Last change
on this file since 10761 was
7048,
checked in by bensch, 19 years ago
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orxonox/trunk: modelEntity should now also be able to load momentum and movement
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File size:
697 bytes
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1 | /*! |
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2 | * @file model_entity.h |
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3 | * Definition of the ModelEntity, that handles the Display of an atmosphere for orxonox. |
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4 | */ |
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5 | |
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6 | #ifndef _MODEL_ENTITY_H |
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7 | #define _MODEL_ENTITY_H |
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8 | |
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9 | /* INCLUDES */ |
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10 | #include "world_entity.h" |
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11 | |
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12 | /* FORWARD DECLARATION */ |
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13 | |
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14 | //! A Class to handle a ModelEntity |
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15 | class ModelEntity : public WorldEntity |
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16 | { |
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17 | public: |
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18 | ModelEntity(const TiXmlElement* root); |
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19 | |
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20 | virtual ~ModelEntity(); |
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21 | |
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22 | virtual void loadParams(const TiXmlElement* root); |
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23 | |
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24 | void setSpeed(float x, float y, float z); |
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25 | void setMomentum (float angle, float x, float y, float z); |
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26 | |
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27 | virtual void tick(float dt); |
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28 | |
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29 | private: |
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30 | Vector* speed; |
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31 | Quaternion* momentum; |
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32 | }; |
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33 | |
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34 | #endif /* _MODEL_ENTITY_H */ |
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35 | |
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36 | |
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37 | |
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