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source: orxonox.OLD/branches/terrain.old/src/world_entities/projectiles/rail_projectile.h @ 10675

Last change on this file since 10675 was 9235, checked in by bensch, 18 years ago

merged the presentation back

File size: 885 bytes
Line 
1/*!
2 * @file rail_projectile.h
3 * @brief a projectile, that is been shooted by a weapon
4*/
5
6#ifndef _RAIL_PROJECTILE_H
7#define _RAIL_PROJECTILE_H
8
9#include "projectile.h"
10
11class Vector;
12class Weapon;
13class SpriteParticles;
14class ParticleEmitter;
15class FastFactory;
16
17class RailProjectile : public Projectile
18{
19  public:
20    RailProjectile ();
21    virtual ~RailProjectile ();
22
23
24    virtual void activate();
25    virtual void deactivate();
26
27    virtual void collidesWith(WorldEntity* entity, const Vector& location);
28
29    virtual void destroy (WorldEntity* killer);
30
31    virtual void tick (float dt);
32    virtual void draw () const;
33
34
35  private:
36    static FastFactory*               fastFactory;
37
38    static SpriteParticles*           explosionParticles;
39
40    ParticleEmitter*                  emitter;
41
42
43    WorldEntity* hitEntity; // FIXME TEMPORARY
44};
45
46#endif /* _RAIL_PROJECTILE_H */
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