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source: orxonox.OLD/branches/terrain.old/src/util/network_game_rules.h @ 10652

Last change on this file since 10652 was 9235, checked in by bensch, 18 years ago

merged the presentation back

File size: 1.0 KB
Line 
1/*!
2 * @file network_game_rules.h
3 * @brief Definition of NetworkGameRules
4 */
5
6#ifndef _NETWORK_GAME_RULES_H
7#define _NETWORK_GAME_RULES_H
8
9#include "game_rules.h"
10
11#include "player_stats.h"
12
13class TiXmlElement;
14
15class NetworkGameRules : public GameRules
16{
17
18  public:
19    NetworkGameRules( const TiXmlElement* root );
20    virtual ~NetworkGameRules();
21   
22    virtual int getTeamForNewUser();
23    virtual ClassID getPlayableClassId( int userId, int team );
24    virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId );
25    virtual std::string getPlayableModelTextureFileName( int userId, int team, ClassID classId );
26    virtual float getPlayableScale( int userId, int team, ClassID classId );
27   
28    virtual PlayerStats * getNewPlayerStats( int userId ){ return new PlayerStats( userId ); }
29   
30    virtual void handleChatMessage( int userId, const std::string & message, int messageType ) = 0;
31   
32    void shellSay( const std::string & message );
33
34
35  private:
36
37};
38
39#endif /* _NETWORK_GAME_RULES_H */
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