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source: orxonox.OLD/branches/terrain.old/src/world_entities/player.cc @ 10032

Last change on this file since 10032 was 9062, checked in by patrick, 18 years ago

merged branche single_player_map back to trunk

File size: 2.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
14*/
15
16#include "player.h"
17#include "playable.h"
18
19#include "event_handler.h"
20
21
22#include "class_list.h"
23#include "state.h"
24#include "util/hud.h"
25
26#include "debug.h"
27
28
29/**
30 * creates a new Player
31*/
32Player::Player()
33{
34  //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
35  this->setClassID(CL_PLAYER, "Player");
36
37  PRINTF(4)("PLAYER INIT\n");
38
39  this->playable = NULL;
40  this->_hud.setVisibility(true);
41
42  this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP);
43}
44
45
46/**
47 *  destructs the player, deletes alocated memory
48 */
49Player::~Player ()
50{
51  this->setPlayable(NULL);
52}
53
54
55bool Player::setPlayable(Playable* playable)
56{
57  if (this->playable == playable)
58    return false;
59
60  // get out of the current Playable
61  if (this->playable != NULL)
62  {
63    PRINTF(4)("Player gets ejected from Playable\n");
64    this->_hud.setEnergyWidget(NULL);
65    this->_hud.setWeaponManager(NULL);
66
67    Playable* ejectedPlayable = this->playable;
68
69    this->playable = NULL;
70    ejectedPlayable->setPlayer(NULL);
71  }
72
73  if (playable != NULL)
74  {
75    PRINTF(4)("Enter new Playable\n");
76    this->playable = playable;
77    this->_hud.setEnergyWidget(this->playable->getHealthWidget());
78    this->_hud.setWeaponManager(&this->playable->getWeaponManager());
79
80    this->playable->setPlayer(this);
81    return true;
82  }
83
84  if ( playable == NULL )
85    this->playable = NULL;
86
87  return true;
88}
89
90bool Player::eject()
91{
92  return this->setPlayable(NULL);
93}
94
95
96 void Player::weaponConfigChanged()
97 {
98   this->_hud.updateWeaponManager();
99 }
100
101
102void Player::enterNewPlayable()
103{
104  /// FIXME this should be in the ObjectManager
105  const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE);
106  if (objectList != NULL)
107  {
108    std::list<BaseObject*>::const_iterator node;
109    for (node = objectList->begin(); node != objectList->end(); node++)
110      if (this->playable != (*node) &&
111          (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < (dynamic_cast<Playable*>(*node)->getEnterRadius()))
112      {
113
114        this->setPlayable(dynamic_cast<Playable*>(*node));
115
116        break;
117      }
118  }
119}
120
121
122void Player::process(const Event &event)
123{
124  if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed)
125  {
126    this->enterNewPlayable();
127  }
128
129  if (likely(this->playable != NULL))
130    this->playable->process(event);
131}
132
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