1 | //for testing |
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2 | #include "luaincl.h" |
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3 | #include "script_trigger.h" |
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4 | #include "class_list.h" |
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5 | #include "script.h" |
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6 | |
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7 | #include "state.h" |
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8 | |
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9 | |
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10 | |
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11 | ScriptTrigger::ScriptTrigger(const TiXmlElement* root) |
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12 | { |
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13 | scriptCalled = false; |
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14 | scriptIsOk = false; |
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15 | loadParams(root); |
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16 | |
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17 | |
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18 | } |
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19 | |
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20 | ScriptTrigger::~ScriptTrigger() |
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21 | { |
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22 | |
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23 | } |
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24 | |
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25 | void ScriptTrigger::loadParams(const TiXmlElement* root) |
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26 | { |
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27 | if(root != NULL) |
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28 | { |
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29 | WorldEntity ::loadParams(root); |
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30 | |
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31 | LoadParam(root, "file", this, ScriptTrigger, setScript) |
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32 | .describe("the fileName of the script, that should be triggered by this script trigger") |
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33 | .defaultValues(""); |
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34 | LoadParam(root, "function", this, ScriptTrigger, setFunction) |
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35 | .describe("the function of the script, that should be triggered by this script trigger") |
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36 | .defaultValues(""); |
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37 | LoadParam(root, "abs-coor", this, ScriptTrigger, setAbsCoor) |
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38 | .describe("where this script trigger should be located") |
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39 | .defaultValues(""); |
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40 | LoadParam(root, "radius", this, ScriptTrigger, setRadius) |
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41 | .describe("the fileName of the script, that should be triggered by this script trigger") |
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42 | .defaultValues(0); |
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43 | LoadParam(root, "delay", this, ScriptTrigger, setDelay) |
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44 | .describe("the delay after which the funtion sould be triggered") |
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45 | .defaultValues(0); |
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46 | LoadParam(root, "worldentity", this, ScriptTrigger, setTarget) |
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47 | .describe("The name of the target as it is in the *.oxw file") |
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48 | .defaultValues(""); |
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49 | LoadParam(root, "triggerparent", this, ScriptTrigger, setTriggerParent) |
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50 | .describe("The name of the parent as it is in the *.oxw file") |
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51 | .defaultValues(""); |
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52 | LoadParam(root, "callonce", this, ScriptTrigger, setCallOnce) |
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53 | .describe("True if the script shoul only be called once") |
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54 | .defaultValues(""); |
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55 | } |
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56 | |
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57 | } |
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58 | |
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59 | |
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60 | void ScriptTrigger::setTarget(const std::string& target) |
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61 | { |
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62 | BaseObject* targetEntity = ClassList::getObject(target, CL_WORLD_ENTITY); |
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63 | |
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64 | if (targetEntity != NULL) |
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65 | { |
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66 | this->setTarget(dynamic_cast<WorldEntity*>(targetEntity)); |
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67 | } |
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68 | else |
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69 | { |
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70 | PRINTF(2)("Target %s for %s::%s does not Exist\n", target.c_str(), this->getClassName(), this->getName()); |
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71 | } |
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72 | } |
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73 | |
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74 | void ScriptTrigger::setTriggerParent(const std::string& parent) |
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75 | { |
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76 | BaseObject* parentEntity = ClassList::getObject(parent, CL_WORLD_ENTITY); |
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77 | |
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78 | if (parentEntity != NULL) |
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79 | { |
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80 | this->setParent(dynamic_cast<WorldEntity*>(parentEntity)); |
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81 | this->setParentMode(PNODE_MOVEMENT); |
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82 | } |
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83 | else |
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84 | { |
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85 | PRINTF(2)("Parent %s for %s::%s does not Exist\n", parent.c_str(), this->getClassName(), this->getName()); |
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86 | } |
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87 | } |
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88 | |
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89 | void ScriptTrigger::tick(float timestep) |
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90 | { |
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91 | printf("SCRIPTTRIGGER: tick called\n"); |
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92 | if((this->getAbsDirV()-target->getAbsDirV()).len() < radius) |
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93 | { |
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94 | if(!callOnce) |
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95 | { |
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96 | executeAction(); |
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97 | } |
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98 | else if(callOnce && !scriptCalled) |
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99 | { |
