| 1 | /*! |
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| 2 | * @file game_menu.h |
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| 3 | * a StoryEntity that contains a simple game menu |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _GAME_MENU_H |
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| 7 | #define _GAME_MENU_H |
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| 8 | |
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| 9 | |
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| 10 | #include "game_world.h" |
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| 11 | #include "game_world_data.h" |
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| 12 | #include <vector> |
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| 13 | #include "glgui.h" |
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| 14 | |
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| 15 | namespace OrxSound { class SoundSource; } |
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| 16 | |
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| 17 | //! a simple game menu based on a story entity |
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| 18 | /** |
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| 19 | * This is a simple menu, that is based on the StoryEntity. Therefore this menu is absolutly |
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| 20 | * loadable and is exchangeable very easely :D |
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| 21 | */ |
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| 22 | class GameMenu : virtual public GameWorld, virtual public EventListener |
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| 23 | { |
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| 24 | |
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| 25 | public: |
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| 26 | GameMenu(const TiXmlElement* root = NULL); |
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| 27 | virtual ~GameMenu(); |
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| 28 | |
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| 29 | virtual void loadParams(const TiXmlElement* root); |
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| 30 | |
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| 31 | virtual ErrorMessage init(); |
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| 32 | virtual ErrorMessage loadData(); |
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| 33 | virtual ErrorMessage unloadData(); |
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| 34 | |
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| 35 | virtual bool start(); |
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| 36 | virtual bool stop(); |
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| 37 | |
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| 38 | virtual void process(const Event &event); |
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| 39 | |
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| 40 | |
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| 41 | void startLevel(int level); |
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| 42 | |
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| 43 | void showMainMenu(); |
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| 44 | void showCampaigns(); |
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| 45 | void showMultiPlayer(); |
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| 46 | void showOptionsMenu(); |
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| 47 | |
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| 48 | void showClientMenu(); |
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| 49 | void connectToServer(); |
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| 50 | |
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| 51 | void showServerMenu(); |
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| 52 | void createMasterServer(); |
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| 53 | |
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| 54 | |
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| 55 | void quitMenu(); |
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| 56 | |
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| 57 | protected: |
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| 58 | virtual void tick(); |
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| 59 | virtual void collide(); |
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| 60 | |
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| 61 | |
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| 62 | private: |
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| 63 | void showSecondLevelElement(OrxGui::GLGuiBox* element); |
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| 64 | |
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| 65 | |
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| 66 | void animateScene(float dt); |
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| 67 | void switchMenuLayer(int layer1, int layer2); |
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| 68 | void sliderTo(const Element2D* element, float bias = 0.0f); |
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| 69 | void setSelectorSound(const std::string& selectorSound); |
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| 70 | |
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| 71 | |
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| 72 | |
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| 73 | |
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| 74 | private: |
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| 75 | OrxGui::GLGuiBox* mainMenuBox; |
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| 76 | OrxGui::GLGuiBox* levelsBox; |
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| 77 | OrxGui::GLGuiBox* networkBox; |
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| 78 | |
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| 79 | OrxGui::GLGuiBox* clientNetworkBox; |
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| 80 | OrxGui::GLGuiInputLine* ipInputLine; |
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| 81 | |
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| 82 | OrxGui::GLGuiBox* serverNetworkBox; |
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| 83 | |
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| 84 | OrxGui::GLGuiBox* optionsBox; |
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| 85 | OrxGui::GLGuiBox* generalBox; |
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| 86 | OrxGui::GLGuiBox* audioBox; |
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| 87 | OrxGui::GLGuiBox* videoBox; |
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| 88 | OrxGui::GLGuiBox* controlBox; |
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| 89 | |
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| 90 | OrxGui::GLGuiBox* currentlyOpened; |
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| 91 | |
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| 92 | Vector cameraVector; |
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| 93 | |
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| 94 | OrxSound::SoundSource* selectorSource; |
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| 95 | }; |
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| 96 | |
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| 97 | |
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| 98 | |
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| 99 | //! the simple game menu data |
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| 100 | class GameMenuData : public GameWorldData |
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| 101 | { |
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| 102 | |
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| 103 | public: |
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| 104 | GameMenuData(); |
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| 105 | virtual ~GameMenuData(); |
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| 106 | |
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| 107 | virtual ErrorMessage init(); |
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| 108 | |
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| 109 | |
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| 110 | protected: |
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| 111 | virtual ErrorMessage loadGUI(const TiXmlElement* root); |
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| 112 | virtual ErrorMessage loadWorldEntities(const TiXmlElement* root); |
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| 113 | virtual ErrorMessage loadScene(const TiXmlElement* root); |
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| 114 | |
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| 115 | virtual ErrorMessage unloadGUI(); |
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| 116 | virtual ErrorMessage unloadWorldEntities(); |
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| 117 | virtual ErrorMessage unloadScene(); |
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| 118 | |
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| 119 | }; |
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| 120 | |
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| 121 | |
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| 122 | #endif /* _GAME_WORLD_H */ |
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