GameWorldData(); |
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35 | |
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36 | virtual ErrorMessage init(); |
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37 | virtual ErrorMessage loadData(const TiXmlElement* root); |
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38 | virtual ErrorMessage unloadData(); |
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39 | |
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40 | /* interface functions */ |
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41 | void setSoundTrack(const std::string& name); |
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42 | void loadGameRule(const TiXmlElement* root); |
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43 | |
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44 | |
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45 | protected: |
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46 | virtual ErrorMessage loadGUI(const TiXmlElement* root); |
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47 | virtual ErrorMessage loadWorldEntities(const TiXmlElement* root); |
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48 | virtual ErrorMessage loadScene(const TiXmlElement* root); |
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49 | |
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50 | virtual ErrorMessage unloadGUI(); |
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51 | virtual ErrorMessage unloadWorldEntities(); |
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52 | virtual ErrorMessage unloadScene(); |
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53 | |
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54 | public: |
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55 | GLMenuImageScreen* glmis; //!< The Level-Loader Display |
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56 | |
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57 | Camera* localCamera; //!< The current camera |
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58 | Player* localPlayer; //!< The player, you fly through the level. |
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59 | WorldEntity* sky; //!< The environmental sky of orxonox |
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60 | TerrainEntity* terrain; //!< The terrain - ground |
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61 | |
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62 | OrxSound::OggPlayer* music; //!< Reference to the SoundEngine's music player (OggPlayer) |
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63 | ObjectManager* objectManager; //!< Reference to the objects manager |
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64 | |
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65 | GameRules* gameRule; //!< Reference to the game rules of this game |
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66 | |
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67 | std::vector<OM_LIST> tickLists; //!< The Lists in the GameWorld that should be ticked. |
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68 | std::vector<OM_LIST> drawLists; //!< The Lists in the GameWorld, that should be drawn. |
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69 | }; |
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70 | |
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71 | #endif /* _GAME_WORLD_DATA_H */ |
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72 | |
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