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100 | executeAction(); |
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101 | scriptCalled = true; |
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102 | } |
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103 | } |
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104 | |
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105 | } |
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106 | |
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107 | |
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108 | void ScriptTrigger::executeAction() |
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109 | { |
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110 | if(scriptIsOk) |
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111 | { |
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112 | testScriptingFramework(); |
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113 | if(!(script->selectFunction(this->functionName,0)) ) |
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114 | printf("Error ScriptTrigger: Selection of %s in %s failed.\n",functionName.c_str(), script->getFileName().c_str()); |
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115 | if( !(script->executeFunction()) ) |
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116 | printf("Error ScriptTrigger: Execution of %s in %s failed.\n",functionName.c_str(), script->getFileName().c_str()); |
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117 | } |
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118 | } |
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119 | |
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120 | |
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121 | void ScriptTrigger::setScript(const std::string& file) |
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122 | { |
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123 | ScriptManager* scriptManager = State::getScriptManager(); |
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124 | if (scriptManager != NULL) |
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125 | { |
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126 | script = scriptManager->getScriptByFile(file); |
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127 | if(script != NULL) |
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128 | scriptIsOk = true; |
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129 | } |
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130 | } |
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131 | |
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132 | |
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133 | void ScriptTrigger::testScriptingFramework() |
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134 | { |
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135 | std::string file("lunartest2.lua"); |
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136 | // Script script; |
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137 | Script* script = State::getScriptManager()->getScriptByFile(file); |
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138 | printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState())); |
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139 | |
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140 | // Register classes with the script |
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141 | // Lunar<Account>::Register(&script); |
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142 | //Lunar<Object>::Register(&script); |
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143 | |
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144 | //Object* obj= new Object(); |
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145 | //Account a; |
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146 | //Account *b = new Account(30); |
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147 | |
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148 | // Add instances to the script |
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149 | //Lunar<Object>::insertObject(&script,obj,"Obj",true); |
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150 | //Lunar<Account>::insertObject(&script,&a,"a",false); |
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151 | //Lunar<Account>::insertObject(&script,b,"b",true); |
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152 | //printf("-------------------------- top of the stack:%i\n",lua_gettop(script.getLuaState())); |
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153 | |
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154 | //Load a file |
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155 | //std::string file("lunartest2.lua"); |
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156 | |
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157 | //if(script.loadFile(file)) |
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158 | //printf("File %s succefully loaded\n", file.c_str()); |
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159 | //printf("-------------------------- top of the stack:%i\n",lua_gettop(script.getLuaState())); |
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160 | |
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161 | //execute a function |
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162 | printf("----------- main -----------\n"); |
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163 | std::string main("main"); |
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164 | if( script->selectFunction(main,3)) |
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165 | printf("function %s selected\n",main.c_str()); |
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166 | |
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167 | script->pushParam(3.14159,main); |
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168 | script->executeFunction(); |
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169 | |
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170 | float retf = script->getReturnedFloat(); |
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171 | printf("main returned %f\n",retf); |
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172 | |
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173 | |
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174 | if(script->getReturnedBool()) |
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175 | printf("main returned true\n"); |
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176 | else |
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177 | printf("main returned false\n"); |
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178 | |
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179 | int ret = script->getReturnedInt(); |
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180 | printf("main returned %i\n",ret); |
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181 | |
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182 | //printf("-------------------------- top of the stack:%i\n",lua_gettop(script.getLuaState())); |
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183 | //execute a 2nd function |
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184 | printf("----------- test -----------\n"); |
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185 | std::string test("test"); |
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186 | if( script->selectFunction(test,0)) |
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187 | printf("function %s selected\n",test.c_str()); |
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188 | |
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189 | script->executeFunction(); |
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190 | |
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191 | |
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192 | //if(argc>1) lua_dofile(script.getLuaState(), argv[1]); |
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193 | printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState())); |
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194 | |
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195 | } |
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