/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Benjamin Grauer co-programmer: ... */ #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY #include "skybox.h" #include "util/loading/load_param.h" #include "util/loading/factory.h" #include "static_model.h" #include "material.h" #include "texture.h" #include "network_game_manager.h" #include "converter.h" #include "util/loading/resource_manager.h" CREATE_FACTORY(SkyBox, CL_SKYBOX); /** * Constructs a SkyBox and takes fileName as a map. * @param fileName the file to take as input for the SkyBox */ SkyBox::SkyBox(const std::string& fileName) { this->preInit(); if (!fileName.empty()) this->setTextureAndType(fileName, ".jpg"); this->postInit(); } /** * initializes a skybox from a XmlElement */ SkyBox::SkyBox(const TiXmlElement* root) { this->preInit(); if( root != NULL) this->loadParams(root); this->postInit(); } void SkyBox::loadParams(const TiXmlElement* root) { WorldEntity::loadParams(root); LoadParam(root, "Materialset", this, SkyBox, setTexture) .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg"); LoadParam(root, "Size", this, SkyBox, setSize) .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance)."); } void SkyBox::preInit() { this->setClassID(CL_SKYBOX, "SkyBox"); this->toList(OM_BACKGROUND); this->toReflectionList(); //this->size = 100.0; this->textureSize = 1024.0f; for (int i = 0; i < 6; i++) { this->material[i] = new Material(); this->material[i]->setIllum(3); this->material[i]->setDiffuse(0.0,0.0,0.0); this->material[i]->setSpecular(0.0,0.0,0.0); this->material[i]->setAmbient(2.0, 2.0, 2.0); this->cubeTexture[i] = NULL; } this->setParentMode(PNODE_MOVEMENT); this->textureName = ""; } void SkyBox::postInit() { this->rebuild(); textureName_handle = registerVarId( new SynchronizeableString( &textureName, &textureName, "textureName") ); size_handle = registerVarId( new SynchronizeableFloat( &size, &size, "size" ) ); } /** * default destructor */ SkyBox::~SkyBox() { PRINTF(5)("Deleting SkyBox\n"); for (int i = 0; i < 6; i++) { if (this->material[i]) delete this->material[i]; if (this->cubeTexture[i]) ResourceManager::getInstance()->unload(this->cubeTexture[i]); } } void SkyBox::setTexture(const std::string& name) { this->textureName = name; this->setTextureAndType (name, "jpg"); }; /** * @brief sets A set of textures when just giving a Name and an extension: * @param name the prefix of the Name * @param extension the file extension (jpg by default) * usage: give this function an argument like * setTexture("skybox", "jpg"); * and it will convert this to * setTextures("skybox_negx.jpg", "skybox_posx.jpg", "skybox_negy.jpg", * "skybox_posy.jpg", "skybox_negz.jpg", "skybox_posz.jpg"); */ void SkyBox::setTextureAndType(const std::string& name, const std::string& extension) { std::string negX = name + "_negx." + extension; std::string posX = name + "_posx." + extension; std::string negY = name + "_negy." + extension; std::string posY = name + "_posy." + extension; std::string negZ = name + "_negz." + extension; std::string posZ = name + "_posz." + extension; this->setTextures(negX, posX, negY, posY, negZ, posZ); } /** * @brief Defines which textures should be loaded onto the SkyBox. * @param negX the top texture. * @param posX the bottom texture. * @param negY the left texture. * @param posY the right texture. * @param negZ the front texture. * @param posZ the back texture. */ void SkyBox::setTextures(const std::string& negX, const std::string& posX, const std::string& negY, const std::string& posY, const std::string& negZ, const std::string& posZ) { this->material[0]->setDiffuseMap(negX); this->material[1]->setDiffuseMap(posX); this->material[2]->setDiffuseMap(negY); this->material[3]->setDiffuseMap(posY); this->material[4]->setDiffuseMap(negZ); this->material[5]->setDiffuseMap(posZ); if (GLEW_EXT_texture_cube_map) this->loadCubeMapTextures(negX, posX, negY, posY, negZ, posZ); } void SkyBox::loadCubeMapTextures(const std::string& posY, const