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source: orxonox.OLD/branches/terrain.old/src/world_entities/projectiles/boomerang_projectile.h @ 10616

Last change on this file since 10616 was 9235, checked in by bensch, 18 years ago

merged the presentation back

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1/*!
2 * @file boomerang_projectile.h
3 * @brief a BoomerangProjectile Projectile
4*/
5
6#ifndef _BOOMERANG_PROJECTILE_H
7#define _BOOMERANG_PROJECTILE_H
8
9#include "projectile.h"
10
11class Weapon;
12class SpriteParticles;
13class ParticleEmitter;
14class FastFactory;
15class Aim;
16
17class BoomerangProjectile : public Projectile
18{
19  public:
20    BoomerangProjectile ();
21    virtual ~BoomerangProjectile ();
22
23    virtual void activate();
24    virtual void deactivate();
25
26    virtual void collidesWith(WorldEntity* entity, const Vector& location);
27
28    virtual void destroy (WorldEntity* killer);
29
30    virtual void tick (float time);
31    virtual void draw () const;
32
33
34  private:
35    static FastFactory*               fastFactory;
36    static SpriteParticles*           trailParticles;
37    static SpriteParticles*           explosionParticles;
38
39    ParticleEmitter*                  emitter;
40    float                             agility;
41    float                             maxVelocity;
42    float                             speed;
43    Vector                            diffVector ;
44    Vector                            correctionVector;
45
46    WorldEntity* hitEntity; // FIXME TEMPORARY
47
48};
49
50#endif /* _BOOMERANG_PROJECTILE_H */
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