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source: orxonox.OLD/branches/terrain.old/src/util/hud.cc @ 9971

Last change on this file since 9971 was 9014, checked in by bensch, 18 years ago

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "hud.h"
19
20#include "state.h"
21#include "debug.h"
22
23#include "world_entities/weapons/weapon_manager.h"
24#include "glgui_widget.h"
25
26#include "glgui_inputline.h"
27#include "specials/glgui_notifier.h"
28#include "elements/glgui_radar.h"
29
30
31
32/// HACK
33#include "player.h"
34#include "playable.h"
35
36/**
37 * standard constructor
38 * @todo this constructor is not jet implemented - do it
39*/
40Hud::Hud ()
41{
42  this->setClassID(CL_HUD, "Hud");
43
44  //this->setSize2D(
45  this->weaponManager = NULL;
46  this->energyWidget = NULL;
47  this->shieldWidget = NULL;
48  this->armorWidget = NULL;
49  this->resX = 1;
50  this->resY = 1;
51
52  this->inputLine = new OrxGui::GLGuiInputLine();
53  this->inputLine->setParent2D(this);
54  this->notifier = new OrxGui::GLGuiNotifier();
55  this->notifier->setParent2D(this);
56  notifier->setAbsCoor2D(100,100);
57
58  this->_radar = new OrxGui::GLGuiRadar();
59
60  this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE);
61  this->subscribeEvent(ES_ALL, SDLK_TAB);
62
63
64}
65
66
67/**
68 * standard deconstructor
69*/
70Hud::~Hud ()
71{
72  delete this->inputLine;
73  delete this->notifier;
74
75  delete this->_radar;
76  // delete what has to be deleted here
77}
78
79
80void Hud::loadParams(const TiXmlElement* root)
81{
82  Element2D::loadParams(root);
83}
84
85void Hud::notifyUser(const std::string& message)
86{
87  this->notifier->pushNotifyMessage(message);
88}
89
90void Hud::setBackGround()
91{}
92
93void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget)
94{
95  // decopple old widget
96  if (this->energyWidget != NULL)
97  {
98    this->energyWidget->hide();
99  }
100
101  this->energyWidget = widget;
102  if (this->energyWidget != NULL)
103  {
104    this->energyWidget->show();
105    this->energyWidget->setBackgroundTexture( "hud_energy_background.png");
106    /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
107        this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
108  }
109
110  this->updateResolution();
111}
112
113void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget)
114{}
115
116void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget)
117{}
118
119void Hud::setWeaponManager(WeaponManager* weaponMan)
120{
121  if (this->weaponManager != NULL)
122  {
123    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
124    {
125      Weapon* weapon = this->weaponManager->getWeapon(i);
126      if (weapon != NULL)
127      {
128        weapon->getEnergyWidget()->hide();
129        this->weaponsWidgets.remove(weapon->getEnergyWidget());
130      }
131    }
132  }
133
134  this->weaponManager = weaponMan;
135
136  this->updateWeaponManager();
137  //  this->updateResolution();
138}
139
140void Hud::updateWeaponManager()
141{
142  // hide all the Widgets
143  std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget;
144  for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++)
145  {
146    (*weaponWidget)->hide();
147  }
148  this->weaponsWidgets.clear();
149
150  // add all that we need again.
151  if (this->weaponManager != NULL)
152    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
153    {
154      Weapon* weapon = this->weaponManager->getWeapon(i);
155      if (weapon != NULL)
156      {
157        //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassName(), weapon->getName());
158        weapon->getEnergyWidget()->show();
159        weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1));
160        weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6));
161        //      weapon->getEnergyWidget()->frontMaterial().setTransparency(.6);
162        this->weaponsWidgets.push_back(weapon->getEnergyWidget());
163      }
164    }
165  this->updateResolution();
166}
167
168void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget)
169{}
170
171void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget)
172{}
173
174void Hud::updateResolution()
175{
176  this->resX = State::getResX();
177  this->resY = State::getResY();
178
179  this->setSize2D(.2 * this->resX, this->resY);
180  this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY);
181  this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY);
182
183
184  if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager())
185  {
186    printf("UPDATING RADAR\n");
187    this->_radar->setCenterNode(State::getPlayer()->getPlayable());
188    this->_radar->addEntityList(&State::getObjectManager()->getObjectList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0));
189    this->_radar->setAbsCoor2D(0.8 * this->resX, 0.01 * this->resY);
190    this->_radar->setWidgetSize(0.2 * this->resX, 0.2 * this->resY);
191    this->_radar->setRange(300);
192    this->_radar->show();
193  }
194
195
196  if (this->energyWidget != NULL)
197  {
198    this->energyWidget->setAbsCoor2D(0.0 * this->resX, 0.85 * this->resY);
199    this->energyWidget->setWidgetSize(.25 * this->resX, 0.1 * this->resY);
200  }
201
202
203  std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget;
204  Vector2D pos(0.3, .9);
205  for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos.x+=.2)
206  {
207    if (pos.x > .8)
208    {
209      pos.x = 0.3;
210      pos.y -= .1;
211
212    }
213    (*weaponWidget)->setAbsCoor2D(pos.x*this->resX, pos.y*this->resY);
214    (*weaponWidget)->setWidgetSize(.02*this->resX, .1 *this->resY);
215    (*weaponWidget)->show();
216    //printf("update thing %s::%s\n", (*weaponWidget)->getClassName(), (*weaponWidget)->getName());
217  }
218}
219
220void Hud::draw() const
221{
222  //  GLGuiWidget::draw();
223}
224
225
226void Hud::process(const Event &event)
227{
228  if (event.type == EV_VIDEO_RESIZE)
229    this->updateResolution();
230  else if (event.type == SDLK_TAB)
231  {
232    /// TODO SHOW THE INPUT-LINE
233  //  this->inputLine->select();
234  }
235
236
237}
238
239
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