std::string& negY, const std::string& negZ, const std::string& posZ, const std::string& posX, const std::string& negX) { this->cubeTexture[0] = (Texture*)ResourceManager::getInstance()->load(negX, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT); this->cubeTexture[1] = (Texture*)ResourceManager::getInstance()->load(posX, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT); this->cubeTexture[2] = (Texture*)ResourceManager::getInstance()->load(negY, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT); this->cubeTexture[3] = (Texture*)ResourceManager::getInstance()->load(posY, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT); this->cubeTexture[4] = (Texture*)ResourceManager::getInstance()->load(negZ, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT); this->cubeTexture[5] = (Texture*)ResourceManager::getInstance()->load(posZ, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT); } void SkyBox::enableCubeMap() { glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); glEnable(GL_TEXTURE_CUBE_MAP_EXT); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glEnable(GL_TEXTURE_GEN_R); } void SkyBox::disableCubeMap() { glDisable(GL_TEXTURE_CUBE_MAP); glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glDisable(GL_TEXTURE_GEN_R); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glDisable(GL_TEXTURE_GEN_R); } /** * @param size The new size of the SkyBox * do not forget to rebuild the SkyBox after this. */ void SkyBox::setSize(float size) { this->size = size; } void SkyBox::draw() { glPushAttrib(GL_ENABLE_BIT); // glPushAttrib(GL_LIGHTING_BIT); glDisable(GL_LIGHTING); glDisable( GL_DEPTH_TEST ); glDisable(GL_FOG); WorldEntity::draw(); glPopAttrib(); } /** * rebuilds the SkyBox this must be done, when changing the Size of the Skybox (runtime-efficency) */ void SkyBox::rebuild() { StaticModel* model = new StaticModel(); model->addVertex (-0.5*size, -0.5*size, 0.5*size); model->addVertex (0.5*size, -0.5*size, 0.5*size); model->addVertex (-0.5*size, 0.5*size, 0.5*size); model->addVertex (0.5*size, 0.5*size, 0.5*size); model->addVertex (-0.5*size, 0.5*size, -0.5*size); model->addVertex (0.5*size, 0.5*size, -0.5*size); model->addVertex (-0.5*size, -0.5*size, -0.5*size); model->addVertex (0.5*size, -0.5*size, -0.5*size); // model->addVertexTexture (0.0, 1.0); // model->addVertexTexture (1.0, 1.0); // model->addVertexTexture (1.0, 0.0); // model->addVertexTexture (0.0, 0.0); model->addVertexTexture (1.0/this->textureSize, (this->textureSize - 1.0)/this->textureSize); model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, (this->textureSize - 1.0)/this->textureSize); model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, 1.0/this->textureSize); model->addVertexTexture (1.0/this->textureSize, 1.0/this->textureSize); model->addVertexNormal (0.0, 0.0, 1.0); model->addVertexNormal (0.0, 1.0, 0.0); model->addVertexNormal (0.0, 0.0, -1.0); model->addVertexNormal (0.0, -1.0, 0.0); model->addVertexNormal (1.0, 0.0, 0.0); model->addVertexNormal (-1.0, 0.0, 0.0); model->setMaterial(material[0]); model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back model->setMaterial(material[1]); model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front model->setMaterial(material[2]); model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom model->setMaterial(material[3]); model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top model->setMaterial(material[4]); model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left model->setMaterial(material[5]); model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right model->finalize(); this->setModel(model); } void SkyBox::varChangeHandler( std::list< int > & id ) { bool somethinChanged = false; if ( std::find( id.begin(), id.end(), textureName_handle ) != id.end() ) { somethinChanged = true; setTexture( textureName ); } if ( std::find( id.begin(), id.end(), size_handle ) != id.end() ) { somethinChanged = true; } rebuild(); WorldEntity::varChangeHandler( id ); }